Poll

Should aliens be able to evolve in there base?

Always when near the OM.
27 (69.2%)
As it is right now.
12 (30.8%)

Total Members Voted: 36

Voting closed: July 26, 2007, 02:34:54 pm

Author Topic: Should aliens always be able to evolve in there base?  (Read 18156 times)

benmachine

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Should aliens always be able to evolve in there base?
« Reply #30 on: July 28, 2007, 10:43:51 pm »
Anyone heard of base defence? Trappers? Yes, overmind painsaw rushes do happen, but any alien team that allows that to happen deserves everything it gets, and every human team that successfully pulls one off needs a pat on the back too.
Humans have a massive versatility advantage, yes. Aliens have a massive independency and agility advantage.
Re: unrealism: if n00b pl0x sees this thread he will probably have an aneurysm :P nevertheless, let us explain it thusly: the process of evolution involves a large synaptic surge from the overmind, the disruption of which (by, for example, human fire) is disorienting and frustrating to the overmind. Thus, the overmind does not allow evolution near humans as the risk is too high. Ok?
benmachine

n00b pl0x

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Should aliens always be able to evolve in there base?
« Reply #31 on: July 28, 2007, 10:48:46 pm »
now why exactly would i do that?
will sort out my sig, or I will get banned.

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player1

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they don't know u very well, do they?
« Reply #32 on: July 28, 2007, 11:03:28 pm »
becuz u hate reality, apparently...

Patriotpie

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Should aliens always be able to evolve in there base?
« Reply #33 on: July 28, 2007, 11:04:21 pm »
and because everyone knows aneurysms are fun

Mispeled

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Should aliens always be able to evolve in there base?
« Reply #34 on: July 29, 2007, 02:44:00 am »
What about instead of allowing evolution next to OM, it was allowed next to the booster? The booster is much more vulnerable than the OM in most cases, so it's still possible for humans to totally remove the aliens' ability to evo if they try hard enough.

Also, the essence of the idea makes sense with 1.2 alien regen changes which make aliens more base dependant.

temple

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Should aliens always be able to evolve in there base?
« Reply #35 on: July 29, 2007, 05:43:06 am »
Quote from: "benmachine"
Anyone heard of base defence? Trappers? Yes, overmind painsaw rushes do happen, but any alien team that allows that to happen deserves everything it gets,

Trappers, highly overrated.  

Fact is, its incredibility easy to painsaw the OM.  Add in grenades and killing the OM can be done consistently.  The only balancing factor is the difficulty in getting a painsaw to the alien base.

kevlarman

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Should aliens always be able to evolve in there base?
« Reply #36 on: July 29, 2007, 06:14:57 am »
Quote from: "temple"
Quote from: "benmachine"
Anyone heard of base defence? Trappers? Yes, overmind painsaw rushes do happen, but any alien team that allows that to happen deserves everything it gets,

Trappers, highly overrated.  

Fact is, its incredibility easy to painsaw the OM.  Add in grenades and killing the OM can be done consistently.  The only balancing factor is the difficulty in getting a painsaw to the alien base.
trappers are underrated, rules of building an alien base:
1) build more trappers
2) you still haven't built enough trappers
3) when all else fails, eggspam
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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temple

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Should aliens always be able to evolve in there base?
« Reply #37 on: July 29, 2007, 06:38:17 am »
Quote from: "kevlarman"
Quote from: "temple"
Quote from: "benmachine"
Anyone heard of base defence? Trappers? Yes, overmind painsaw rushes do happen, but any alien team that allows that to happen deserves everything it gets,

Trappers, highly overrated.  

Fact is, its incredibility easy to painsaw the OM.  Add in grenades and killing the OM can be done consistently.  The only balancing factor is the difficulty in getting a painsaw to the alien base.
trappers are underrated, rules of building an alien base:
1) build more trappers
2) you still haven't built enough trappers
3) when all else fails, eggspam

Step 0-Build barricades around OM.  Perfect protection

Paradox

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Should aliens always be able to evolve in there base?
« Reply #38 on: July 29, 2007, 06:25:52 pm »
Step 0.1: build a hovel on choke point, say ramp.

∧OMG ENTROPY∧

kevlarman

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Should aliens always be able to evolve in there base?
« Reply #39 on: July 29, 2007, 06:35:19 pm »
Quote from: "Paradox"
Step 0.1: build a hovel on choke point, say ramp.
that hovel only works against bad players, and even then it doesn't help much. pretty much all the people i play with now use the hovel to stop the luci jump up to the om on atcs. if you build it on the ramp tyrants can't get up and it is very likely to cost you the game when a luci jumper gets 10 undisturbed seconds to take out the om.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

n00b pl0x

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Should aliens always be able to evolve in there base?
« Reply #40 on: July 29, 2007, 06:43:23 pm »
circle jump your tyrant across the gap ffs.

i hate retards that think 'im a tyrant and a hovel is there, so ill sit and watch'
will sort out my sig, or I will get banned.

