Author Topic: Some binds I've found useful...  (Read 31702 times)

Survivor

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Some binds I've found useful...
« Reply #30 on: May 09, 2006, 08:15:57 pm »
That's exactly how it works.
It first executes the disappear string for the gun and makes it so that the key you just used for it will trigger the appear string for the gun the next time it is pressed, when pressed the second time it goes back to the disappear string for the the third press and so on.
I’m busy. I’ll ignore you later.

BULLSEYE@linux.be

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thx
« Reply #31 on: June 04, 2006, 12:14:32 pm »
thx guys now i love it to be human and get my weapons fast

but is there someone of you who knows how to bind someting to my keypad numbers :oops:  :wink:
ww.spikers.2fear.com

BULLSEYE@linux.be

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thx
« Reply #32 on: June 04, 2006, 12:14:54 pm »
thx guys now i love it to be human and get my weapons fast

but is there someone of you who knows how to bind someting to my keypad numbers
ww.spikers.2fear.com

Slajer

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Some binds I've found useful...
« Reply #33 on: June 04, 2006, 12:57:02 pm »
Here is my config:

autoexec.cfg:

Code: [Select]

bind kp_slash "exec humans_cfg.cfg"
bind * "exec aliens_cfg.cfg"



humans_cfg.cfg:

Code: [Select]

// humans

bind kp_end "sell weapons; buy shotgun"
bind kp_downarrow "sell weapons; buy lgun"
bind kp_pgdn "sell weapons; buy mdriver"
bind kp_leftarrow "sell weapons; buy chaingun"
bind kp_5 "sell weapons; buy prifle"
bind kp_rightarrow "sell weapons; buy lcannon"

bind kp_ins "sell weapons; buy ckit"
bind kp_del "sell weapons; buy ackit"


bind kp_enter "sell upgrades"
bind kp_home "buy larmour"
bind kp_uparrow "buy helmet"
bind kp_pgup "buy gren"
bind kp_plus "buy bsuit"
bind kp_minus "buy battpack"



aliens_cfg.cfg:

Code: [Select]

// aliens

bind kp_end "class level0"
bind kp_downarrow "class level1"
bind kp_pgdn "class level1upg"
bind kp_leftarrow ""
bind kp_5 "class level2"
bind kp_rightarrow "class level2upg"

bind kp_ins "class builder"
bind kp_del "class builderupg"


bind kp_enter ""
bind kp_home "class level4"
bind kp_uparrow "class level3"
bind kp_pgup "class level3upg"
bind kp_plus ""
bind kp_minus ""



Created on 2.April which is only a day after i tried Tremulous :)
Binds are on numeric side of the keyboard.
The only "problem" is that i didn't bind rifle for humans yet.

[HUN]N.M.I.

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Some binds I've found useful...
« Reply #34 on: June 04, 2006, 08:00:14 pm »
People are a little crazy to learn a lots of buttons (don't get me wrong  :wink: )...
Anyway, if you're loking for a 'last used weapon' bind, or a button that changes your weapon from e.g. Luci to Blaster and back, it's really simple:

bind x "itemtoggle blaster"

Yes, it works, I'm using it.
url=http://userbars.org][/url]

AnubisReturns

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Some binds I've found useful...
« Reply #35 on: June 05, 2006, 01:16:13 am »
@Slajer how did u get the keypad to work?.. i used the same code you have there but it doesnt work...
apparently for the Insert key for example, it workd when its "bind INS" but not when its bind "kp_ins"

Slajer

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Some binds I've found useful...
« Reply #36 on: June 05, 2006, 03:05:54 pm »
Thats how it works for me.
Might be keyboard related or it has to do something with the drivers.
I hope you didn't press insert above the arrows :)


NMI: it's pretty easy to remember if you use it all the time.

Paradox

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Some binds I've found useful...
« Reply #37 on: June 05, 2006, 11:16:28 pm »
To use the numpad, you need to have the NumLock on, and then just use the codes as follows:
  • 1: KP_END
  • 2: KP_DOWNARROW
  • 3: KP_PgDn
  • 4: KP_LEFTARROW
  • 5: KP_5
  • 6: KP_LEFTARROW
  • 7: KP_HOME
  • 8: KP_UPARROW
  • 9: KP_PgUp
  • 0: KP_INS
  • .(del): KP_DEL
Thats what i use.

