Author Topic: Escape from ATCS  (Read 10731 times)

Smiles

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Escape from ATCS
« on: October 06, 2007, 01:56:45 am »
Tired of playing ATCS every game?  Well if you aren't the marines sure were which is why they staged a daring hijack of a supply vessel so that they could escape the horrors of Planet X.  Everything seemed to be going so well until they discovered that the alien menace had snuck onboard and was now lurking somewhere in the ship.

Find out more @

http://helix.110mb.com/index.html

and get the map Escape.

Mr. Smiles :-D
ave a Nice Day

Taiyo.uk

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Escape from ATCS
« Reply #1 on: October 06, 2007, 02:35:30 am »
Something is broken. Tremulous will not find the .bsp, even when it's manually extracted and put in ~/.tremulous/base/maps

Smiles

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Escape from ATCS
« Reply #2 on: October 06, 2007, 03:28:59 am »
Quote from: "Taiyo.uk"
Something is broken. Tremulous will not find the .bsp, even when it's manually extracted and put in ~/.tremulous/base/maps


I took a look at it and switched up a few things.  Hopefully that will fix everything.  Also I lightened the file size substantially so give her another go!

Mr. Smiles
ave a Nice Day

Groove

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Escape from ATCS
« Reply #3 on: October 06, 2007, 03:33:08 am »
Pk3 works. You have some texture scaling issues on your crates.

Map is atcs-like, only smaller and boxier.

Smiles

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Escape from ATCS
« Reply #4 on: October 06, 2007, 03:37:25 am »
Quote from: "Groove"
Pk3 works. You have some texture scaling issues on your crates.

Map is atcs-like, only smaller and boxier.


Yes, I know that my map bears a resemblance to atcs, and it is suppose to.  The backstory is that the marines from atcs are trying to get away from that training ground.

I will work to resolve the crates issue though as well as add in some more eye candy to break up the "boxy" look.

Mr. Smiles
ave a Nice Day

Lava Croft

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Escape from ATCS
« Reply #5 on: October 06, 2007, 08:49:45 am »
In case of your crates, you can easily build them out of patch meshes and make the texture 'fit' to the patch. This also allows for easy rotation of the crate(s) without screwing up the texture aligment.

Odin

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Escape from ATCS
« Reply #6 on: October 06, 2007, 01:18:21 pm »
Quote from: "Lava Croft"
In case of your crates, you can easily build them out of patch meshes and make the texture 'fit' to the patch. This also allows for easy rotation of the crate(s) without screwing up the texture aligment.
For that you can just turn on Texture Lock if you make it out of brushes.

Death_First

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Escape from ATCS
« Reply #7 on: October 06, 2007, 02:00:26 pm »
ummm... why is the pk3 file like this...

map-Escape-1.0.0.pk3


??????

is this for tremulous 1.0.0 or is this just a misstake in the name?

Suicidal

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Escape from ATCS
« Reply #8 on: October 06, 2007, 02:33:09 pm »
return to ATCS

CreatureofHell

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Escape from ATCS
« Reply #9 on: October 06, 2007, 04:37:25 pm »
Quote from: "Death_First"
ummm... why is the pk3 file like this...

map-Escape-1.0.0.pk3


??????

is this for tremulous 1.0.0 or is this just a misstake in the name?


The name is perfectly normal. It is version 1.0.0. of the map. It has nothing to do with tremulous.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Smiles

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Escape from ATCS
« Reply #10 on: October 06, 2007, 05:47:55 pm »
I've uploaded some pictures of Escape to

http://helix.110mb.com/page1/page1.html

Take a look see if you haven't seen the map in-game.

Mr. Smiles
ave a Nice Day

Samurai.mac

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Escape from ATCS
« Reply #11 on: October 06, 2007, 11:38:48 pm »
In some ways I kind of like the layout, but it's far too dark and many of the textures are off too.

CATAHA

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Escape from ATCS
« Reply #12 on: October 09, 2007, 01:57:29 pm »
One way to alien base is good enough?  :roll:
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Lava Croft

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Escape from ATCS
« Reply #13 on: October 09, 2007, 03:12:34 pm »
Quote from: "Odin"
Quote from: "Lava Croft"
In case of your crates, you can easily build them out of patch meshes and make the texture 'fit' to the patch. This also allows for easy rotation of the crate(s) without screwing up the texture aligment.
For that you can just turn on Texture Lock if you make it out of brushes.

Texture Lock does not work when rotating brushes. It never has.