Author Topic: Realistic Single Player Ideas  (Read 27519 times)

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Realistic Single Player Ideas
« on: October 15, 2007, 05:44:00 pm »
Single Player Game Mode hass been discussed for ages now, by differen people.
I suppose it might be time to give some thought to the matter.

This isnt meaning to say:
"hai GuYz!!! Lets make single PlayER!!LOL!!!!11!! Itll be easy!!11"

This is to figure out how to do so, the problems and suchlike.
It makes sense to me to make a Human Single Player first of all, as we know what we would want and need to acheive.

But I understand the uniqueness in an Alien Campaign to rid the galaxy iof humans.
Its just more scary fighting against aliens (scary, aliens) than ourselves.

We need:

Objective Maps
K0dez (not my area)

OBJECTIVE MAPS

Objectives might be:

Kill all aliens in the area
Hold off alien attacks for ??:??
Take and hold strategic points in a map.
Go around pressing buttons, unlocking doors so you can escape
Escape the place.

That sorta stuff.

Now, it seems unfair to me to make one person do all the mapping, it would be a huge operation for one person, to make 20+ decent maps.

As well as this I dont think any of us would see it come out in our Natural Lives.

I believe the workload should be shared among people.
This would make the Trem Community a true community ("We Fucking Built the Game"), and it would be a much quicker operation.

However, problems of this are:

Co-ordination
Co-operation
Following the plans.
Confusion
Communication

(Im sure some members of this forum will be able to think of/make up many more... But thats good, we need to be realistic)

Before we get any ideas on the table, we need to give this idea a survey, some critisism, some development.

See if it can be done.

The best thing about a community made Campaign is that you would never finish it, the story could be continued for ages.[/list]
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

HamStar

  • Posts: 458
  • Turrets: +128/-27
Realistic Single Player Ideas
« Reply #1 on: October 15, 2007, 06:52:06 pm »
Make Ingar do the maps, he'll probably do it all in like, 20 weeks (If they're NaNo sized of course ;) ).

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Realistic Single Player Ideas
« Reply #2 on: October 15, 2007, 07:48:06 pm »
Really?

I would rather he volunteered himself, rather than being volunteered.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

HamStar

  • Posts: 458
  • Turrets: +128/-27
Realistic Single Player Ideas
« Reply #3 on: October 15, 2007, 08:23:25 pm »
Yeh, he speed-mapped the first NaNo beta in a week ;)

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Realistic Single Player Ideas
« Reply #4 on: October 15, 2007, 09:26:49 pm »
nice.
Pretty fast stuff.

I wanted to promote the whole community mapping with this as well.
As long as maybe he checks over, edits them and if he so feels, details them.

But I really dont wan to even think of commiting anyone to anything yet.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Lava Croft

  • Guest
Realistic Single Player Ideas
« Reply #5 on: October 16, 2007, 01:30:17 pm »
Please post all your fantastic ideas in the Feedback forum!

_Equilibrium_

  • Posts: 1845
  • Turrets: +96/-89
Realistic Single Player Ideas
« Reply #6 on: October 16, 2007, 05:03:41 pm »
multiplayer is always the betst part of nay game. single player is meh. maybe a co-op campaign or something would be interesting.

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Realistic Single Player Ideas
« Reply #7 on: October 16, 2007, 05:56:34 pm »
co-op campaign, sounds complex, though its an idea, how would it sorta work?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Shadowgandor

  • Posts: 826
  • Turrets: +61/-66
Realistic Single Player Ideas
« Reply #8 on: October 16, 2007, 06:54:45 pm »
play half life 1 on the ps1. That's gotta be the closest thing to a co-op trem possible.

Lava Croft

  • Guest
Realistic Single Player Ideas
« Reply #9 on: October 16, 2007, 08:51:07 pm »
Quote from: "_Equilibrium_"
multiplayer is always the betst part of nay game.

Complete nonsense. I don't think I even have to clarify to you why this is complete nonsense.

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Realistic Single Player Ideas
« Reply #10 on: October 16, 2007, 09:01:15 pm »
well, its the best part of this game anyhow.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Lava Croft

  • Guest
Realistic Single Player Ideas
« Reply #11 on: October 16, 2007, 09:12:36 pm »
Quote from: "ShadowNinjaDudeMan"
well, its the best part of this game anyhow.

