Author Topic: Key element of a match?  (Read 21797 times)

Metsjeesus

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Key element of a match?
« on: December 07, 2007, 09:58:37 pm »
I wanna know how a team wins or looses. What whose that key element.

1. First of all, deconers. Still 10% of games ends that someone decones react. Faster aliens jump into nodes and its game over.

2. It happened some times in alien side too. Mostly alien survive it, but if you just made with 3 tyrants suicide rush, then its hard to dretch lucyfers.

Most of games, aliens win on SD. or just win.

3. They snipe, suicidetyr turret after turret until nothing is left.

4. Some unusual way what happend to me is sniped defense computer while having only teslas.

5. Often they snipe armory and let humans attack naked tyrs and goons.

6. Only once i have been on human team who won at s3 even with no arm(just lucky, atcs, all tyrs on tunnel, got last egg down 10 naked humans can take tyrants down)

7. Sometimes, there is no medi - sniped or blowing turrets get it. Some people dont get it, if you got no hp, put your things back to arm. At this time, all games of this ended overfeeded aliens.

8. Sneak basi/mara/goon on top of react. Its damn hard if you are builder and got only blaster in your hand and ofcorse, teammates see nothing.

9. Add a 2 full charged lucy blast to basi/mara/react top of react. Adds a nice effect, after react blows, everything near of it blows too.   

10. Replace reactor with armory/medistation/last node. Lucyfer kills.

11. Sometimes, goons snipe nodes at SD. Its like instant death.

12. At start, humans feed a pro player to mara/goon, who takes all nodes down. Game over in 60 seconds!!! (ps, one time i even dont get out from waiting list in ATCS)

Humans win too sometimes.

13. At s1, pro human lasguns all dretches+eggs. It is possible!

14. When all tyrants are attacking humans base, a sneaky lucyguy kills all eggs. 

15. Evoblocking. Happens when there are many players at human side. Aliens have evos, but cant evolve - "enemy is to near" at all times. Imagine alien base at ATCS bunker. they can go out only as dretch and there are atleast 2-3 humans shooting.

16. Evodraining. Happens pretty often. Make so that aliens got 0 evos and you have s3 with 2000 cash. Walk between your base and alien base while every human is staying alive.

17. Rushing. Make so that 4+ battlesuited chaingunned nade-equiped go at same time to kill alien base/om. Sometimes you must repeat, but its very effective.

18. Sololucy. Take lucyfer and make 2 blows to egg and die. Repeat with every egg. Success rate is low, but sometimes you are lucky.

19. Painsaw+nade. Special in ATCS where you can jump behind om, nade both eggs and take om down. Sometimes its too easy.

Some special cases.

20. Happened in train to me. At start human kills alien base, aliens kills human base. Try to solo goon with 20 hp and s1 weapon.

21. Humans rush, they success even, but out of cash, they cant protect base from feeded aliens. (spawning in waitinglist decreases alot of firepower)

22. Aliens rush at time when humans rush. Happened once, aliens got both nodes. Humans got eggs. After long camping aliens won.

23. Single tyr against human team. Mostly, tyr looses, but i have seen 1 time won in atcs. Just, he atked turrets when all humies whose in other side of map. Well, humies got no cash, so that helped alot.


So, are there more ways to loose or win?


Samurai.mac

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Re: Key element of a match?
« Reply #1 on: December 07, 2007, 10:25:02 pm »
1 builder to every 5 teammates, communication and supporting your team.

Knowitall66

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Re: Key element of a match?
« Reply #2 on: December 07, 2007, 10:39:34 pm »
Those matches where lost because of bad team work. If there is an alien mauling your RC tell your team mates (Its 'y' for team chat unless you have a new set of binds). Most of the time all rushing is a bad idea you should still have a defender/builder at base. The shotgun if used correct is the ultimate goon killing machine. It just takes aiming. If your team is feeding stop them. s3 humans can still win but they need to work together. People charging at a tyrant (Especially the front) usually doesnt work unless your shoving a painsaw up its arse.