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temple

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Should aliens always be able to evolve in there base?
« Reply #41 on: July 29, 2007, 07:08:34 pm »
Quote from: "n00b pl0x"
circle jump your tyrant across the gap ffs.

i hate retards that think 'im a tyrant and a hovel is there, so ill sit and watch'

luci jump across the gap ffs

kevlarman

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Should aliens always be able to evolve in there base?
« Reply #42 on: July 29, 2007, 07:11:55 pm »
Quote from: "n00b pl0x"
circle jump your tyrant across the gap ffs.

i hate retards that think 'im a tyrant and a hovel is there, so ill sit and watch'
in the time it takes to line up a circle jump the luci drops a nade and takes 3 shots at the om, the 4th one is enough to finish it. add to that the fact that a few trapper locations are much more effective than that hovel, and you end up using the hovel to cover the hole in the trappers rather than using it to cover the ramp.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

n00b pl0x

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Should aliens always be able to evolve in there base?
« Reply #43 on: July 29, 2007, 07:25:04 pm »
1 charged shot before you can get across...not 3

and i usually put a hive or acid above the lucijump spot so he hits his head and takes extra damage
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Evlesoa

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Should aliens always be able to evolve in there base?
« Reply #44 on: July 29, 2007, 09:53:28 pm »
Good idea david :) I like it... lol, maybe balance the game out more

n00b pl0x

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Should aliens always be able to evolve in there base?
« Reply #45 on: July 29, 2007, 09:55:34 pm »
well now this idea sucks
will sort out my sig, or I will get banned.

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Evlesoa

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Should aliens always be able to evolve in there base?
« Reply #46 on: July 29, 2007, 10:04:19 pm »
Quote from: "n00b pl0x"
well now this idea sucks


Why do you say that? Aliens camp human base exits :\ not too fair now is it?

n00b pl0x

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Should aliens always be able to evolve in there base?
« Reply #47 on: July 29, 2007, 10:05:11 pm »
you think the idea is good

therefore it sucks
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player1

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c'mon, kid, i kid...
« Reply #48 on: July 30, 2007, 08:27:17 am »
I was almost starting 2 b convinced...:P j/k <3 u Ev i kid becuz i <3

But, srsly, I think that even though I don't like it when I'm Alien, might've proposed the same idea myself (doffs hat @ OP), and three-quarters of you all agree with the idea, I still have to side with the tribal elders and drag my heels. I hadn't voted yet. Today I side with the reactionaries, not the revolutionaries.

Preparing to be run down by the bus,
I remain your faithful correspondent

(doing what I can to raise the level of discourse and awaiting flambe)

70% to 30% now!
dig ur heelz in while ya can...:D

(plus, I haven't been playing 1.2, maybe this fits right in?)

Eeeew Spiders

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Should aliens always be able to evolve in there base?
« Reply #49 on: July 30, 2007, 03:22:36 pm »
Quote from: "Iltama"
Biomass can reform and even gain mass in less that nanosecond without taking it from surroundings(evolving)! Sorry, but that argument fails automaticly : P

Tyrants weigh the same as dretches! they are both light as a feather.
Other than that, there are many changes you could come up with that would make it easier for a particular race. But better trem is not all about making things easier. In most bases on most maps you already find enough space to evolve even with enemy inside.
The counter balance would probably be to be save when buying at the armoury without getting killed, i think there is a another thread about that.
Both are not needed to make Trem better IMHO.

techhead

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Should aliens always be able to evolve in there base?
« Reply #50 on: July 31, 2007, 09:36:36 pm »
Aliens carapaces are made primarily of carbon fiber, with a hardness similar to that of diamonds. However, the thinness is the weak-point in the armor, and can easily be pierced. Where do aliens get all this carbon from??? From carbon surrounding them in their environment, anything from corpses to creep to blood to the carbon dioxide in the air.
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Mispeled

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Should aliens always be able to evolve in there base?
« Reply #51 on: July 31, 2007, 10:02:47 pm »
I suppose aliens could use some sort of rapid photosynthesis to convert carbon compounds and water into glucose. The glucose could then be used as an energy source to form the larger alien from proteins and minerals taken from humans.

The energy from the photosynthesis (which, for plants, comes from solar light) can come from the overmind. The "proteins and minerals taken from humans" are represented as evos.

Eeeew Spiders

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Should aliens always be able to evolve in there base?
« Reply #52 on: August 02, 2007, 04:33:31 pm »
Where does the alien keep it's evo? it doesn't have pockets.
And I have looked inside of a tyrant, there is nothing.

techhead

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Should aliens always be able to evolve in there base?
« Reply #53 on: August 02, 2007, 08:24:27 pm »
They probably keep all of the stuff it in it's stomach, or in a pile of snack-food they drag around with them.

Back on topic...
Maybe this feature needs a comprimise. If you are closer to the overmind than you are to the nearest enemy, you can evolve. This way, you can evolve if they are outside your base. However, you won't be able to if they are inside and you want to kill that luci standing 20 feet from the OM.
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Dance Commander

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Should aliens always be able to evolve in there base?
« Reply #54 on: August 03, 2007, 06:40:42 am »
that wouldnt work, because then someone in the hallway on atcs could prevent aliens in the middle from evoing.  that would just constrict the aliens to evolving near om.
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