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Total Members Voted: 7
Voting closed: August 18, 2007, 05:02:07 pm
My favorite player is Jesus, because everything is forgiven when he respawns.
Visual C++?How about an XCode project?...
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
If you talk about VisualC++ project files for compiling the Tremulous code there is already that :http://svn.quakedev.com/viewvc.cgi/trem/trunk/Look at the tremulous.sln file, it's a "solution file". This is a project file usable with the free of charge VC++ 2005. I've used it in the past, but I've actually switched to MinGW. The actual Tremulous code contain a lot of #ifdef related to MinGW and it seem to cause problems with Microsoft compiler (related to int, rint, time management).
Quote from: "Pat AfterMoon"If you talk about VisualC++ project files for compiling the Tremulous code there is already that :http://svn.quakedev.com/viewvc.cgi/trem/trunk/Look at the tremulous.sln file, it's a "solution file". This is a project file usable with the free of charge VC++ 2005. I've used it in the past, but I've actually switched to MinGW. The actual Tremulous code contain a lot of #ifdef related to MinGW and it seem to cause problems with Microsoft compiler (related to int, rint, time management).Related to what?What I do is I add rint() function from the qvm code. Everything compiles.What about int and time management?
Quote from: "/dev/humancontroller"Quote from: "Pat AfterMoon"If you talk about VisualC++ project files for compiling the Tremulous code there is already that :http://svn.quakedev.com/viewvc.cgi/trem/trunk/Look at the tremulous.sln file, it's a "solution file". This is a project file usable with the free of charge VC++ 2005. I've used it in the past, but I've actually switched to MinGW. The actual Tremulous code contain a lot of #ifdef related to MinGW and it seem to cause problems with Microsoft compiler (related to int, rint, time management).Related to what?What I do is I add rint() function from the qvm code. Everything compiles.What about int and time management?When I compile with VC++, after adding rint, all compile right, but if I try the dll, it has a strange effect with particles (like from acid tubes), there is a very big slow down, particle and sound are weird... Not sure if it occurs with every version of VC++ (2003, 2005 ...) and if it's really related to MS-VC++.
Thou canst not kill that which doth not live,but you can blow it into chunky kibbles!