Well, those shots aren't from Warsow. Warsow doesn't actually make use of deluxe mapping yet. I do have a speed loss from Q3 lighting to per pixel lit, of course, but it's still at playable speed (meaning constant > 90fps with a radeon 9600pro), and when disabled it's 100% the same speeds as before its implementation. It would be playable (for real) in deluxemap mode for people with half-new cards and would keep the current rendering path with no loss for the others.
EDIT: In short, what I mean is that, of all those per-pixel-lighting solutions, it's the only one which would keep Tremulous playable on currently average user hardware. But even with this solution not every Trem player would be able of make use of it, ofc.