News:

Come Chat with us live! Learn how HERE!

Main Menu

Open The Sky Project(Images!)

Started by Redsky, August 15, 2007, 10:05:07 PM

Redsky

#300
yey, 300 posts already :D
Quote from: Jalaco on June 09, 2008, 04:51:36 AM
Hey if color changes are needed on the model I could give it a shot.
Sure, give it a shot!
Quote from: benmachine on June 09, 2008, 12:49:17 AM
You were right about the model. I started from scratch and now it works.
hehe told you 8)
Quote from: benmachine on June 09, 2008, 12:49:17 AM
Mostly just to show I'm not completely lazy, I made a pk3 for you
No you are not lazy at all. Thanks benmachine! I surely check it as soon as I deal with problem:
QuoteSV_GetUsercmd: bad clientNum:20945
yeah i know this pk3 you gave me is for running server...can you just tell me what should i do with this... i mean in what folder should i put it.
Happy New Year Everybody! : signature adequate once a year.

Jalaco

Alright, about the model, I cant get the mod working so I can test it. So can anyone help me? I don't even really know where to start, I put the pk3 in a new folder in my mod's folder; that didn't work. So if anyone can help I'd be greatly obliged.

\\^// Jalaco \\^//

benmachine

Sorry, I've been a bit busy and a lot lazy

http://elarned.co.uk/trem/vandal/files/data-flier-01-gbp.pk3

Try that one, it should work with 1.1 clients. The pk3 I posted before works with tjw's tremded.
benmachine

UniqPhoeniX

Quote from: benmachine on June 12, 2008, 09:26:13 PM
Sorry, I've been a bit busy and a lot lazy
http://elarned.co.uk/trem/vandal/files/data-flier-01-gbp.pk3
Try that one, it should work with 1.1 clients. The pk3 I posted before works with tjw's tremded.
I tried it and I noticed some things:
The left back and middle legs have some small polygons missing/backwards. On right side 1 polygon on the thing between back and middle leg from below; right side of tail. The edges of the things between legs can be seen thru in some places near legs.
Taunt takes too long. If you taunt while walking, then when the taunt animation ends, it takes a while for walking animation to start.
In flying mode you can't really fly :( but you can walk up the slopes in atcs middle area :laugh: and it has uber acceleration: record is below 2 sec for one lap in atcs middle ;D

Redsky

#304
...which has vmMagic VM_MAGIC_VER2
Loading 751 jump table targets
VM file ui compiled to 656589 bytes of code
ui loaded in 4527904 bytes on the hunk
Unknown extension for ui/menus.txt
WARNING: couldn't open music file ui/menus.txt
recursive error after: default menu file not found: ui/menus.txt, unable to continue!


i placed yours pk3 in c:\documents and settings\YOU\local settings\appiclation data\tremulous\flier
and runed tremded from Comand Prompt
tremded.exe +fs_game flier +devmap atcs
Edit: and whan using comand: "tremded.exe +fs_game flier +set dedicated 2 +exec server.cfg"
!readconfig: could not open admin config file admin.dat
using layout "*BUILTIN*" from list (*BUILTIN* )
********************
ERROR: G_ParseSpawnVars: found  when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found  when expecting {) -----
Resolving master.tremulous.net
master.tremulous.net resolved to 208.116.49.110:30710
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------
Hunk_Clear: reset the hunk ok
Hitch warning: 2392375 msec frame time

I feel so dumb :-[
Happy New Year Everybody! : signature adequate once a year.

benmachine

#305
Redsky: the original pk3 I gave you was compatible with tjw's tremded but not with your client using /map in the console; the second pk3 I gave you wasn't compatible with tjw's tremded but was compatible with your client. Both pk3s are compatible with 1.1 clients connecting.
It seems you've tried everything that doesn't work :P
http://elarned.co.uk/trem/vandal/files/
^ You can see two pk3s here. -bp needs to be used with tjw's tremded (the cgame and ui are backported to work with 1.1 clients, but the game.qvm isn't)
-gbp (game backported) works with 1.1 clients with /map in the console (all three QVMs have backporting applied).
The latter is more convenient to use but requires more effort to backport.