Quite the eyeopener when you realize Tremulous has no 'singleplayer' option. :roll:

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Realistic Single Player Ideas
« Reply #12 on: October 16, 2007, 10:07:27 pm »
Jay Fullmer, 38, yesterday became the first American to get to grips
with the concept of irony.

"It was weird" Fullmer said. "I was in London and like, talking to this guy and it was raining and he pulled a face and said, "Great weather eh?" and I thought - "Wait a minute, no way is it great weather".

Fullmer then realised that the other man's 'mistake' was in fact deliberate.

Fullmer, who is 39 next month and married with two children, aged 8 and
3, plans to use irony himself in future.

"I'm, like, using it all the time" he said. "Last weekend I was grilling steaks and I burned them and I said "Hey, great weather."
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

sicksticksk8s

  • Posts: 76
  • Turrets: +0/-3
Realistic Single Player Ideas
« Reply #13 on: October 16, 2007, 11:05:52 pm »
if a bunch of people are going to collaborate on a single player mode it should be super detailed whith many possible courses of action to take: Ex. pushing some button makes ship blow up sending humans in pods to some alien planet, or aliens invade ship, if button not pressed, and your forced to fight hundred plus aliens. im sure it would take long time to  make but the product would be amazing and introduce a new level of gaming to open source free games on the web. so if a team is ever made to do this time should deffinately be taken to make it as kick ass as possible; even if it comes down to years. probly pretty obvious but hope it helps :D
o it to it

Johnpp

  • Posts: 142
  • Turrets: +2/-14
Realistic Single Player Ideas
« Reply #14 on: October 17, 2007, 06:11:34 am »
Quote from: "sicksticksk8s"
introduce a new level of gaming to open source free games


*Cough*.

With Quake 3 engine...? Ewwww!

kozak6

  • Posts: 1089
  • Turrets: +20/-26
Realistic Single Player Ideas
« Reply #15 on: October 17, 2007, 07:06:37 am »
Alien behavior is so much more complex than human behavior.  All of the aliens would have to behave differently, and I don't even know if you'd be able to get AI to handle wallwalking.

For these reasons alone, I think an alien mission would be significantly easier to make.

Johnpp

  • Posts: 142
  • Turrets: +2/-14
Realistic Single Player Ideas
« Reply #16 on: October 17, 2007, 07:11:17 am »
Quote from: "kozak6"
Alien behavior is so much more complex than human behavior.  All of the aliens would have to behave differently, and I don't even know if you'd be able to get AI to handle wallwalking.

For these reasons alone, I think an alien mission would be significantly easier to make.


Didn't TremBot have wallwalking aliens?

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Realistic Single Player Ideas
« Reply #17 on: October 22, 2007, 03:30:55 pm »
Quote from: "Johnpp"
Quote from: "kozak6"
Alien behavior is so much more complex than human behavior.  All of the aliens would have to behave differently, and I don't even know if you'd be able to get AI to handle wallwalking.

For these reasons alone, I think an alien mission would be significantly easier to make.


Didn't TremBot have wallwalking aliens?


Wallwalking aliens has been done.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

HamStar

  • Posts: 458
  • Turrets: +128/-27
Realistic Single Player Ideas
« Reply #18 on: October 22, 2007, 07:55:07 pm »
Quote from: "kozak6"
For these reasons alone, I think an alien mission would be significantly easier to make.


Now thats what I'm gonna agree with for single player ;)

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Realistic Single Player Ideas
« Reply #19 on: October 23, 2007, 09:14:18 am »
****sitting near human bot-base for 3d hour in the single-player game...

"When those ****tards will finally stop camping? :evil: "

Dracone

  • Posts: 1079
  • Turrets: +138/-278
Realistic Single Player Ideas
« Reply #20 on: October 23, 2007, 11:50:42 am »
I'd like to see an alien campaign too maybe.

In the case of an alien campaign against humans, you'd need to make some nice dancing patterns to have the humans actually be a challenge. Alien movement is more complex in general than human movement and such, but don't forget that dodging on humans can also be complex.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Realistic Single Player Ideas
« Reply #21 on: October 23, 2007, 03:16:59 pm »
An alien campaign would be easier :P
Haven't you been listening?