∧OMG ENTROPY∧

Stasis

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Some binds I've found useful...
« Reply #38 on: June 28, 2006, 06:02:27 am »
Is there any way you can bind a cmd to get rid of the annoying menu that pops up if you dont have enough $ or frags/cant hold two of same item / etc?
top -


someloser

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Some binds I've found useful...
« Reply #39 on: June 28, 2006, 06:26:24 am »
cg_disableWarningDialogs 1
color=#0000FF]M[/color]assive Bain Damage

SLAVE|Mietz

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Some binds I've found useful...
« Reply #40 on: June 28, 2006, 08:18:44 am »
Quote from: "Stasis"
Is there any way you can bind a cmd to get rid of the annoying menu that pops up if you dont have enough $ or frags/cant hold two of same item / etc?


Its even an option in the menu

Stasis

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« Reply #41 on: June 28, 2006, 05:58:44 pm »
aha! im an idiot

thank you ;)
top -


Paradox

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Some binds I've found useful...
« Reply #42 on: July 14, 2006, 04:12:49 am »
BUMP!
Usefull thread.

∧OMG ENTROPY∧

rasz_pl

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Some binds I've found useful...
« Reply #43 on: July 14, 2006, 05:47:32 am »
Quote from: "Stasis"
Is there any way you can bind a cmd to get rid of the annoying menu that pops up if you dont have enough $ or frags/cant hold two of same item / etc?


ok, and is there a way to get rid of "annoying TEXT that pops up if you dont have enough $" ?? game spams 3-5 lines of those "helpfull messages" with my super fly binds :(

PIE

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Some binds I've found useful...
« Reply #44 on: July 14, 2006, 05:56:14 am »
Get more credits :p

chompers

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Some binds I've found useful...
« Reply #45 on: July 14, 2006, 08:14:37 am »
It'd be GREAT if you could mute those messages on a per command basis, something like the way old DOS batch files did it would be fine, eg:

class level3;  // produces the error message if you cant evolve

@class level3; // doesn't say anything ever

Jaradcel

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Some binds I've found useful...
« Reply #46 on: July 17, 2006, 03:10:01 am »
I'm a bit of a n00b at this... (So far all the binding I've done is through the console in game)

soo how do I add one of these binds to my set? Do I need to create a new .cfg file or something?

Sorry for the bother =\
TOP DRETCHING THE ENGINEER!!!! =(
And fer christsake, DON'T BUILD IF YOU DON'T HAVE A CLUE!

Rippy

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Some binds I've found useful...
« Reply #47 on: July 23, 2006, 07:29:56 pm »
I'd just like to mention that, in the thread author's cfg, the "buy ammo" commands appended to the buy weapon binds are completely useless. Buying a weapon automatically gives you full ammo :P

Anyway, very helpful thread. I'm sort of combining elements from all these setups into my own.

Edit: whoops, my bad. The buy ammo command is what allows you to guy ammo by pressing the button near a reactor/repeater. My bad, overlooked that. But it has "buy ammo" next to the flamer, the flamer is an ammo weapon is it not?

Also, I figured I'd add my newly created universal "Massive Damage" bind. Buys the best armour available, then the best weapon available, and simply evolves into the best alien available. It has its uses, when it's late game and all you're using is bsuit+luci, or tyrants. :P I left out the jet/batt packs, since those drain about 100 creds from you; and since you have to have >400 creds (bsuit) to get a jet/batt pack, you wouldn't have much left for weapons/armour. Also, rearrange it if you want to guarantee yourself a certain weapon before it tries to buy you armour (so, for example, put pulse rifle first if you want it to buy that first before trying to buy armour, to prevent a bsuit+rifle style combo)

bind x "sell weapons;sell upgrades;buy bsuit;buy helmet;buy larmour;buy lcannon;buy flamer;buy prifle;buy mdriver; buy chaingun;buy lgun;buy shotgun;buy psaw;buy rifle;class level4;class level3upg;class level3;class level2upg;class level2;class level1upg;class level1;class level0"

(agh, speaking of Massive Damage, that's my username, I think I'll make a new account here under that name)
remulous username: [GEC]MassiveDamage

smartalco

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Some binds I've found useful...
« Reply #48 on: July 23, 2006, 11:25:13 pm »
is there a way to bind saying something to a key, for instance, pressing k would team say "return to base" or something

kramed

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Some binds I've found useful...
« Reply #49 on: July 24, 2006, 12:15:19 am »
There sure is:

bind F3 "say_team We need Spawns!!"