At least, that's assuming I haven't screwed up again :P

And, yeah, the flying mode can't fly yet. This is just a) a model test and b) a demonstration that you *can* switch modes.
benmachine

Redsky

yeah you were right: i was doing everything in wrong way. Thanks, for lesson with 'bp' and 'gbp' :D
everything works just right...
but, (here it comes)  :laugh: sorry im such a lazy bum, that only tells what to be done.
But yeah i have to say this though im pretty sure you already know this.
Errr, so well... switching takes some time: that is, about 1sec. Now, in the heat of the battle this will feel like eternity, whiles dretch wallwalk mode switches instantly.
And also this way its spamming consol - but im not sure if that wasnt made to show that mode is changing.

But anyways, keep on the good job, Benmachine!
PS. you dont like 'Vandal' name?
Happy New Year Everybody! : signature adequate once a year.

benmachine

Quote from: Redsky on June 17, 2008, 04:44:06 PM
Errr, so well... switching takes some time: that is, about 1sec. Now, in the heat of the battle this will feel like eternity, whiles dretch wallwalk mode switches instantly.

I hadn't noticed this, but I'll take another look

Quote from: Redsky on June 17, 2008, 04:44:06 PM
And also this way its spamming consol - but im not sure if that wasnt made to show that mode is changing.

Yeah, I'm not planning on keeping that :)

Quote from: Redsky on June 17, 2008, 04:44:06 PM
But anyways, keep on the good job, Benmachine!
PS. you dont like 'Vandal' name?

I thought it was okay but nobody else seemed to like it.
benmachine

Redsky

#308
Quote from: benmachine on June 17, 2008, 05:00:36 PM
I hadn't noticed this, but I'll take another look
ahh, right... my mistake, switching works ok... just while changing mode model looks like frozen (1 frame animation?) so is it possible to make it play 'mode-changing' animation?
And as im thinking of it, maybe change walk speed in flight mode to value Very close to zero(that will be a real pain in ass for players ;D) this would allow to use idle/walk animation in fly mode (legs spread but not moving)
Quote from: benmachine on June 17, 2008, 05:00:36 PM
I thought it was okay but nobody else seemed to like it.
hehe, to say the truth, I dont care much about name as long as it can fly ;)

Edit: ben, where are you? are you having a break or are you too busy?
Happy New Year Everybody! : signature adequate once a year.

benmachine

I'm here but it's a big project and I'm scared of it :P. I do plan to work on it, but it's been difficult to get started so far. I'm back at school for a couple of weeks as well so I'm not so bored or free.

Everyone else who offered to help: now would be a nice time to actually go and do something :P get the source from my pk3 and see if you can get it doing something interesting. You can check the class of a player to decide whether they're flying or not.
benmachine

Warp Viper

No input, its great.
Words of encouragment: YAY I LOVE IT PLEAAAASEEE FINISH IT <3 <3.
[TK]Viper says: Points For McTrying Though.
AussieAssault Operator

benmachine

#311
http://elarned.co.uk/data-flier-02.pk3

This is far from finished but it's been so long since I posted anything that I wanted to reassure everyone I hadn't forgotten about them.
Unfortunately backporting it was a pain in the arse, so I siphon of tjw's excellent work:

http://tjw.org/emoticons/

I hope he doesn't mind, but you should be able to use this client easily enough.
benmachine

toastisgood

I have a question.On a map like Uncreation with the walls and pits and such,is it possible to drop down from the top and ram a hummie off the edge?

UniqPhoeniX

Prob not yet, but it should be possible to make it xD

CrAzY

Would this make sense to be an s2 or an s3 alien?

JJosh

S2? It counters the jetpack in a way.

epsy

i would say S2 as well, effectively counters jetpack, but also because there hasn't been any class really exciting at S2 for aliens (except wallwalking grangers :granger: :) )
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.

benmachine

SUPERBUMP

I recently got backporting sorted out, so I thought I'd see if I could revive this a bit.

http://elarned.co.uk/trem/data-flier-03.pk3

It handles like crap, but it works. Switch modes with mouse3 and activate mysterious propulsion with mouse2.
Pester benmachine to release something worth using with mouse1 and keyboard.
benmachine

Redsky

great to hear you are still there benmachine :D
now quick question: how do i run it??
when I'm setting server and i try connecting to it, i get this error: CG_RegisterClientModelname( vandal, default ) failed
I am, probably, doing something incredibly idiotic, but still cant wait to see it
Thanks a lot!
Happy New Year Everybody! : signature adequate once a year.

benmachine

Quote from: Redsky on October 26, 2008, 03:31:19 AM
great to hear you are still there benmachine :D
now quick question: how do i run it??
when I'm setting server and i try connecting to it, i get this error: CG_RegisterClientModelname( vandal, default ) failed
I am, probably, doing something incredibly idiotic, but still cant wait to see it
Thanks a lot!

