Poll

Agree?

Yes!
3 (25%)
No! (give reason below)
9 (75%)

Total Members Voted: 11

Voting closed: August 04, 2007, 07:25:27 pm

Author Topic: Solution for SD favoring A on most servers  (Read 11317 times)

rapha

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Solution for SD favoring A on most servers
« on: August 04, 2007, 07:25:27 pm »
Don't allow building of OM or R during SD anymore. There, problem solved.
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n00b pl0x

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Solution for SD favoring A on most servers
« Reply #1 on: August 04, 2007, 07:46:25 pm »
1.2 has this

this is not new idea
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rapha

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Solution for SD favoring A on most servers
« Reply #2 on: August 04, 2007, 11:35:29 pm »
Oh. I'm sorry. Not being a Trem dev, I'm somehow stuck playing 1.1... thanks for telling me tho.
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Lakitu7

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Solution for SD favoring A on most servers
« Reply #3 on: August 05, 2007, 04:23:58 am »
Find a server with the SD modes patch (pretty common) set to Mode 1. Mode 1 is nothing rebuilds in SD. It is also, as has been said, the standard for the next version.

kevlarman

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Solution for SD favoring A on most servers
« Reply #4 on: August 05, 2007, 05:36:35 am »
sd mode 2 used to even things out pretty well too, but then people figured out how to be lame with armories, so now sd mode 1 is pretty much the only balanced mode.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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rapha

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Solution for SD favoring A on most servers
« Reply #5 on: August 06, 2007, 02:42:39 am »
"be lame with armories"?
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kevlarman

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Solution for SD favoring A on most servers
« Reply #6 on: August 06, 2007, 02:48:03 am »
Quote from: "rapha"
"be lame with armories"?
sd mode 2 allows rebuilding of reac/om/armory (to make up for rebuildable om)/med(because it was almost as crippling as losing the armory)/booster(make up for med). after about a month and a half of playing like that people figured out that armories make great barricades, and you could prolong a game pretty much until the timelimit with a dedicated builder and a couple chainsuits.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

player1

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these r a fyu of my favorite thingz...
« Reply #7 on: August 06, 2007, 05:30:52 am »
I <3 taking down the Armoury during SD (on servers where it can't be rebuilt)

what happened Humans?

little pink Alien eat ur gunstore?

waaaaah....

it iz 2 lol

yetshi

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Solution for SD favoring A on most servers
« Reply #8 on: August 06, 2007, 10:19:22 am »
problem being that voting is bugged.

it takes 66% to pass a extend time but only 50% to pass call SD or reduce time.

aliens love to call SD right after a bit rant rush because it will most likely pass.

Nux

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Re: these r a fyu of my favorite thingz...
« Reply #9 on: August 06, 2007, 03:28:31 pm »
Quote from: "player1"
I <3 taking down the Armoury during SD (on servers where it can't be rebuilt)

what happened Humans?

little pink Alien eat ur gunstore?

waaaaah....

it iz 2 lol


It might be fun but is it fair? Do the aliens have an equivalent structure which is so easily taken down and causes so much loss for the team? I'd say that, at later stages of the game, the major purpose of the reactor is to power the armoury (..and to a lesser extent- the medi). The aliens on the other hand have armouries+medis inside themselves, of which the medi (heal) doesn't, currently, need the overmind to function. Their major structure (which powers their in-built armouries) is alot stronger than the human armoury and heals itself. When the humans haven't spawned as builder whhile the armoury is down in SD, they can't heal the reactor which is only there to power their medi, defences and nodes. This is usually where those silly human camp instead of leaving the base to get destroyed.

If you want to balance SD, the humans should be able to shoot and destroy a little green dot on the aliens back which renders it unable to evolve even after respawning.

If you want a better solution, don't use SD.

Vector_Matt

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Solution for SD favoring A on most servers
« Reply #10 on: August 06, 2007, 04:46:29 pm »
Meant to vote yes.

temple

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Solution for SD favoring A on most servers
« Reply #11 on: August 06, 2007, 11:24:55 pm »
IMHO

Sudden Death is lame because everything revolves around 1 or 2 structures.   Both teams rely on spawns but that's obvious.   Humans, its the armory and reactor....aliens have the overmind.

I always thought that tremulous needs more structures.  Like a tyrant structure and a lucifer structure, and more.  That way, its more about knowing how to play the game regardless of upgrades (for when you lose the structure), having dedicated defense as a goal, and spreading the bases out more.

Nux

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Solution for SD favoring A on most servers
« Reply #12 on: August 06, 2007, 11:44:40 pm »
Tremulous isn't the kind of game for that many structures though IMO. I think that would just put even more emphasis on the base and more camping.

Death On Ice

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Solution for SD favoring A on most servers
« Reply #13 on: August 07, 2007, 12:00:36 am »
Kinda like in Starcraft, how you need an ultralisk cavern / hydralsik den for the respective classes?

KamikOzzy

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Solution for SD favoring A on most servers
« Reply #14 on: August 07, 2007, 01:15:50 am »
If aliens didn't regenerate HP with the Overmind down, perhaps aliens would win less situations of mutual base destruction.
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Nux

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Solution for SD favoring A on most servers
« Reply #15 on: August 07, 2007, 01:43:27 am »
Quote from: "KamikOzzy"
If aliens didn't regenerate HP with the Overmind down, perhaps aliens would win less situations of mutual base destruction.


It's not just healing that they have and the humans don't when neither have a base. The aliens will never run out of 'ammo'.

temple

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Solution for SD favoring A on most servers
« Reply #16 on: August 07, 2007, 03:44:38 am »
Quote from: "Nux"
Tremulous isn't the kind of game for that many structures though IMO. I think that would just put even more emphasis on the base and more camping.

