The core Human and Alien HUD components:


I decided to place the Alien Evo's to the lower-right since a single digit in the 'credit counter' area looked wierd:

The green behind the health gets 'shrunk' as you get injured, revealing yellow near the edges and turning red as you get closer and closer to death. The 'Boosted' and 'Wallclimb' and 'Usable' bits are only 'lit up' when active/true, but are always kept readable. A bit like idiot-lights on a car.
I'll update the mini-screenshots later, but the builder countdown circles down the left side, then up the right side of the 'core HUD' which is kept center-bottom.


For everything with an ammo/build-point count, that count is kept near the crosshairs, except Dragoon barbs are shown graphically in the most accepted 'useful' fashion for using the count as a kind of 'lobbed crosshair' for the arching shots.
And for weapons with a clip (the above number-shot is for the Granger to show build points) the clip count is a smaller number beside the shots-in-the-current-clip number. Keeping ammo very near what you're shooting at is useful to me, so that's where I put it.
Download here. (4kb)Unzip to your Tremulous\Base folder. It should create a UI folder there.
Bring down the console (press the ~ key), type in
/cg_hudfiles ui/hud.cfg
then press enter.
Now restart Tremulous, viola, new super-minimal HUD.
Sorry it took almost 6 months to remember to post screenshots. :roll: