Author Topic: benmachine's engineering challenge thread  (Read 29449 times)

benmachine

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benmachine's engineering challenge thread
« on: August 10, 2007, 02:38:39 am »
Here's the deal: I post a screenshot, you get me a demo of how I did it.

Challenge 1:
http://www.bandstand.org.uk/~benm/trem/engineer-challenge/01/winners.xhtml
Challenge 2:
http://www.bandstand.org.uk/~benm/trem/engineer-challenge/02/winners.xhtml
And number 3:

or if that's not clear enough you can have three additional angles
Get that set up in stage 1, with no more than 100 bp and standard gravity, speed settings etc. Markdecon is not allowed.
I'd like you to name your demo [yourforumusername].dm_69 or similar, so it's easy to keep track of whose it is. The relevant commands are:
/record benmachine.dm_69
/stoprecord

Once you have your demo, you can get it to me via a number of ways:
    [*]www.mercenariesguild.net/files
    [*]e-mail (although I will only give you my address if I trust you)
    [*]anything else you can work out (like putting it in a pk3 and hosting it on a server?)[/list]
    PM me with your entry, do not post it in this thread. I will add you to a list of people who have completed to the challenge, but we don't want to go spoiling it for everyone else now do we?
    The winners get a prize of some kind, whatever I can assemble at short notice.
    Challenge 3 has been extended a bit - because it is the hardest and because I was kind of late setting it up - into the middle of next week. I entend to have number 4 up by Wednesday.
    benmachine

    Undeference

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    benmachine's engineering challenge thread
    « Reply #1 on: August 10, 2007, 03:11:00 am »
    Cheater.

    Just for you, khalsa.
    « Last Edit: May 13, 2014, 06:13:41 am by Undeference »
    Need help? Ask intelligently. Please share solutions you find.

    Thats what we need, helpful players, not more powerful admins.

    khalsa

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    benmachine's engineering challenge thread
    « Reply #2 on: August 10, 2007, 03:17:28 am »
    First one done!

    I win!

    I want 2 cookies since you made me delete my first wining post since you ninja-edited the rules!!!


    Khalsa
    }MG{ Mercenariesguild
    ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ

    Overdose

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    benmachine's engineering challenge thread
    « Reply #3 on: August 10, 2007, 04:13:55 am »
    Sounds like a lot of fun!

    Umm, whats the command for marked decon?  :oops:
    Chocolate Milk.

    Fluxflashor

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    benmachine's engineering challenge thread
    « Reply #4 on: August 10, 2007, 06:13:51 am »
    Private Message Sent

    next_ghost

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    benmachine's engineering challenge thread
    « Reply #5 on: August 10, 2007, 11:27:39 am »
    Got it, PM sent.
    If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
    1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

    benmachine

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    benmachine's engineering challenge thread
    « Reply #6 on: August 10, 2007, 02:23:52 pm »
    khalsa, Fluxflashor and next_ghost added the the completed list.

    Guys, if you go and get lakitu7's QVM and put it in the appropriate place, you get instant building in devmap... anything that obviously could be reproduced in normal Tremulous is allowed.

    YourMama: you can't use it anyway, so why ask? :P but it's g_markDeconstruct 1, if you have the right QVM.
    benmachine

    Vector_Matt

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    benmachine's engineering challenge thread
    « Reply #7 on: August 10, 2007, 03:44:41 pm »
    Done. PM sent.

    Bullislander05

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    benmachine's engineering challenge thread
    « Reply #8 on: August 10, 2007, 04:01:51 pm »
    Done as well.  Sent a PM.

    -Bull

    tehOen

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    benmachine's engineering challenge thread
    « Reply #9 on: August 10, 2007, 04:20:51 pm »
    r_gamma 0

    benmachine

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    benmachine's engineering challenge thread
    « Reply #10 on: August 10, 2007, 04:54:52 pm »
    Received and verified from Bullislander05, Delvin, and Vector_Matt.
    One of whom demonstrated an original way of solving the problem oh which I had not though :o and must now test
    Quote from: "tehOen"
    r_gamma 0

    Being able to see is for pansies.
    benmachine

    Iltama

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    benmachine's engineering challenge thread
    « Reply #11 on: August 10, 2007, 05:31:01 pm »
    Nice idea, keep these challenges coming(maybe even make new kinds of challenges : o)
    PM sent

    Vector_Matt

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    benmachine's engineering challenge thread
    « Reply #12 on: August 10, 2007, 05:47:34 pm »
    Quote from: "benmachine"
    Received and verified from Bullislander05, Delvin, and Vector_Matt.
    One of whom demonstrated an original way of solving the problem oh which I had not though :o and must now test
    After the contest is over please let us know who solved it in an original way, and allow us to see the demo of it and a "normal" one.

    benmachine

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    benmachine's engineering challenge thread
    « Reply #13 on: August 10, 2007, 05:53:25 pm »
    I'll release all of your demos and mine at the end, unless anyone objects (and if you do, you probably shouldn't have sent it to me :P )

    Received and verified from Iltama (althouhg :o dm_70)
    benmachine

    Fluxflashor

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    benmachine's engineering challenge thread
    « Reply #14 on: August 10, 2007, 07:12:20 pm »
    Quote from: "benmachine"
    khalsa, Fluxflashor and next_ghost added the the completed list.

    Guys, if you go and get lakitu7's QVM and put it in the appropriate place, you get instant building in devmap... anything that obviously could be reproduced in normal Tremulous is allowed.

    YourMama: you can't use it anyway, so why ask? :P but it's g_markDeconstruct 1, if you have the right QVM.


