Poll

I know lots of effort was put into making this game but much more could be dont with a New engine is it worth it to switch?

Stay with what we got
37 (43%)
Quake 4 (like Quake wars)
18 (20.9%)
Cry2 engine
7 (8.1%)
Source Engine (like NS I know but it IS an ok engine)
11 (12.8%)
Something else
13 (15.1%)

Total Members Voted: 60

Author Topic: New Engine  (Read 34759 times)

UniqPhoeniX

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Re: New Engine
« Reply #60 on: January 16, 2008, 11:39:19 pm »
Thats not what I meant. What I meant was that they shouldn't take on 100 changes/updates to finish for next release. First some things, later others.

Lava Croft

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Re: New Engine
« Reply #61 on: January 17, 2008, 04:40:55 am »
Thats not what I meant. What I meant was that they shouldn't take on 100 changes/updates to finish for next release. First some things, later others.
I don't think anyone besides TremDev is in the position to tell what they should and should not do.
Also, if you knew Tremulous' history a bit, you would realize that it's not that long since 1.1.0 got released, not even 2 years. Be full of respect and patience and you will be served. For free. Because that is how TremDev is. Really nice.

Vector_Matt

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Re: New Engine
« Reply #62 on: January 18, 2008, 03:24:36 pm »
Physics engines are slow and Tremulous already is pretty CPU-intensive. Not a good idea before a good rewrite of the renderer so it actually uses your videocard instead of your CPU.
The renderer uses the CPU and not the GPU?! I never knew that before. :-\

Also, physics engines aren't really slow. (I have an AMD Athalon 2x 3800+ though, so I can't really judge their speed on average computers.  8) )


Furthermore, I'm sure the devs would be happy to rewrite the entire game into a new engine if we bought the engine and paid the devs to rewrite Trem. Otherwise we will just have to look for Q3 based games that have improvements and submit patches.

Edit: I  just noticed the poll had a mistake. NS does not use the Source engine. It uses the GldSrc engine. The Source engine is far superior to the GldSrc engine.
« Last Edit: January 18, 2008, 03:26:29 pm by Vector_Matt »

Taiyo.uk

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Re: New Engine
« Reply #63 on: January 18, 2008, 04:34:21 pm »
Well, not entirely on the CPU :D The Q3 renderer uses the GPU in the way that it would use a 1999 'GPU'. These were little more than fixed-function rasterisation accelerators and not the programmable render farms that contemporary graphics cards are. There is some rendering work that can be moved from the CPU to the GPU, but whether anybody wants to jump into the rendering code is another question.

Odin

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Re: New Engine
« Reply #64 on: January 18, 2008, 06:44:46 pm »
I'm not sure whether modern graphics drivers allow "1999 'GPUs'" to operate like modern GPUs.

Taiyo.uk

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Re: New Engine
« Reply #65 on: January 18, 2008, 11:28:55 pm »
Uhm... Modern graphics drivers often contain optimisation routines that will make efficient use of a modern GPU even for olde game engines, but if a game engine executes some rendering related operations on the CPU (i.e. outside of GL) then there's nothing that the driver can do about it.

mooseberry

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Re: New Engine
« Reply #66 on: January 19, 2008, 02:21:59 am »
Tremulous already is pretty CPU-intensive??? Are you joking? It's about 100 MB and runs great. Than again I do use an Alienware area-51 laptop for gaming so...

If you want a huge game try World In Conflict
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kevlarman

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Re: New Engine
« Reply #67 on: January 19, 2008, 02:23:24 am »
since when does the size of the download have anything to do with cpu usage?
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Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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cumesoft

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Re: New Engine
« Reply #68 on: January 19, 2008, 01:25:37 pm »
Tremulous already is pretty CPU-intensive??? Are you joking? It's about 100 MB and runs great. Than again I do use an Alienware area-51 laptop for gaming so...

