Author Topic: -SOLVED- Building damage glitch  (Read 5181 times)

X-20

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-SOLVED- Building damage glitch
« on: November 17, 2007, 04:02:28 am »
alright so while im testing the dev stages of my new map i  start caulking some of my rooms... so i go and test the latest stage of the map but i notice than when i went in humans base i rapidly heard the sound of the stuff taking damage.. but they wernt... any suggestions to fix this? and the buildings are placed perfectly.. they worked before caulk.  ???
« Last Edit: November 17, 2007, 09:18:12 pm by X-20 »
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Caveman

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Re: Building damage glitch
« Reply #1 on: November 17, 2007, 04:27:19 am »
That sound is usually the sure sign one used a custom client with an old wallhack preloaded.

TRaK

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Re: Building damage glitch
« Reply #2 on: November 17, 2007, 04:27:52 am »
That sound is the default sound trem plays when it cannot find the sound file specified by a target_speaker. Maybe check to see if you have any target_speaker entities around there?

X-20

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Re: Building damage glitch
« Reply #3 on: November 17, 2007, 05:19:32 am »
That sound is the default sound trem plays when it cannot find the sound file specified by a target_speaker. Maybe check to see if you have any target_speaker entities around there?

maybe the mgturret sound?  ::)
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X-20

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Re: Building damage glitch
« Reply #4 on: November 17, 2007, 05:29:02 am »
Oh.. maybe my elevator that i need to fix? maybe its noise is messing stuff up? i kinda set it a fake noise by mistake  :-\
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Lava Croft

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Re: Building damage glitch
« Reply #5 on: November 17, 2007, 10:33:54 am »
Like already said, the constant *clank* sound you hear is what Tremulous does to you when you have a target_speaker with a .wave file it cannot find. Fix your target_speaker and you should be set.

X-20

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Re: Building damage glitch
« Reply #6 on: November 17, 2007, 09:16:19 pm »
Wisdom.. its fixed  ;)
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
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<joey`> mcdonalds fired me for trying to install irc on the teleprompter