An alien campaign = player controls alien
human campaign = player controls human

Human campaign would be harder to make, because realistic alien play with bots would be very complex.

Alien campaign would be hard but not as hard because you could make the bots only use hitscan weapons.

I know someone who has a scaleable aimbot, which could make the alien campaign have difficulty levels.

kozak6

  • Posts: 1089
  • Turrets: +20/-26
Realistic Single Player Ideas
« Reply #22 on: October 26, 2007, 05:05:59 am »
I just got a cool idea:

A Tremulous "tower defense" mod.

Wouldn't that be totally sweet?

Shadowgandor

  • Posts: 826
  • Turrets: +61/-66
Realistic Single Player Ideas
« Reply #23 on: October 26, 2007, 09:40:23 pm »
That would be sweet lol

Basilisco

  • Posts: 592
  • Turrets: +24/-5
    • http://wilhelmrahn.googlepages.com/
Realistic Single Player Ideas
« Reply #24 on: October 26, 2007, 11:45:02 pm »
A mission map for painsaw training would be superb, someone please do that :)

jegard

  • Posts: 2
  • Turrets: +0/-0
Realistic Single Player Ideas
« Reply #25 on: October 28, 2007, 08:07:42 am »
Quote from: "Basilisco"
A mission map for painsaw training would be superb, someone please do that :)


Or even just a mission map to train noobs to play the game, not necessarily just the painsaw

Basilisco

  • Posts: 592
  • Turrets: +24/-5
    • http://wilhelmrahn.googlepages.com/
Realistic Single Player Ideas
« Reply #26 on: October 28, 2007, 04:46:21 pm »
Quote from: "jegard"
Quote from: "Basilisco"
A mission map for painsaw training would be superb, someone please do that :)


Or even just a mission map to train noobs to play the game, not necessarily just the painsaw


A painsaw vs tyrant level would take out 2 variables that make it hard to program ai: wallwalking and bullet dodging.  

But of course, the level won't be only that or it would be too boring :X

Bullislander05

  • Posts: 156
  • Turrets: +18/-23
Realistic Single Player Ideas
« Reply #27 on: October 28, 2007, 06:24:06 pm »
I believe it's a great idea.  If we could make a series of training missions for newbies to the game (Similar to America's Army, for those of you who have played it) it could help them become better players before they entered multiplayer servers.

The ideas that SNDM expressed in his first post are probably the most realistic.  None of them seem that hard to complete.  They would require pretty heftily modded games, though.  (For example, kill all aliens in the area would mean there are no spawns for either team, and the humans would have an invincible armory and medistat.  You might even want to eliminate the need for an RC in that mode.)  None of them are out of the question, though.

So, if we're going to actually do something about making a single-player trem version, I say we get started now, and sign people up for certain jobs (Coding, mapping, leading, co-ordination, etc...).  We would need to get the word out that we're creating a single-player version and get a group of interested individuals together.  Also, we'd need to have a forum so that the new "Devs" can communicate besides this forum.

I'm dead serious about this project.  I'd love to see our tremulous community band together and have the gamers create the game.

-Bull

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Realistic Single Player Ideas
« Reply #28 on: October 28, 2007, 08:07:44 pm »
Wow, you just expressed what Im trying to say clearly, forthright and with a hint of bravado, I like it!

I would like to help in this, but Im not the worlds best mapper...

Im sure we should let the best at their areas play a big part in this.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Bullislander05

  • Posts: 156
  • Turrets: +18/-23
Realistic Single Player Ideas
« Reply #29 on: October 28, 2007, 10:37:13 pm »
Ok, so I took some initiative and created a forum for the future creators of this project.  (I also tentatively named it TSPM, for Tremulous Single Player Mode)

If you are interested in submitting ideas or helping out with the project, go ahead and sign up and start posting your ideas.  The quicker we get ideas up and the more members we get going on it, the better.

The link to the forums I created is:  http://tremdevs.freeforums.org

I'd love to see some of the best modders and mappers of the trem community come out and share their abilities.  Together, we can make a kickass game.

-Bull