What I managed this weekend:
http://www.bandstand.org.uk/~benm/vandal/(if you can't play this tell me and I'll try to get a .wmv or something)
Before I give you the pk3, though, tell me if you can compile your own client and server or if I need to work out how to backport this thing - currently it only works with SVN clients on protocol 70.
Points of note:
* The model fits fairly well into a cubic bbox - perhaps we will be able to rotate it after all
* You need to nudge it a bit nosewards to fit better into the box, I think
* It's sideways

rotate 90° counter-clockwise please
I'm not sure whether the bug with the textures is my fault or yours, so don't worry about that for now.
Regarding animations:
Note that the jump animation starts when the player is already in the air, since the game can't anticipate a jump
You are missing:
* NSPA_SWIM,
* NSPA_JUMPBACK,
* NSPA_LANDBACK,
* NSPA_TURN (note how when you turn it looks a little odd)
* NSPA_ATTACK3 (if you want one)
* NSPA_DEATH2 and NSPA_DEATH3
* NSPA_PAIN1 and NSPA_PAIN2
Your guess as to what these mean is as good as mine.