Author Topic: Tremulous Mapping Guide Splitoff  (Read 40398 times)

Qwerty_

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Tremulous Mapping Guide Splitoff
« Reply #30 on: October 03, 2006, 05:06:50 am »
I can't seem to get entities into GTK radiant i am on linux and for somereason i cannot see the entities to build team structures.

Any help appreciated.

Qwerty_

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Tremulous Mapping Guide Splitoff
« Reply #31 on: October 06, 2006, 02:22:42 pm »
Its ok i fixed all of that up but i dont have the compile options in the BSP section. I think I will just compile with that other programme.

Mango

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Tremulous Mapping Guide Splitoff
« Reply #32 on: October 13, 2006, 10:06:42 am »
Hi everyone, I'm brand new to this forum (13 October, 2006) and did someone mention a mac build of Gtk Radiant? I would really like to learn to map, but I use mac.

Of course, I could install something like http://www.ubuntu.com/ and get the Linux version on my PPC, but that would only be a last resort.
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DIGI_Byte

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Tremulous Mapping Guide Splitoff
« Reply #33 on: November 15, 2006, 12:27:37 am »
Quote from: "Jex"
no, but if you tell me what you're trying to do i can probably help

I create a model and export it into the q3 model format, and where do i place the texture and model in the tremulous directory then when i create a pk3 file for it where do i copy the texture and model file too?

Odin

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Tremulous Mapping Guide Splitoff
« Reply #34 on: November 22, 2006, 07:53:03 am »

King of the saws

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somethings wrong
« Reply #35 on: November 29, 2006, 01:47:18 pm »
when i tryed to open gtradiant 1.4 for tremulous it stopped and said           Synpase server intialzation failed (see console)                
                 An unrecoverable error has occuread
                 would you like to edit preferences before exiting radiant?
So what do a i do so i can map?

Himura

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Tremulous Mapping Guide Splitoff
« Reply #36 on: December 10, 2006, 09:30:45 am »
Hi all, im new to the forums and to the game.   I set up the files needed to map for tremulous, but it doesn't come up on the game list when i open radiant.   i followed the steps to a T and went over them 3 times to check  :roll:        im lost now.   I run linux, but im running radiant in windows under vmware.   not sure that anyone could help out with this one but figured i would try,    btw love the game and the level design is very impressive.  keep up the good work.
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Thorn

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Re: somethings wrong
« Reply #37 on: December 22, 2006, 05:22:35 pm »
Quote from: "King of the saws"
when i tryed to open gtradiant 1.4 for tremulous it stopped and said           Synpase server intialzation failed (see console)                
                 An unrecoverable error has occuread
                 would you like to edit preferences before exiting radiant?
So what do a i do so i can map?


Check you named it .config  not .cfg

Bajsefar

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Tremulous Mapping Guide Splitoff
« Reply #38 on: January 07, 2007, 08:41:17 pm »
Some of the downloads do not work, including the gtk radiant 1.5 download and the zip file with files you need in trem.game. :(

Shadow-Majestic

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Tremulous Mapping Guide Splitoff
« Reply #39 on: January 08, 2007, 09:02:56 am »
Quote
The ".game" directory

GtkRadiant 1.5 will look for files in a directory with the same name as your .game file. In this case it will be looking in GtkRadiant-1.5/trem.game/. Create this directory. The files that GtkRadiant looks for in this directory can be downloaded in a zip file here.

This zip file contains:

    * game.xlink: Links to mapping related documentation.
    * default_build_menu.xml: Default compile strings for GtkRadiant's Build menu.
    * entities.def: Entity definition file with all the tremulous specific entities.
    * default_shaderlist.txt: Lists all the shaders to be loaded by the editor and q3map2.


the link isnt working Xo

can someone please reupload it there or sumwhere else?

i keep getting this huge list of errors and i got the idea half isnt working :x


EDIT: nvm fixed used the linux files, seem to work for windos aswell
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Vector_Matt

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Tremulous Mapping Guide Splitoff
« Reply #40 on: January 11, 2007, 04:33:03 am »
Quote from: "Survivor"
I'm missing the hive in the team menu. Could anyone give me the correct information to put into the entities.def file for it.
I have the same problem. This really should be fixed. (note, I can get around it by changing the class_name to * hive, but that's not really the best way.)

