Author Topic: enemy territory: quake wars  (Read 4931 times)

SLAVE|Mietz

  • Posts: 672
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    • http://blasted.tremulous.info
enemy territory: quake wars
« on: May 20, 2006, 07:07:36 am »
http://www.enemyterritory.com/main.html

is trem going to evolve into something like this too?^^

Jex

  • Posts: 137
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enemy territory: quake wars
« Reply #1 on: May 20, 2006, 09:07:13 am »
maybe if someone pays us lots of bux to make it evolve into something like that >.>

[db@]Megabite

  • Posts: 613
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    • http://www.tremulous.info
enemy territory: quake wars
« Reply #2 on: May 20, 2006, 02:20:43 pm »
Give me five to ten years to get my company big enough to sponsor a project like this... ;)

Danny
url=http://www.tremulous.info][/url]


testian

  • Posts: 19
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enemy territory: quake wars
« Reply #3 on: May 20, 2006, 10:05:40 pm »
hehe

what things of ET:QW would you like to see in Trem?

Wide maps? Vehicles?

Aziere

  • Posts: 36
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enemy territory: quake wars
« Reply #4 on: May 20, 2006, 10:09:58 pm »
Sarge!

SLAVE|Mietz

  • Posts: 672
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    • http://blasted.tremulous.info
enemy territory: quake wars
« Reply #5 on: May 21, 2006, 03:17:53 pm »
Quote from: "[db@
Megabite"]Give me five to ten years to get my company big enough to sponsor a project like this... ;)

Danny


:D

Teiman

  • Posts: 286
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enemy territory: quake wars
« Reply #6 on: May 21, 2006, 05:49:24 pm »
I havent not played ET:QW, but I think more maps will be better for Tremulous, and maybe better particle fx, a better browser, more dedicated server, good players, etc.

Neo

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enemy territory: quake wars
« Reply #7 on: May 21, 2006, 08:23:21 pm »
We'll have to wait and see how it handles interior missions, as thats what most of Trem is about. Only other use for a large scale engine like that would be base levels interior/exterior, but would still probably waste most of the abilities of the engine.

gareth

  • Posts: 710
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enemy territory: quake wars
« Reply #8 on: May 21, 2006, 08:41:32 pm »
Isnt it a built of the doom3 engine?

Stof

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enemy territory: quake wars
« Reply #9 on: May 21, 2006, 08:46:28 pm »
As was said. Since it's an evolution of the Doom 3 engine, one can be pretty certain it'll work ok :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

SLAVE|Mietz

  • Posts: 672
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    • http://blasted.tremulous.info
enemy territory: quake wars
« Reply #10 on: May 22, 2006, 08:32:40 am »
Quote from: "Jex"
maybe if someone pays us lots of bux to make it evolve into something like that >.>


how many is "lot of bux"?^^

Teiman

  • Posts: 286
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enemy territory: quake wars
« Reply #11 on: May 22, 2006, 01:50:00 pm »
Quote from: "gareth"
Isnt it a built of the doom3 engine?


+terrain engine

Most terrain engines are very complex and advanced, but the Carmack one is amazing low tech, but is well engineered by Carmack so ... work!.. Its amazing, because such design is something you think a newbie will try and failed, and a expert coder will avoid. But Carmach as designed around this lame idea a enormeous simple terrain engine that seems work very well.

You can also say that nowdays 3dcards have lots of memory, so also give credits to the 3dcars makers, because Carmack is a giant on the soulder of 3dcards giants.