I'm having some trouble getting this maprotation.cfg file that I wrote to work:
rotation1
{
tremor
{
set g_suddenDeathTime 30
set timelimit 45
}
if numClients > 6
{goto rotation2}
DSArena
{
set g_suddenDeathTime 30
set timelimit 45
}
if numClients > 6
{goto rotation2}
UTCSb2
{
set g_suddenDeathTime 30
set timelimit 45
}
if numClients > 6
{goto rotation2}
paint_v2
{
set g_suddenDeathTime 30
set timelimit 45
}
if numClients > 6
{goto rotation2}
dunjeon
{
set g_suddenDeathTime 30
set timelimit 45
}
if numClients > 6
{goto rotation2}
}
rotation2
{
arachnid2
{
set g_suddenDeathTime 30
set timelimit 45
}
if numClients < 7
{goto rotation1}
niveus
{
set g_suddenDeathTime 30
set timelimit 45
}
if numClients < 7
{goto rotation1}
karith
{
set g_suddenDeathTime 30
set timelimit 45
}
if numClients < 7
{goto rotation1}
}
The basic idea I'm going for is to direct what maps get played based on player count, smaller maps for fewer players. I keep getting this error about being unable to sparse the file or that it can't go to rotation2 because it's not a map even when the server's empty!
Ideas? Thoughts? Quips?