Poll

Do you prefer friendly fire switched on?

Yes
38 (61.3%)
No
24 (38.7%)

Total Members Voted: 61

Voting closed: May 19, 2006, 08:43:54 pm

Author Topic: Friendly Fire  (Read 14542 times)

Stof

  • Posts: 1343
  • Turrets: +1/-1
Friendly Fire
« Reply #30 on: May 22, 2006, 09:45:32 am »
Quote from: "DarkRogue"
Turrets - I'd love for turrets to be like gloom turrets. If you're standing in the way of them targetting aliens YOU get mowed down by them first.

Would be fun, I was sick of the times I build an optimal defense only to have my teammates fight ( and die ) just in front of them :D
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

hodge

  • Posts: 66
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Friendly Fire
« Reply #31 on: May 26, 2006, 06:33:14 pm »
Again, the game is easily better when both teams have ff on. The only time ff should be off is when begineers that are still learning the game are playing.

MadMan2k

  • Posts: 58
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Friendly Fire
« Reply #32 on: May 26, 2006, 06:54:55 pm »
FF should be off generally, since it simply doesnt fit the gameplay. it might work aut with ranged comat like it CS, but tremulous is all about infighting and then you cant differ the targets so easily. I gave the cahingun example in my other thread; you cant use the chaingun anymore the help teammates with dretches since it is more likly that you kill them and not the dretches.

Same applies to several aliens attaking one human. I understand the problem with lucifer spamming but there should be an other solution...

PHREAK

  • Posts: 344
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Friendly Fire
« Reply #33 on: May 26, 2006, 07:06:07 pm »
I voted FF off since there is really no need for it to be on. Shooting structures will still destroy them with FF off so i'm not sure what people are complaining about. Same does for granades as well as any other weapons.
no FF only saves the players, not structures.
The reason I like it off is because hitboxes are not as accurate as the models, you can't shoot over a team mates shoulder without hitting him so defending becomes impossible.
just my $0.02
Yelling at team mates since 2006!

Stof

  • Posts: 1343
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Friendly Fire
« Reply #34 on: May 27, 2006, 10:36:24 am »
Quote from: "MadMan2k"
FF should be off generally, since it simply doesnt fit the gameplay. it might work aut with ranged comat like it CS, but tremulous is all about infighting and then you cant differ the targets so easily. I gave the cahingun example in my other thread; you cant use the chaingun anymore the help teammates with dretches since it is more likly that you kill them and not the dretches.

Same applies to several aliens attaking one human. I understand the problem with lucifer spamming but there should be an other solution...

Chaingun is awful against dretches anyway.

FF should be on because 2-3 good humans with flamer can protect each other in a terribly efficient way when FF is off.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Survivor

  • Posts: 1660
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Friendly Fire
« Reply #35 on: May 27, 2006, 12:48:47 pm »
Thinking about it off is best when you start but putting it on makes both teams much more aware, dretches will NEED to wallwalk if they don't want to get killed; instead of 3 marauders attack a bs at the same time it they will slash in turn; goons hopefully won't pounce around the map because it kills all lower aliens like dretch and basilisk if it lands on them. Humans will need to keep the aliens at a distance through teamwork; think about when to use flamethrowers and lucifers.
It adds another level I prefer when I'm playing with skilled players. Unskilled players benefit from putting it off but if there will ever be a ladder, tournament or simply elite game i'd say put it on for sure.
I’m busy. I’ll ignore you later.

Awakuganya

  • Posts: 8
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Friendly Fire
« Reply #36 on: May 27, 2006, 01:02:56 pm »
I've seen couple of turret killing humans

Neo

  • Posts: 760
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Friendly Fire
« Reply #37 on: May 27, 2006, 02:51:52 pm »
FF should be on, as it adds realism and makes players think before they do something. For the chaingun reason, they're designed to be supported by other players with more precise weapons, not to shoot small aliens off your teammates.

werepants

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    • http://www.nine18design.com
Friendly Fire
« Reply #38 on: May 27, 2006, 05:22:23 pm »
I voted yes, because it really irritates me when humans hit each other with lucifers all day long and nothing happens.
However, I will say that I think FF discourages teamwork if anything.  I know on most maps, I always travel with at least 1 other person when I am human.  However, this becomes a pain with FF, because if an alien gets between you, you either hold your fire to avoid killing someone or you shoot away and kill the alien and your friend.  I end up just going solo to avoid the conflict.
Also, FF pisses me off as aliens.  pounce should never hit a friendly player.  also, with marauder I tend to jump around and hold down the slash button while attacking, and I have accidently killed dretches and basilisks doing that.
You shouldn't be able to shoot an alien off your teammate with a chaingun.  And you shouldn't be able to kill 4 aliens at once with a grenade but not hurt the person standing right in the middle.  FF is good, and encourages more strategic and thought out gameplay, but it is really irritating when implemented poorly (aliens).

[HUN]N.M.I.

  • Posts: 87
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Friendly Fire
« Reply #39 on: May 28, 2006, 09:37:28 am »
I don't know why you vote for FF on.
Tremulous isn't an FPS like any others, where you die, and say 'Oh well, our team is now smaller, and the foe earned a frag'.
When you die in Trem, you help the other team with one frag, ok, but you help them to reach a Stage earlier. Also, you help the player who killed you with credits/evo points.
My opinion is that too many players don't give a thought about how dying affects their and the enemy's team's chances and success for winning. It's a great responsibility.
So if you buy a Luci and a BS for example, and a kind teammate shoots you in the back (no matter if it was an accident or not), then you die from a Dretchbite. You lose your equ. and money, you weaken your team (because you won't have money for another armor or a weapon for example, so you are an easy kill), give the Dretch an evo. point, give their team a boost to reach the next Stage, so you made their team stronger.
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Desp.

  • Posts: 16
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Friendly Fire
« Reply #40 on: May 28, 2006, 02:11:44 pm »
Doesn't really matter in the end, imho. With FF on you're lucky to make it out of the human base (as a human) with all those luci-spammers. With FF off you can count on some luci-spamming teammate to catapult you to really nasty places you really don't want to be in. Aliens seem to have similar problems - instead of blocking each other they now seem to kill each other accidentally.

I did vote for FF being on, though, as it gave me a reason to switch to the mass driver as mainstay weapon 8)

b0rsuk

  • Posts: 106
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Friendly Fire
« Reply #41 on: May 28, 2006, 05:07:56 pm »
For humans, FF off encourages spam. We all know how much fun the spam is for aliens.

For aliens, FF on discourages teamwork. Only safe attack is marauder zap, it can't hit a teammate. I've been teamkilled a lot by dragoons, and barbs are simply awful. Booster becomes even worse; now it not only doesn't have a purpose, but causes more teamkills. For the first time I've seen dragoons teamkilled by grangers.
Basilisks are totally screwed once FF is on.

I think FF should be on only for bases, lucifer, grenades, flamer, pulse rifle. Spam/supression fire is simply too powerful, and encourages camping.Aliens can't spam, so it should be off for them.
f you have a demo of ass-kicking basilisk playing against experienced opponents, ESPECIALLY in later stages, send it to me.