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bouncing lasers
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Topic: bouncing lasers (Read 4397 times)
psyburn
Posts: 7
Turrets: +2/-0
bouncing lasers
«
on:
May 14, 2006, 01:14:08 pm »
i would like to see lasers bouncing off objects like glass etc
because lasers are lightbased.
there are 3 reasons why i ask this
1 it would be a lot more realistic
2 you can use it as a tactical improvement <- hope you know what i mean couldnt come up with the word.
3 it would look c00l
(>")> Dance kirby dancE <("<)
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Neo
Posts: 760
Turrets: +2/-0
bouncing lasers
«
Reply #1 on:
May 14, 2006, 01:22:23 pm »
glass would refract lasers rather than reflect them
So they'd just go through but at a slight angle, assuming the heat doesn't melt the glass
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[HUN]N.M.I.
Posts: 87
Turrets: +1/-1
bouncing lasers
«
Reply #2 on:
May 14, 2006, 03:39:50 pm »
Lasers won't melt glass, as long as the glass isn't colored :wink:
I think he meant mirrors. Mirrors indeed reflect laser beams although I haven't found mirrors in Tremulous yet
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Neo
Posts: 760
Turrets: +2/-0
bouncing lasers
«
Reply #3 on:
May 14, 2006, 05:19:35 pm »
Though the engine does support them, so they can be put in maps I believe.
The heat generated by the focussed energy beam would
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Catalyc
Posts: 214
Turrets: +2/-0
bouncing lasers
«
Reply #4 on:
May 14, 2006, 05:49:12 pm »
Even more pulse spam!
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ttp://tremmapping.pbwiki.com/
psyburn
Posts: 7
Turrets: +2/-0
bouncing lasers
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Reply #5 on:
May 14, 2006, 07:00:22 pm »
well ok i think you may be right
forget my realism thing
it would look cool
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Neo
Posts: 760
Turrets: +2/-0
bouncing lasers
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Reply #6 on:
May 14, 2006, 08:21:52 pm »
If they could tie it to mirrors it would be fun, imagine the numbers of newbies killing themselves while spraying
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Paradox
Posts: 2612
Turrets: +253/-250
bouncing lasers
«
Reply #7 on:
May 14, 2006, 08:28:58 pm »
They already do, sometimes. If you shoot blasts at the corner of a floor, they sometimes hit, and sometimes bounce off at an angle.
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