Oops, I missed some things out the pk3.

...Like the model.

http://elarned.co.uk/trem/data-flier-04.pk3

I've kind of realised why the handling on this thing sucks so much now, so I'm going to have a go at making it feel more smooth. Watch this space, sort of.
benmachine

ACKMAN

I get this error:

SV_getusercmd: bad clientnum (somenumbergoeshere)

Redsky

Quote from: benmachine on October 27, 2008, 05:51:28 PM
I've kind of realised why the handling on this thing sucks so much now, so I'm going to have a go at making it feel more smooth.
Does it have anything to do with original design or what? soorrrry, I feel soo tired :-\
Happy New Year Everybody! : signature adequate once a year.

CreeDo

Lol... I hope this gets put in 1.2 [ IF IT COMES OUT ]

Or all of this is a BIG waste of time D;

Btw, can some1 mirror it AGAIN? like on media fire or megaupload?

My net cant connect to
http://elarned.co.uk/trem/data-flier-04.pk3

Thanks and gl


benmachine

Quote from: Redsky on October 27, 2008, 08:10:56 PM
Quote from: benmachine on October 27, 2008, 05:51:28 PM
I've kind of realised why the handling on this thing sucks so much now, so I'm going to have a go at making it feel more smooth.
Does it have anything to do with original design or what? soorrrry, I feel soo tired :-\

Entirely a physics issue :) Basically the thing is getting no real lift at all, only a slower descent. The relationship between airspeed and gravity is a bit messy, so I'm going to try to link them in a different way, which may mean getting negative gravity to work for the prediction to function properly.

It's never going in 1.2 I can say that now :P but it's a fun mod project nonetheless.

Thanks Syntac for the mirror.
benmachine

Circle

Hey, i'm not sure if what i'm talking about is related to what you're trying to do, but TR_BUOYANCY does the opposite of TR_GRAVITY. It makes things float at the same rate that gravity drags things down.

From my experience negative gravity is broken.

CreeDo

Quote from: Syntac on October 28, 2008, 07:30:15 PM
Quote from: CreeDo on October 28, 2008, 08:46:23 AM
My net cant connect to
http://elarned.co.uk/trem/data-flier-04.pk3
Then your net is suck.

http://syntac.co.cc/files/misc/data-flier-04.pk3

Yes thanks 4 that.

I got the Pk3 File nao ..
And if i run it as a normal mod.... FS_game it wont work...

Anything i should do?

The files in my trem folder , not base btw

UniqPhoeniX

Quote from: ACKMAN on October 27, 2008, 07:53:38 PM
I get this error:

SV_getusercmd: bad clientnum (somenumbergoeshere)
Same here: SV_GetUsercmd: bad clientNum:20368
Placed the pk3 in trem/vandal, loaded vandal from mods menu and /devmap atcs.

Death_First

#328
Quote from: UsaKilleR on November 03, 2008, 10:30:42 AM
Quote from: ACKMAN on October 27, 2008, 07:53:38 PM
I get this error:

SV_getusercmd: bad clientnum (somenumbergoeshere)
Same here: SV_GetUsercmd: bad clientNum:20368
Placed the pk3 in trem/vandal, loaded vandal from mods menu and /devmap atcs.

You Have To Use Tremded To Run It

I am not sure if this is a problem with the model or you guys just didnt put it in yet but when the alien is flying it just sits there and has no fly animation.

I Joined The Tremfusion Test Server today and saw that they are using the flying alien.

doomagent13

UBER_BUMP!

Hello, people.  How is this project going?  If it works, would it be okay for me to add it to my upcoming mod?