The point is that with more structures, you can't just stack everything around 1 focus point and make camping so easy.  You will lose something eventually.  

That's my problem with Sudden Death.  Its all or nothing, which gives the camper advantage because the attacker can't partially damage anything (without it being repaired before they can respawn).

Lava Croft

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Solution for SD favoring A on most servers
« Reply #17 on: August 07, 2007, 04:44:17 am »
Simple solution:

You can build nothing.
Buildings do not regenerate HP and/or cannot be repaired.
Or, even funnier, they slowly lose HP.

FreaK

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Solution for SD favoring A on most servers
« Reply #18 on: August 07, 2007, 05:22:11 am »
Make booster regen adv goon barbs/mara zap and lisk gas and add like a time limit for every regen?

Nux

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Solution for SD favoring A on most servers
« Reply #19 on: August 07, 2007, 02:13:35 pm »
Quote from: "Lava Croft"
Simple solution:

You can build nothing.
Buildings do not regenerate HP and/or cannot be repaired.
Or, even funnier, they slowly lose HP.


You have a point there. I mean it IS called 'Sudden Death' afterall. Even better, why not just have all the buildings explode at that point? >8D It's not exactly balanced (humans get the short end of the twig) but at least SD would do it's job and finish the game there and then with a final kill frenzy.. Muhahaha?

DASPRiD

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Solution for SD favoring A on most servers
« Reply #20 on: August 07, 2007, 04:10:02 pm »
Anyway, aliens are not really favored in SD. They just more often attack at this point than humans do.
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Survivor

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Solution for SD favoring A on most servers
« Reply #21 on: August 07, 2007, 06:14:53 pm »
SD= Rebuild nothing. Tbh the only advantage aliens have is the om starts repairing itself. Any 'fixing' by allowing other structures is defeating the purpose of sd. If anything in a reasonable sized team humans have it easier since they can multiply a reactor's repairrate by using several conkits at once. The aliens cannot repair any structure themselves.
So on larger maps the advantage shifts from humans to aliens. But that's also how it has been in regular play for ages. On larger maps a reasonable human team should be able to break out a member a few minutes before sd who can wait until just before sd and do some damage, either eggs or om. It might either be luci or psaw or even pulse but come on. It is the result of you being in your base and not in theirs thirtyish seconds before SD starts.
What are you complaining about anyway? That noone sacrifices themselves to cover the arm from a barb, noone changes the base 5 minutes before sd to make it at least hard to snipe, noone goes out and kills the weakened adv goons waiting for the regenning barbs? If anything it shows a failure to defend correctly against such a threat. The setup isn't the problem, the way people are dealing with it is.
We shouldn't dumb down the game if people don't want to adapt to the change of rules SD means.
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Fluxflashor

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Solution for SD favoring A on most servers
« Reply #22 on: August 11, 2007, 03:21:31 am »
Quote from: "Nux"
Quote from: "KamikOzzy"
If aliens didn't regenerate HP with the Overmind down, perhaps aliens would win less situations of mutual base destruction.


It's not just healing that they have and the humans don't when neither have a base. The aliens will never run out of 'ammo'.


If they cannot regenerate their health it does matter if they have infinite "ammo". Humans load a few clips into a rant before dying and then the rant can't heal because the OM is down, he may be down half HP, he won't rush the base because he has such low hp. Very unfair though actually, maybe half the restore rate when OM is down make it more ballanced?

Nux

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Solution for SD favoring A on most servers
« Reply #23 on: August 11, 2007, 01:23:54 pm »
I was giving a direct comparison between what each race does and doesn't have. Humans don't get heal and infinite ammo but aliens do.

Quote from: "Fluxflashor"
...he won't rush the base because he has such low hp.


Quote from: "I"
...when neither have a base.

FisherP

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Solution for SD favoring A on most servers
« Reply #24 on: October 16, 2007, 03:24:37 am »
At SD the humans will typically ALWAYS have a dedicated builder because quite simply the buildings don't repair themselves do they? Not like the alien structures. This reduction in the offensive force puts the humans on the back foot, it's a disadvantage.

If however all the alien structures were nerfed in the same manner, and only a granger could heal the structures then there might be a bit more balance. I know and understand that it's not really normal for an organic entity to not heal itself as the alien structures do, but this sort of change might balance the books a bit more.

The alternative of course is to have the human structures have nano-bots in them that repair damage too.

Undeference

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Solution for SD favoring A on most servers
« Reply #25 on: October 16, 2007, 07:54:24 am »
I'm surprised no one mentioned that this has been the case on AKKA for just about forever. Is that the case still on "Tremulous 3.0"? I know it was on "Tremulous Gay Community Server".

Another thing that evens things out a bit (and isn't exclusive to sudden death) is disabling alien regeneration when the overmind is down.
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Taiyo.uk

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Solution for SD favoring A on most servers
« Reply #26 on: October 16, 2007, 07:59:25 am »
Quote from: "Lava Croft"
Or, even funnier, they slowly lose HP.

<3

epsy

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Solution for SD favoring A on most servers
« Reply #27 on: October 22, 2007, 10:35:47 pm »
Quote from: "FisherP"
The alternative of course is to have the human structures have nano-bots in them that repair damage too.
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Nux

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Solution for SD favoring A on most servers
« Reply #28 on: October 22, 2007, 10:54:08 pm »
How about grangers having a healing aura such that buildings will only heal if there is a granger nearby? This isn't such a drastic change as removing the self-heal completely. So long as you have a granger in the middle of your base, everything will heal as normal.