floodbud

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No Trem
« Reply #41 on: January 19, 2007, 04:12:55 am »
Ive been working on this for about 3 hours over the past 2 days and it still wont pull up Tremulous in the drop menu, I know some basic programming so I tried remaking the code to match the other games copied the downlaed file, checked all of the paths, Im not 1337 in programing or anything, but no mater what I do, it just wont give me trem.......
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Survivor

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Re: No Trem
« Reply #42 on: January 19, 2007, 11:04:19 am »
Quote from: "floodbud"
Ive been working on this for about 3 hours over the past 2 days and it still wont pull up Tremulous in the drop menu, I know some basic programming so I tried remaking the code to match the other games copied the downlaed file, checked all of the paths, Im not 1337 in programing or anything, but no mater what I do, it just wont give me trem.......


Post a new topic with the gtkradiant version you are using, your os and the exact problem.
I’m busy. I’ll ignore you later.


::ThePredator

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Tremulous Mapping Guide Splitoff
« Reply #44 on: January 27, 2007, 09:21:09 pm »
Could you write some articles concerning mapping for Tremulous? Like good design for base spots, etc.

Warrior

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Tremulous Mapping Guide Splitoff
« Reply #45 on: February 08, 2007, 06:54:48 pm »
As I am posting in some other topics, my updated files contains the missing hive entity and some missing textures: http://warrior.memebot.com/gtk/trem-gtk-files.zip (default_build_menu.xml, game.xlink, default_shaderlist.txt, entities.def, trem.game and docs; this zip file should be extracted to the GtkRadiant 1.5.0 folder) and http://warrior.memebot.com/gtk/common_files.zip (common-spog.pk3, common-mgturret.pk3, common-strands.pk3, common.shader, entities.def and shaderlist.txt; this zip file should be extracted to the tremulous/base folder).

If someone wants to host those files, feel free to do so. Maybe Jex and Catalyc should update their files...

Quote
Like good design for base spots
If you search the forums you will find lot of topics about it.
Three for you:
Human base: http://tremulous.net/phpBB2/viewtopic.php?t=642
Alien base: http://tremulous.net/phpBB2/viewtopic.php?t=641
"Common base locations (and their names)": http://tremulous.vilkacis.net/phpBB2/viewtopic.php?t=559

gareth

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Tremulous Mapping Guide Splitoff
« Reply #46 on: March 06, 2007, 04:57:12 pm »
seems my radiant 1.5 install is broken, hence i need this file

http://tremulous.sf.net/users/jex/radical/win32/1.5/radiant-1.5win32_files.zip

but as you can see it is missing...

fix please :O

Warrior

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Tremulous Mapping Guide Splitoff
« Reply #47 on: March 06, 2007, 05:19:37 pm »
Quote from: "gareth"
seems my radiant 1.5 install is broken, hence i need this file

http://tremulous.sf.net/users/jex/radical/win32/1.5/radiant-1.5win32_files.zip

but as you can see it is missing...

fix please :O

Look my post above for the files you need... Also, the latest Gtk has included support for Tremulous; more info about that here: http://tremulous.net/phpBB2/viewtopic.php?t=3804

gareth

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Tremulous Mapping Guide Splitoff
« Reply #48 on: March 06, 2007, 06:55:45 pm »
ah thx.

ShadowNinjaDudeMan

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Tremulous Mapping Guide Splitoff
« Reply #49 on: April 10, 2007, 03:50:47 pm »
When I download and extract the compiler, how do you run the setup, there is no setup.

What am I doing wrong?
Could someone tell me what the best compiler would be.
The way I understand it is that before you test your map, you have to compile it, then in console you type
/sv_pure 0
/devmap [mapname]

Is this right.
I need a step-by-step guide to this.
So simple, explain it like your teaching The Theory of Relativity to a zombie.

Thanks!

PS. Please tell peeps to personalize some of the code when setting up GTKRadient, it had me confused for nearly a year, but then I am a retard, but just in case)
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Survivor

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Tremulous Mapping Guide Splitoff
« Reply #50 on: April 10, 2007, 04:10:36 pm »
There is no install besides the extract.
Compiling is done either by a gui like q3mapbuild, commandline (command prompt or dos) or from the menu within radiant after you enter the correct projectfile.
And I already changed that because some people (like you) don't even check what they are installing on their pc.