Oh and 24. Lag - Players/Server on other side of globe or Unlimited Bps and tesla spam.
25. N00bs think there going to lose and so switch team leaving you without a team and with 10 aliens to deal with.
26. Camping - If you end up doing it you mostly end up losing it. (For humans)

Metsjeesus

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Re: Key element of a match?
« Reply #3 on: December 08, 2007, 11:15:42 am »
Oh and 24. Lag - Players/Server on other side of globe or Unlimited Bps and tesla spam.

Oh, that remains me

27. Unlimited building points makes sometimes whole map with covered turrets. Happens in small maps like ATCS, but can happen even in niveus. Alien is corenered in base and cant get out. They can even evolve, but they cant escape. And if they escape, theres not many places  an chances to rest. Imagine alien camp in window room at niveus. Try to get out as a alien if there are evey 3 step a turret.

liq3

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Re: Key element of a match?
« Reply #4 on: January 10, 2008, 06:11:54 am »
Erm turrets can't be built outside of reactor range...Can you build more then one repeater?

Knowitall66

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Re: Key element of a match?
« Reply #5 on: January 10, 2008, 09:01:08 am »
Yes you can have infinite repeaters (cost 0 bps). But they can only be built where their isn't already power.

Revan

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Re: Key element of a match?
« Reply #6 on: January 14, 2008, 07:56:45 pm »
4. Some unusual way what happend to me is sniped defense computer while having only teslas.

8. Sneak basi/mara/goon on top of react. Its damn hard if you are builder and got only blaster in your hand and ofcorse, teammates see nothing.

9. Add a 2 full charged lucy blast to basi/mara/react top of react. Adds a nice effect, after react blows, everything near of it blows too.   

13. At s1, pro human lasguns all dretches+eggs. It is possible!

14. When all tyrants are attacking humans base, a sneaky lucyguy kills all eggs. 

16. Evodraining. Happens pretty often. Make so that aliens got 0 evos and you have s3 with 2000 cash. Walk between your base and alien base while every human is staying alive.

17. Rushing. Make so that 4+ battlesuited chaingunned nade-equiped go at same time to kill alien base/om. Sometimes you must repeat, but its very effective.

18. Sololucy. Take lucyfer and make 2 blows to egg and die. Repeat with every egg. Success rate is low, but sometimes you are lucky.


#4: This is hall of fame material happens every now and then, one "defense" I have seen was done by UnemployedDuck: he built about ~15 DCs

#8: This too is worthy of a hall of fame seen it done -- and done it myself many times

#9: Base luci (or nade) has killed many a good base

#13: Or at s2 pulse + :helmet: + :battpack: + :grenade:

#14: ^^^

#16: This is what turns last ditch human defenses into an alien slaughter

#17: A more diverse group works better (i.e. some pulse and lucis)

#18: Best if enemy is all at a forward base, kinda feedy

And now my tip:
All aliens spawn as dretches and run to the human base:
 :dretch: :dretch: :dretch: :dretch: :dretch: :reactor: :medstat: :human: :dretch: :dretch: :telenode: :dretch: :dretch: :armoury: :advmarauder: :dretch: :dretch: :dretch: :dretch: :dretch: :dretch: :dretch: :dretch: :dretch: :turret: :turret:
[N7]Revan
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Dracone

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Re: Key element of a match?
« Reply #7 on: January 14, 2008, 10:51:37 pm »
Why is there an adv. mara in there?

Two of the funniest ways to win, although earliest too. Pros pull it off often, but it pisses people off. :(

Humans - Tons of rifles get in the alien base somehow and kill everything within the first minute or two.

Aliens - One alien kills three people rapidly and jumps into the human base with a goon, mara, or even a basi, and that base usually has only 0 turrets, maybe 1, by that time. Dead.
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Sanity

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Re: Key element of a match?
« Reply #8 on: January 18, 2008, 10:11:53 am »
Ive seen many an sd human team with 5-10 players a side survive with 1-3 turrets, and no arm. mostly because the remaining lucifers and stuff stand on medi/rc and spam.

Taiyo.uk

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Re: Key element of a match?
« Reply #9 on: January 18, 2008, 11:05:08 am »
Phosphorus.

Samurai.mac

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Re: Key element of a match?
« Reply #10 on: January 18, 2008, 07:46:24 pm »
And a bucket of water.

