Author Topic: Are you shure U want to deconn the Reactor, Dude? Dialogue  (Read 19151 times)

Chrysops

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« on: August 02, 2007, 03:13:57 am »
What I had in mind was a dialogue like this :

 Are you sure you want to deconstruct the overmind?  Your team will not be able to evolve etc. etc. until a new Overmind is built.
  Yes, Deconstruct.
  No, I decided to live.

It would prevent accidental decons when button mashing.  It might also dissuade some deconners who are just not very bright.

But maybe you could get rid of some of the other dialogues to combat dialogue glut.

I think it is more fun when the aliens have the upper hand so I hope 1.2 isn't too balanced. . . Tyrant should have lobster claws to pinch off people's heads, scorpion tail, and fireballs at S4!!! :advmarauder:

n00b pl0x

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #1 on: August 02, 2007, 03:15:24 am »
sage sage sage
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

kevlarman

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #2 on: August 02, 2007, 03:25:31 am »
Quote from: "n00b pl0x"
sage sage sage
omg i lol'ed so hard. you trying to keep the forums clean? now i've seen everything.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

n00b pl0x

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #3 on: August 02, 2007, 03:37:41 am »
im not trying to keep it clean, silly, but im glad i could be of service to you

:D
will sort out my sig, or I will get banned.

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Caveman

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #4 on: August 02, 2007, 12:46:29 pm »
@OP
You really must suck at hand-to-keyboard|mouse-coordination if you need such a patch to keep from "accidental" decon.

techhead

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #5 on: August 02, 2007, 08:19:45 pm »
I moved decon to the 'R' key, and reload to the 'E' key. Keeps that dangerous button away from my WASD. It also makes reloading easier.
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BULLSEYE@linux.be

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #6 on: August 02, 2007, 10:19:23 pm »
they just need to make another way to decon something so it can't happen by accident like nading ur base -_-
ww.spikers.2fear.com

Caveman

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #7 on: August 03, 2007, 07:00:18 am »
Nothing can be made idiot-prove ...

BULLSEYE@linux.be

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #8 on: August 03, 2007, 07:39:27 am »
well they already made !denybuild and !designate
ww.spikers.2fear.com

tuple

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #9 on: August 03, 2007, 11:55:23 am »
mark deconstruct

 nuff said

Vector_Matt

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #10 on: August 04, 2007, 03:02:57 pm »
Quote from: "tuple"
mark deconstruct

 nuff said
But that doesn't prevent a griefer from marking it, and building it half-way around the map from the humans' base.

n00b pl0x

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #11 on: August 04, 2007, 07:57:10 pm »
Quote from: "Caveman"
Nothing can be made idiot-prove ...


proof
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mooseberry

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #12 on: August 04, 2007, 08:10:33 pm »
Quote from: "tuple"
mark deconstruct

 nuff said


And it gets annoying when you're not a deconner.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

n00b pl0x

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #13 on: August 04, 2007, 08:16:39 pm »
actually, its much better when youre not a deconner, unless of course youre on one of the shitty servers that dont have the hp bar of the structure toggle when you turn mark deconstruct on and off
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mooseberry

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #14 on: August 04, 2007, 08:27:10 pm »
But it gets kind of annoying if you want to say move a turret 1/2 of a foot.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Nux

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #15 on: August 05, 2007, 01:18:24 am »
Unless you're talking about the stubs that seperate the humans from the ground, feet has no meaning in the tremulous realm. Try using 'units' or perhaps 'the length of a dragoon' if you want to be accurate.

Building a new turret in a similar position to the old one is not a problem as it allows you to do it. It's when you try building a node where a turret is that you get an idea of the trouble 'marked decon' can cause.

kevlarman

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #16 on: August 05, 2007, 05:42:04 am »
Quote from: "Nux"
Unless you're talking about the stubs that seperate the humans from the ground, feet has no meaning in the tremulous realm. Try using 'units' or perhaps 'the length of a dragoon' if you want to be accurate.

Building a new turret in a similar position to the old one is not a problem as it allows you to do it. It's when you try building a node where a turret is that you get an idea of the trouble 'marked decon' can cause.
1) that's a known bug that will be fixed by the time 1.2 is out
2) would you prefer markdecon before my patch to allow moving a base around?
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

/dev/humancontroller

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #17 on: August 05, 2007, 01:05:02 pm »
I don't know why you want a tutorial modes. Let's just disable that, and disallow n00bs to join public servers. It is possible. Everyone must walk through a single-player training session, where the most important stuff is explained and tought, especially building and deconning. Once that is done, the client sets something like cg_me_r_pro to 1. And tells you how to set it manually in case you've lost your cfgs, or consider yourself a pro. What about that?