If you want a huge game try World In Conflict
The game size doesn't infuence the CPU load, and the game experience pretty much depends on the CPU you have. Probably you have a fast CPU, but not all people have one. However, the game runs well in my old Pentium IV (hope it stays that way).

The configuration should be as flexible as possible. That is, the user should be able to choose if he wants advanced physics, and if yes, if he wants to use the CPU for physics (must have a very fast processor for that and a software physics engine) or the FPU that comes with Phys-x. A FPU is still an option, I'm afraid. Like the GPU years ago. Old games would use CPU for every task, if I recall.
« Last Edit: January 19, 2008, 01:36:43 pm by cumesoft »

Taiyo.uk

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Re: New Engine
« Reply #69 on: January 19, 2008, 01:42:39 pm »
Good luck with persuading Ageia to release sufficient programming information for their physics cards.

x86 processors have had integrated FPUs since the 486DX.

snb

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Re: New Engine
« Reply #70 on: January 19, 2008, 11:47:11 pm »
you realize 90% of the people on this forum wont read those REALLY long posts that are like A WHOLE BOOK LONG! (not the one above me mind you)
Half Life head crab by the way
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jr2

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Re: New Engine
« Reply #71 on: January 20, 2008, 01:50:17 am »
you realize 90% of the people on this forum wont read those REALLY long posts that are like A WHOLE BOOK LONG! (not the one above me mind you)

Heh... I take it those would be the same ones that can't figure their own problems out by reading the frakking manual?
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Rocinante

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Re: New Engine
« Reply #72 on: January 20, 2008, 01:54:06 am »
you realize 90% of the people on this forum wont read those REALLY long posts that are like A WHOLE BOOK LONG! (not the one above me mind you)

Heh... I take it those would be the same ones that can't figure their own problems out by reading the frakking manual?

Perhaps "off topic" for this thread in general, but the particular discussion here might make this relevant:
http://www.bl.uk/news/2008/pressrelease20080116.html
Might certainly explain why I find myself repeating "RTFM" more often at work now than I used to.
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snb

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Re: New Engine
« Reply #73 on: January 20, 2008, 07:06:12 am »
oh my fuckin god jr2 you fuckin r-tard that had no realavance to what i was saying, there putting stupid life stories (ok maby i wasn't specific enough NO ONE ON THIS PAGE DID THE BOOK LONG POST (page 3)
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jr2

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Re: New Engine
« Reply #74 on: January 20, 2008, 07:09:58 am »
Why not just quote it?  You could remove the text from it so it's just a clickable link.  =P

uh why not ask bill gates he is rich right maybe he will spare us a cuple thousand and a great engine but then that engine would be open source or maybe we could sue him because in halo 3 everything is coped from tremulous including telenodes if you ever play forage but anyway how much is a commercial engine or what is the one that call of duty  uses because i think that is open source. or we could use quake 4 sence this is quake 3 about the same as quake 4 we could maybe cut and past or could we maybe i have no clue what i am talking about if you haven't already noted and when is 1.2 coming out maybe by the time of 1.3 ( if tremulous is still alive around then) there will be a new engine out or bill gates will give us some cash for a new one( i don't know ) maybe he could make a contract that says that its non profit or you cant use i what i mean is if you are using his engine for profit you have to give all your money to gates oh and for 1 .2 boosters should poison humans if they jump on it (just saying) no but i really think that the call of duty engine is  up for grabs or maybe you have to crack the source code anyway how hard is it to make a engine in the first place do you have to go through 100010010100111  like that or can you do it on notepad that is what is stupid about apples they don't have notepad or do they i don't think that vista does vista sucks the only reason that anyone uses it is because its the only way they could bye there computer it sucks because they thought that mac was a small bug that they could beet by making a better program a bigger bug but what they didn't know is the smaller the bug the more deadlier so mac owned vista and Microsoft wasted all its time on making a bug that was killed by mac so now its has to go back to what it does best make xp tipe programs with lots of virus think that is the problem with most non macs is outed virus protection most virus software fills you computer with cookies Evil cookies that fatten up your computer so it is sluggish and unmotivated to do what you wont i had a flash drive that puts cookies on any compute you plug it into that should be an alien in tremulous one that jams up the armory so it steals your money and you can't get your creds back that wouls suck maybe it eats you too that would be funny an armory that eats you that would be a good mod where did benmacheens mod go anyway ?? i liked it really i wont to host a server with it can someone please give the link in the next post that would be very helpfully plus where do you get the tremulous source code anyway because i know you have to extract it or something i said include source code when i downloaded it but it still didn't work or i cant find it could you cut and past in it to make a tyrant clime on walls is it in c++ or just c or is it in b is there such thing as c+ or just c++ i think just c++ am i right i read the begging of C programing for dummy's i guess i wasn't a dummy because i couldn't understand it. well i could but didn't know what to do it just gave me useless facts like b stands for belgaim or something and at&t made C should c be capsulized i guess not considering that my grammar it sucks if you haven't noted the hovel doesn't  look like a hovel see  :hovel: i forget what hovel means anyway  :advmarauder:and lusifer and many other things have real meanings tyrant someone should make a post about everything and its definition i wonder what its definition is or where you would post it on this forms off topic or general discussion guess general discussion because more people would look at it it should be made a sticky is that what they are still called why hasn't this sight got any good skin anyway its lame looks unprofessional please make the better skin someone shortage my sig i like it better you know noob pluks sig how its How do i sort out sig i think he needs to just take out the boobs and he is fine i think that is what the moderators were getting made at its so funny in xfire it says in the servace agreement that i am at least 13 years or older i should disconnect .  #1 what 12 year old is going to be on xfire and 2 who is going to read the servaec agreement well me but still how many people ever reaad the servace agreement i never understand why someone would wont trem to be suported by steam what is the point you dont need a disk and its FREE pointless i think trem is the best free game ever but its hard to find before tremulous sometimes i would just Google free demo war game or something to find something good it was hard to find anything that was good tremulous should be easer to find or be avertized a little that would cost monney but i dont know it wasa just an idea anyway the quake engine is fine it just needs some work like making it less laggy is that even possible? that is the main problem with tremulous is the lag if the lag was gone it would be fine plus aimbots maybe punk buster that is what they use in call of duty and that works well. ok i am done thanks for reading
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ShadowNinjaDudeMan

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Re: New Engine
« Reply #75 on: January 20, 2008, 08:23:22 am »
Reading that is like looking into a black hole of intelligence, legibility, and time.

Oh wait, it is.
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kevlarman

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Re: New Engine
« Reply #76 on: January 20, 2008, 08:26:13 am »
Reading that is like looking into a black hole of intelligence, legibility, and time.

Oh wait, it is.
are you implying that there is a bunch of intelligence, legibility, and time stuck inside? because even if none of it can escape i have trouble believing that there are noticable quantities of it inside
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|.@.-##
-----

Supertanker

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Re: New Engine
« Reply #77 on: January 20, 2008, 09:57:41 pm »
I can so read that. Right. I gave up on the second line.

I know, let's port to the Duke Nukem 3D engine! Or better, Zork.

On a serious note, has anyone considered ca-3d? It's not finished but looks fairly sweet.
http://www.ca3d-engine.de/c_Features.php

It would probably kill most people's computers though. But I'd like it. SPECULARITY! BUMP MAPPING!

mooseberry

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Re: New Engine
« Reply #78 on: January 21, 2008, 04:17:55 am »
I can so read that. Right. I gave up on the second line.

I know, let's port to the Duke Nukem 3D engine! Or better, Zork.

On a serious note, has anyone considered ca-3d? It's not finished but looks fairly sweet.
http://www.ca3d-engine.de/c_Features.php

It would probably kill most people's computers though. But I'd like it. SPECULARITY! BUMP MAPPING!