Revan

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Re: Key element of a match?
« Reply #11 on: January 21, 2008, 05:34:12 pm »
Why is there an adv. mara in there?

Two of the funniest ways to win, although earliest too. Pros pull it off often, but it pisses people off. :(

Humans - Tons of rifles get in the alien base somehow and kill everything within the first minute or two.

Aliens - One alien kills three people rapidly and jumps into the human base with a goon, mara, or even a basi, and that base usually has only 0 turrets, maybe 1, by that time. Dead.

oops I meant to put a regular mara in there! (a player who evo'ed)

Ive seen many an sd human team with 5-10 players a side survive with 1-3 turrets, and no arm. mostly because the remaining lucifers and stuff stand on medi/rc and spam.
I have too this is about the only way to do it at SD when the arm goes down (unless you can get out of the base and kill the OM, eggs, etc.)
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Valour250

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Re: Key element of a match?
« Reply #12 on: February 29, 2008, 04:12:05 am »
ok, the most important thing of a match is team work even with all those other thingsu  listed if a team has awesome teamwork they will own.... even if they have blockers and team killers and the rest good team work will generally ovver come it all....

Metsjeesus

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Re: Key element of a match?
« Reply #13 on: February 29, 2008, 03:37:44 pm »
Oh and 24. Lag - Players/Server on other side of globe or Unlimited Bps and tesla spam.

Niveus Special ones. They last like forever and are damn amusing. Thanks to "amsterdam unlimited" server and those players.


28. Aliens Impossible base - it really is. In unlimited bp server (999) you can make so, that window room is full with tubes and human will instantly dead if he opens the door. Basicly, Om is behind corner on barrels, you cant lucy or nade it. Ceiling has eggs and balks near ceilings are covered with 2 rows of acid tubes. Boosters and stuff are around too, not nadeable places. Basicly, it gives really lot evos to alien side so that alien can freely suicide into human buildings. Even nades will not work on tubes near ceiling.

29. Mission impossible. Read above as a human side player and even if alien makes impossible base, human at the end(2-3 hours SD time) wins. No cheats, everything is on rules. Aliens whose no newbies, they even make rushes and often 3 tyrats rush at same time but still humans win at the end. Its really posssible, extrem hard, needs alot (boring) teamwork but its possible. First time happened yesterday, i whose not sure if alien base whose well builded. Today we make it again, this time, it whose really well builded like it should. both times humans ended with 1 armory, one time 2 spawns and 2 medis plus no turrets/teslas, another time 1 spawn 2 medis and alot teslas. As a human player, it gives damn good feeling if you got "humans win" message after 3 hours of playtime on SD :P
« Last Edit: February 29, 2008, 03:41:04 pm by Metsjeesus »

daenyth

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Re: Key element of a match?
« Reply #14 on: March 01, 2008, 01:11:50 pm »
Will you noobs shut up about retarded servers with unlimited BP? Seriously, nothing done there will help you anywhere else.
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player1

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Re: Key element of a n00b server?
« Reply #15 on: March 04, 2008, 08:12:14 am »
Oh yes, 999 bp, that's the key element of a match. ::)

sticks

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Re: Key element of a match?
« Reply #16 on: April 08, 2008, 06:00:17 am »
eh, i know on our server games rarely extend to more than ten minutes, due to the fact that either (A.) We have no builders or (B.) The other team is heavily weighted. Flanking has proven to be the best tactic for me though, allowing me to complete a game in <2 minutes if done right.
Basically follow these steps (shown from alien stand point):
-don't feed; get three evos as team
-share to best player
-other members draw humans into hall (ATCS only)
-player with goon gets 1. spawns 2. arm 3. rc
-finish off the remaining people
A simple enough solution; but it works everytime.

Luigi1

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Re: Key element of a match?
« Reply #17 on: April 09, 2008, 04:10:50 am »
A simple enough solution; but it works everytime.

unless humans are smart lol.

Tremulant

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Re: Key element of a match?
« Reply #18 on: April 10, 2008, 08:13:39 pm »
There's one very important rule that most people fail to grasp, that being Don't Feed!

Another being camping at S1 is not a crime.

