I'd just like to mention that, in the thread author's cfg, the "buy ammo" commands appended to the buy weapon binds are completely useless. Buying a weapon automatically gives you full ammo

Anyway, very helpful thread. I'm sort of combining elements from all these setups into my own.
Edit: whoops, my bad. The buy ammo command is what allows you to guy ammo by pressing the button near a reactor/repeater. My bad, overlooked that. But it has "buy ammo" next to the flamer, the flamer is an ammo weapon is it not?
Also, I figured I'd add my newly created universal "Massive Damage" bind. Buys the best armour available, then the best weapon available, and simply evolves into the best alien available. It has its uses, when it's late game and all you're using is bsuit+luci, or tyrants.

I left out the jet/batt packs, since those drain about 100 creds from you; and since you have to have >400 creds (bsuit) to get a jet/batt pack, you wouldn't have much left for weapons/armour. Also, rearrange it if you want to guarantee yourself a certain weapon before it tries to buy you armour (so, for example, put pulse rifle first if you want it to buy that first before trying to buy armour, to prevent a bsuit+rifle style combo)
bind x "sell weapons;sell upgrades;buy bsuit;buy helmet;buy larmour;buy lcannon;buy flamer;buy prifle;buy mdriver; buy chaingun;buy lgun;buy shotgun;buy psaw;buy rifle;class level4;class level3upg;class level3;class level2upg;class level2;class level1upg;class level1;class level0"
(agh, speaking of Massive Damage, that's my username, I think I'll make a new account here under that name)