Also don't obfuscate this thread with requests that a search could have dealt with or even just making a new thread. Could some mod split it now?
I’m busy. I’ll ignore you later.

Risujin

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Tremulous Mapping Guide Splitoff
« Reply #51 on: April 28, 2007, 12:16:14 am »
1.5 common files link for Catalyc and Jex is broken, the corrected link for Catalyc's website is:
http://www.clanopener.com/catalyc/common_files.zip

f0rqu3

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Tremulous Mapping Guide Splitoff
« Reply #52 on: April 28, 2007, 05:34:59 am »
Quote from: "Risujin"
1.5 common files link for Catalyc and Jex is broken, the corrected link for Catalyc's website is:
http://www.clanopener.com/catalyc/common_files.zip

it is now included in the latest gtk radiant along with my common-mgturret
(and strands wth)

gareth

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Tremulous Mapping Guide Splitoff
« Reply #53 on: April 29, 2007, 09:21:25 pm »
Quote from: "Jex"
I have created a small tutorial about Vis and Hint Brushes:

http://tremmapping.pbwiki.com/Understanding%20Vis%20and%20Hint%20Brushes

(other examples available here: http://tremmapping.pbwiki.com/Mapping%20Guides%20and%20Tutorials)

I'm planning to put together something for people (like me) who prefer to compile their maps from the Build menu within GtkRadiant. We'll see if free time and motivation coalesce any time soon! :D


that tutorial does not say what shader to put on the other sides of the brush with the face that has the hint shader, if all faces have the hint shader then the number of portals rockets. Anything i try gives me hom or some other nastyness of just doesnt allow the hint to work.

skip shader is not included with tremulous common shaders, some tutorials say to use this on the other sides of the brush so i created one - but this gives hom and also acts as a solid brush.

Survivor

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Tremulous Mapping Guide Splitoff
« Reply #54 on: April 29, 2007, 09:23:49 pm »
Quote from: "gareth"
Quote from: "Jex"
I have created a small tutorial about Vis and Hint Brushes:

http://tremmapping.pbwiki.com/Understanding%20Vis%20and%20Hint%20Brushes

(other examples available here: http://tremmapping.pbwiki.com/Mapping%20Guides%20and%20Tutorials)

I'm planning to put together something for people (like me) who prefer to compile their maps from the Build menu within GtkRadiant. We'll see if free time and motivation coalesce any time soon! :D


that tutorial does not say what shader to put on the other sides of the brush with the face that has the hint shader, if all faces have the hint shader then the number of portals rockets. Anything i try gives me hom or some other nastyness of just doesnt allow the hint to work.

skip shader is not included with tremulous common shaders, some tutorials say to use this on the other sides of the brush so i created one - but this gives hom and also acts as a solid brush.


Hmm

Code: [Select]
// ydnar: skip works like quake 2 hint: it doesn't generate bsp splits
// use on sides of hint brushes where you don't want bsp splits or portals
// add this to your common.shader file

textures/common/hintskip
{
qer_trans .60
qer_editorimage textures/common/hintskip.jpg
qer_nocarve
qer_trans 0.30
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm noimpact
surfaceparm skip
}


That one? It works at my end.
I’m busy. I’ll ignore you later.


Quakin

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Tremulous Mapping Guide Splitoff
« Reply #56 on: May 03, 2007, 03:19:47 am »
GtkRadiant 1.4 links (for windows) are down.

sSopris

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Tremulous Mapping Guide Splitoff
« Reply #57 on: June 02, 2007, 04:49:11 am »
Just out of curiosity, can you make your own textures and put them into your map? Probably a stupid question but I'm new :P
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krom

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Tremulous Mapping Guide Splitoff
« Reply #58 on: June 02, 2007, 01:44:19 pm »
Yes you can of course edit the set of textures you want and create custom ones.

sSopris

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Tremulous Mapping Guide Splitoff
« Reply #59 on: June 02, 2007, 06:53:14 pm »
Thanks.

Another question: The "Basic Tremulous mapping" guide says
Quote
You can compile with the compiler that came with GTKradiant but it’s better to use the newest q3map2 and Q3Map2Toolz

So I went to go download it but the only link is to FilePlanet. I don't have a subscription there, therefore I cannot download it. Are there any other links?
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
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