Unfortunately, short attention spans, common among humans, coupled with taunts of 'come out campers' turn most games involving inexperienced players into a feeding frenzy.
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sticks

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Re: Key element of a match?
« Reply #19 on: April 19, 2008, 01:48:33 am »
well camping is something to be frowned on. the only thing to do is to fucking get out there and pick up the slack from the feeders. face it feeding will not quit and id rather have feeders than campers.

ChaosSquirrel

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Re: Key element of a match?
« Reply #20 on: April 25, 2008, 08:05:11 pm »
Psychology, of course. If your foes can't tell where you are, choose where to strike, determine the threat, and , most importantly, co-operate, you win. Humans can stealth if they do it right. Nearly impossible, but it can be done. Of course, it relies on confusion, so it won't work on experienced players. Also, it relies on being unpredictable. Rushing a dretch can earn a kill, not often, but sometimes.
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Tremulant

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Re: Key element of a match?
« Reply #21 on: April 28, 2008, 02:11:10 pm »
I really can't understand why people claim they prefer feeders to campers, is there something inherently fun about watching your team die repeatedly and feed the enemy to s3 in under 5 minutes while you make some vain attempt to build?
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blood2.0

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Re: Key element of a match?
« Reply #22 on: April 28, 2008, 06:30:47 pm »
6. Only once i have been on human team who won at s3 even with no arm(just lucky, atcs, all tyrs on tunnel, got last egg down 10 naked humans can take tyrants down)
Not luck teamwork. See aliens aren't over matched if humans are smart enough to attack as a team! In clan matches aliens and humans are basically equal because the team communicates. On big servers like sst the humans camp and aliens attack so aliens always win. If they want to make 1.2 even they just need to give aliens a base they can camp in. 

Despairation

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Re: Key element of a match?
« Reply #23 on: April 28, 2008, 06:38:52 pm »
Aliens can camp in base. What they do is stay out of the humans view until they come into the base, and then aliens attack. I believe that would be considered camping for aliens.
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ChaosSquirrel

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Re: Key element of a match?
« Reply #24 on: April 28, 2008, 07:49:57 pm »
The key element of a match in knowing the map. Blind corners, even for humans, can be useful, and knowing where you can/cannot go can save your tail. Also, knowing many routes can allow you to strike from behind, sides, tunnels, etc. Never go in as a tank on a map you don't know, because you'll just waste creds/evos.
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Revan

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Re: Key element of a match?
« Reply #25 on: April 30, 2008, 04:35:32 pm »
The key element of a match in knowing the map. Blind corners, even for humans, can be useful, and knowing where you can/cannot go can save your tail. Also, knowing many routes can allow you to strike from behind, sides, tunnels, etc. Never go in as a tank on a map you don't know, because you'll just waste creds/evos.

very good advise

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ChaosSquirrel

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Re: Key element of a match?
« Reply #26 on: May 01, 2008, 08:05:22 pm »
The trick is, for me at least, execution. I know how to dash, jump, maneuver, etc., but I can't pull it off. That stinks. However, tricks, traps, ambushes, false decisions, surprise, three dimensional exploration, and, last but not least, psychosis can help quite a bit.
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Amtie

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Re: Key element of a match?
« Reply #27 on: May 08, 2008, 05:58:06 pm »
Psychosis? Isn't that what happens to long-term cannabis users?  :o
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ChaosSquirrel

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Re: Key element of a match?
« Reply #28 on: May 09, 2008, 07:50:23 pm »
Psychosis is a mental condition of irrational or uncontrollable anger, rage, or ability to hit dretches with a chaingun.
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Venkman

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Re: Key element of a match?
« Reply #29 on: May 03, 2010, 02:34:34 pm »
Psychosis is a mental condition of irrational or uncontrollable anger, rage, or ability to hit dretches with a chaingun.

That was definitely the most quote-worthy phrase I've read here so far. I don't care how old the thread is, I'm bumping this shit. Sorry people, but I'm being that guy again.

Your advice was good, too. Especially the part about not evolving until you know the map because otherwise you will just straight up die.

Also, I think a lot of the newer players could stand to read a bit about Alien strategy.


...And Revan's little Go pic in the signature is also pretty badass.
« Last Edit: May 03, 2010, 02:39:49 pm by Venkman »
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