It looks cool I would support that.  :) I just scanned the site but it looks like they've at least released a version. Of course I know it would be very difficult to this, so we would probably have to wait till 1.3 at least. 

EDIT: some of it looks good, other parts...
« Last Edit: January 21, 2008, 04:31:46 am by mooseberry »
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cumesoft

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Re: New Engine
« Reply #79 on: January 24, 2008, 03:18:23 pm »
This topic turned somehow into a flame war.

I guess this is the reason why some interesting topics are now closed.

Taiyo.uk

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Re: New Engine
« Reply #80 on: January 24, 2008, 08:09:11 pm »
On a serious note, has anyone considered ca-3d? It's not finished but looks fairly sweet.
http://www.ca3d-engine.de/c_Features.php
Interesting, but there is just one teeny weeny lil' problem: It's a proprietary engine.

Vector_Matt

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Re: New Engine
« Reply #81 on: January 25, 2008, 04:45:56 pm »
It looks cool I would support that.  :) I just scanned the site but it looks like they've at least released a version. Of course I know it would be very difficult to this, so we would probably have to wait till 1.3 at least. 

EDIT: some of it looks good, other parts...
Porting Trem to a new engine would probably make it version 2. It would be a very big change after all.

cumesoft

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Re: New Engine
« Reply #82 on: January 25, 2008, 05:33:27 pm »
It looks cool I would support that.  :) I just scanned the site but it looks like they've at least released a version. Of course I know it would be very difficult to this, so we would probably have to wait till 1.3 at least. 

EDIT: some of it looks good, other parts...
But what about maps and editors? If you port the game to a new engine you have to ask yourself if the new engine can be adapted in order to run the old maps, and if there are dedicated  level editors for the new engine.

I would stick with Q3. It is old, but it serves more than well and runs perfectly in old computers. You don't really need "state of the art" graphics with real time shadows, specular maps, bump maps and all that luxuries.
« Last Edit: January 25, 2008, 05:38:12 pm by cumesoft »

mooseberry

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Re: New Engine
« Reply #83 on: January 26, 2008, 06:49:41 am »
Ya I know it probably won't happen, but hey, a man can dream!  :)
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Kaleo

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Re: New Engine
« Reply #84 on: January 29, 2008, 01:22:11 am »
id Tech 3 is OPEN SOURCE, a MIGHTY FINE GAME ENGINE and is VERY, VERY COMPATIBLE!!!

WE DO NOT NEED A NEW ENGINE! ESPECIALLY THE FUCKING SOURCE ENGINE!
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Lava Croft

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Re: New Engine
« Reply #85 on: January 29, 2008, 11:42:36 am »
id Tech 3 is OPEN SOURCE, a MIGHTY FINE GAME ENGINE and is VERY, VERY COMPATIBLE!!!

WE DO NOT NEED A NEW ENGINE! ESPECIALLY THE FUCKING SOURCE ENGINE!
I'll quote this just so people cannot miss it, and add that I think this is the first truly smart remark you ever made on these forums. Very good.

mooseberry

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Re: New Engine
« Reply #86 on: January 30, 2008, 01:39:13 am »
id Tech 3 is OPEN SOURCE, a MIGHTY FINE GAME ENGINE and is VERY, VERY COMPATIBLE!!!

WE DO NOT NEED A NEW ENGINE! ESPECIALLY THE FUCKING SOURCE ENGINE!

Ya lets get that engine!!!!

sorry, it was waaay to tempting.
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Lava Croft

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Re: New Engine
« Reply #87 on: January 30, 2008, 02:32:32 pm »
If we could make a nice punch-line out of it, we might be able to fool most people into thinking that Tremulous 'switched' to id Tech 3 and generate a lot of publicity!

mooseberry

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Re: New Engine
« Reply #88 on: January 31, 2008, 01:28:40 am »
Yaa..!  ;D  We've already switched Trem to id tech 3, so donate more money and who knows what we will be able to do?
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