Nux

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #18 on: August 05, 2007, 02:43:06 pm »
Quote from: "kevlarman"
1) that's a known bug that will be fixed by the time 1.2 is out


That's good. I'd like to see what the final result is like. I have worries about the way in which marked buildings disappear when the new building overlaps them. Though this helps in one way it can cause trouble in others. Given that the system is at least in part intended to help prevent deconners from doing their dastardly deed, how does the system handle an armoury being built over the only two nodes (which have been marked for decon)? Does the system not allow the last node to be deconned unless it will be replaced by another? Does it do anything to punish those who decon all but 1 node (which is almost as bad as having no nodes when large queues are concerned)? Can the armoury be replaced by a repeater? Questions like that I'd like to find answers to ^^.

Quote from: "kevlarman"
2) would you prefer markdecon before my patch to allow moving a base around?


I thought it already allowed this. Can you clarfiy what you mean by "moving a base around".

Eeeew Spiders

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #19 on: August 05, 2007, 03:11:31 pm »
As for deconning and bad building, you could also make it such that you only allow known players (lvl 1) to build, and that unknown players (lvl 0) have !denybuild automatically.
This ofcourse only works when servers are maintained like the wrath server for example, where every regular player has lvl 1.

DHRUVINATOR

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #20 on: August 05, 2007, 04:27:54 pm »
Their wont be a s4 live with it ! Even though i want it . :)
Just me.

yetshi

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #21 on: August 05, 2007, 08:09:27 pm »
Quote from: "Vector_Matt"
Quote from: "tuple"
mark deconstruct

 nuff said
But that doesn't prevent a griefer from marking it, and building it half-way around the map from the humans' base.


easy enough.

when marked the screen displays:

"Reactor marked for deconstruction by <name>" right in the center of the screen.

kevlarman

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #22 on: August 05, 2007, 08:15:51 pm »
Quote from: "yetshi"
Quote from: "Vector_Matt"
Quote from: "tuple"
mark deconstruct

 nuff said
But that doesn't prevent a griefer from marking it, and building it half-way around the map from the humans' base.


easy enough.

when marked the screen displays:

"Reactor marked for deconstruction by <name>" right in the center of the screen.

Code: [Select]
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
<half the server drops>
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Nux

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #23 on: August 05, 2007, 08:52:56 pm »
well the first few messages can stay, then if it goes further than that (in a short space of time), display
Code: [Select]
<name> is amusing himself with the Reactor

yetshi

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #24 on: August 06, 2007, 10:17:18 am »
Quote from: "kevlarman"
Quote from: "yetshi"
Quote from: "Vector_Matt"
Quote from: "tuple"
mark deconstruct

 nuff said
But that doesn't prevent a griefer from marking it, and building it half-way around the map from the humans' base.


easy enough.

when marked the screen displays:

"Reactor marked for deconstruction by <name>" right in the center of the screen.

Code: [Select]
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
Reactor marked for deconstruction by <name>
Reactor unmarked by <name>
<half the server drops>


<name> Denybuild by console after the 3rd time.

Nux

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #25 on: August 06, 2007, 02:52:03 pm »
I prefer my solution. It's similar but I included a mention of time-period and didn't make the result permanent for that match. Your suggestion is sort of like muting people for the rest of the match for flooding after they've said their fifth thing of the match (regardless of the many minutes the utterances were seperated by and that they were accidental anyway).

holyknight

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #26 on: August 08, 2007, 05:34:22 am »
Quote from: "techhead"
I moved decon to the 'R' key, and reload to the 'E' key. Keeps that dangerous button away from my WASD. It also makes reloading easier.

nah won't work for me. I'm just too accostumed to the R button after playing CSS for so long...

that dialouge will make you feel bad... what if you are told to do it and you want to live, so you say no and get chastised and banned?

And what if you hvae to decon really quickly but is delayed by the "yes, no" dialouge.

Nux

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #27 on: August 08, 2007, 02:42:32 pm »
Solution: The dialogue pauses the game.. FOR EVERYONE. That's less disruptive!

Unless you're suggesting forcing this dialogue upon everyone, this can already be done with some cleverly placed binds.

Wootsicle

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #28 on: August 18, 2007, 06:42:31 am »
When someone decides to decon the OM/Reactor, it should automatically notify every person on the team and allow them to deny the person's ability to do so. The vote should stay on their screen for 10 seconds, and if more than half the team votes to deny the ability to decon, the decon should fail.

Just a nifty idea.

ShadowNinjaDudeMan

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #29 on: August 18, 2007, 11:42:11 am »
But what abou8t these really quiock huried decons and moves?

The god ones,t he, sav ethe match ones?

There wouldnt be any.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!