just hcange the key and whatever you want to say

bob theBOB

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Some binds I've found useful...
« Reply #50 on: July 29, 2006, 12:41:54 pm »
bind z sayteam GRENADE //for alians
bind x use medkit // for humans
bind k disconnect // for test mods
bind l say spam // for people that will not shutup

Teiman

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Some binds I've found useful...
« Reply #51 on: July 29, 2006, 01:53:08 pm »
Quote from: "chompers"
It'd be GREAT if you could mute those messages on a per command basis, something like the way old DOS batch files did it would be fine, eg:

class level3;  // produces the error message if you cant evolve

@class level3; // doesn't say anything ever


better yet:

class level3noechoerrors

BenJAMMIN

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Some binds I've found useful...
« Reply #52 on: July 30, 2006, 06:45:30 am »
hey ive been rooting around in the folder and couldnt find anywhere to plug in binds while not ingame. im sure this question is stupid and has been asked a billion times but is there a text file or something that you can add binds offline?

sry for being a noob :wink:  we all gotta start somewhere

PIE

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Some binds I've found useful...
« Reply #53 on: July 30, 2006, 07:23:02 am »
Quote from: "BenJAMMIN"
hey ive been rooting around in the folder and couldnt find anywhere to plug in binds while not ingame. im sure this question is stupid and has been asked a billion times but is there a text file or something that you can add binds offline?

sry for being a noob :wink:  we all gotta start somewhere

in your base folder..
autogen.cfg

BenJAMMIN

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Some binds I've found useful...
« Reply #54 on: July 30, 2006, 08:17:21 pm »
sweet, thanks a million, its made everthing simpler lol :D

BenJAMMIN

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Some binds I've found useful...
« Reply #55 on: August 01, 2006, 12:16:02 am »
okay i know ive asked where to find binds and got the autogen thing in the base folder, the problem is when i try to open the file. What program do i need to open it, or how do i edit it

phaedrus

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Some binds I've found useful...
« Reply #56 on: August 01, 2006, 12:38:04 am »
Quote from: "PIE"
Quote from: "BenJAMMIN"
hey ive been rooting around in the folder and couldnt find anywhere to plug in binds while not ingame. im sure this question is stupid and has been asked a billion times but is there a text file or something that you can add binds offline?

sry for being a noob :wink:  we all gotta start somewhere

in your base folder..
autogen.cfg


You'll notice at the top of that file it says something like "automatically generated, do not edit".  Use autoexec.cfg in the same directory instead.

Ben, use whatever text editor you like best.  Notepad works fine.  You might need to right click->open with... to do so (I'm assuming you're running windows).

Jeff
owered by Slackware.  Dare to Slack.

Rippy

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Some binds I've found useful...
« Reply #57 on: August 01, 2006, 02:38:08 am »
Ok, I love my team joining bind. I'm always the first to join a team, so I always get the one I want without a wait :) But is there a command for what to spawn with? The only menu I'm stuck using is the "Rifle/Kit" and "Dretch/Granger" spawn menu, I was wondering if there's a way around that too.

Also:

- Is there a command to clear the console? Someone said it was "clear" but apparently that doesn't work. See, for my build binds, I'd like to have an echo that displays alll the building names with a | in between, and simply has a different font colour on the building name currently selected. This would look far better with a clear command right before it, so that there's never more than one of it per line.
remulous username: [GEC]MassiveDamage

vcxzet

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Some binds I've found useful...
« Reply #58 on: August 01, 2006, 03:30:13 am »
Quote from: "Rippy"

- Is there a command to clear the console?

/clear

Dustin

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Some binds I've found useful...
« Reply #59 on: August 01, 2006, 03:40:06 am »
Rippy: To spawn, use the follwing commands for binds:

ALIENS
For Dretch: \class level0
Builder: \class abuildupg; \class abuild
The above will spawn as an advanced granger if it's available, otherwise standard granger. It works because once you've spawned you won't spawn again when the second executes.

HUMANS:
Rifle: \class rifle
Builder: \class ackit; \class ckit
(See above: "choose the best one")
Note that you /can/ spawn with a ckit when the ackit is available, but there isn't a point in doing that.