    If I knew we were allowed to use devmap I would have used my clan server for this challenge since we run Lakitu of there :( I wasn't sure if we were allowed to use quickbuild so I didn't want to chance it.

    Taiyo.uk

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    benmachine's engineering challenge thread
    « Reply #15 on: August 10, 2007, 08:21:28 pm »
    Done it, I'll pm the demo soon.

    Here's another:


    Paradox

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    benmachine's engineering challenge thread
    « Reply #16 on: August 10, 2007, 09:10:26 pm »
    Here is a better one:



    Dont click the image, it takes you to a flickr page, due to their TOS

    ∧OMG ENTROPY∧

    DHRUVINATOR

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    benmachine's engineering challenge thread
    « Reply #17 on: August 10, 2007, 10:00:26 pm »
    Would be cool, but i can do more in the time finding it and getting more than a cookie hehe:D
    Just me.

    Taiyo.uk

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    benmachine's engineering challenge thread
    « Reply #18 on: August 10, 2007, 10:05:34 pm »
    Here is a betterer one:

    temple

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    benmachine's engineering challenge thread
    « Reply #19 on: August 10, 2007, 10:43:48 pm »
    good idea for a competition, imo.

    benmachine

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    benmachine's engineering challenge thread
    « Reply #20 on: August 10, 2007, 11:06:18 pm »
    Taiyo.uk: heh, someone sent me a demo for that by accident :P still haven't got your demo, by the way.
    Your latter imge can no longer be reproduced, though - that bug has been fixed somewhat. Paradox's is more like it but it's also boring :P I mean, anyone can build on a box. I'm looking for creativity here, and lateral thinking. That kind of stuff, not exploits.
    Today I discovered a third challenge to go in the pipeline - and it is a cunning one.
    Terribly...

    ...cunning.
    benmachine

    Overdose

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    benmachine's engineering challenge thread
    « Reply #21 on: August 10, 2007, 11:47:52 pm »
    Quote from: "benmachine"
    khalsa, Fluxflashor and next_ghost added the the completed list.

    Guys, if you go and get lakitu7's QVM and put it in the appropriate place, you get instant building in devmap... anything that obviously could be reproduced in normal Tremulous is allowed.

    YourMama: you can't use it anyway, so why ask? :P but it's g_markDeconstruct 1, if you have the right QVM.


    I asked because it was turned on for me and was quite annoying, not just for this challenge.

    PM sent.
    Chocolate Milk.

    benmachine

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    benmachine's engineering challenge thread
    « Reply #22 on: August 10, 2007, 11:59:00 pm »
    Nux, you sneaky bastard :P

    I'll allow that one, but from now on you may not connect more than ne client to the server to complete the challenge :P
    although granger towers are decidedly awesome.

    Nux and YourMama received, verified.

    edit: Nux's second demo received and verified properly this time :P
    /dev/humancontroller... that overmind jump looks suspicious, but I'm going to let this slide because it would've been so easy for you to get up there anyway.
    benmachine

    Vector_Matt

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    benmachine's engineering challenge thread
    « Reply #23 on: August 11, 2007, 12:01:56 am »
    Quote from: "benmachine"
    Today I discovered a third challenge to go in the pipeline - and it is a cunning one.
    Terribly...

    ...cunning.
    Third :-? ? We haven't even finished the first one  :eek: . Well, the more the better I guess.

    EDIT: I think I just figured out what the "very original" way of doing it was, must go test it and use it in the other challenges.

    EDIT # 2: It works. :evilgrin:

    Nux

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    benmachine's engineering challenge thread
    « Reply #24 on: August 11, 2007, 12:02:14 am »
    I sent my proper solution straight after the sneaky one ^^

    benmachine

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    benmachine's engineering challenge thread
    « Reply #25 on: August 11, 2007, 12:09:32 am »
    Quote from: "Vector_Matt"
    Quote from: "benmachine"
    Today I discovered a third challenge to go in the pipeline - and it is a cunning one.
    Terribly...

    ...cunning.
    Third :-? ? We haven't even finished the first one  :eek: . Well, the more the better I guess.

    EDIT: I think I just figured out what the "very original" way of doing it was, must go test it and use it in the other challenges.


    Third because I like to plan ahead :> they are quite hard to come by, so I made sure I had one or two spare before starting the challenge.
    And I didn't say it was "very" original, it was just another method of doing it which had not ocurred and I did not expect to work.
    benmachine

    Vector_Matt

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    benmachine's engineering challenge thread
    « Reply #26 on: August 11, 2007, 12:17:33 am »
    Quote from: "benmachine"
    And I didn't say it was "very" original, it was just another method of doing it which had not ocurred and I did not expect to work.
    Right, my mistake.

    I think I do know a VERY original way of doing it though, but it might be the same type of thing as Nux's sneaky one. Hmmm...

    Puma

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    benmachine's engineering challenge thread
    « Reply #27 on: August 11, 2007, 12:58:57 am »

     8)
    demo uplded
    ou have no life?
    http://www.uncommonforum.com/
    Here you can find some help.

    benmachine

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    benmachine's engineering challenge thread
    « Reply #28 on: August 11, 2007, 01:36:15 am »
    Got it, verified it. Although I'm suspicious of how you managed to call up an overmind blueprint while the old one was still alive, it was ultimately of no consequence.
    benmachine

    Fluxflashor

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    benmachine's engineering challenge thread
    « Reply #29 on: August 11, 2007, 03:14:50 am »
    We had to get 2 eggs up there, or is Puma showing off ?