{0.15}[8] The building skills showcased, as judged from the .map source.
Clean brushwork with little room for error. Some caulk is missing here and there and there are some weird formations, but nothing affecting the map in a negative way. Decent work.
{0.25}[9]Bugs and other weirdness as found by playing and a little searching.
You have to jump 3 times to exit the water via the small stairs at the top. Too hard.(see screenshot A) Other than that, I couldn't find anything.
{0.3}[7] Gameplay, as judged from playing for a very short period with very little players.
A simple layout that takes a very short while to get used to, with ample possibilities to move to base anywhere nice. While the Human starting location is decent, the Alien base is a bit underwhelming in it's potential, mainly due to the low ceiling, which makes it all somewhat cramped, with little room to nicely hide stuff. With the long straigth hallways and lack of real z-axis combat, frantically running away from your opponents is not quite unlike ATCS, which I would call a good thing. The stage triggered Alien doors are akin to Uncreation, and while they are placed a bit more 'agressive' than on Uncreation, they could have been used in a more creative manner. Some nice hiding spots for Dretches and Basilisks make this map enjoyable for the smaller Aliens, but the aforementioned lack of z-axis combat lessens the value of the Jetpack on this map, which I think is a bad thing. There is more than enough room for the fat Aliens to move about, a good thing.
{0.3}[5] Creativity, as judged from the overall impression of the map
Although clean and fitting with the egyptsoc textures, the brushwork is underwhelming and closely resembles Quake1. There is very little difference in color, which makes the entire map look overly bland and yellow, which is a bad combination with the already yellow-ish textures used. Some nice details like a crashed Bunni transport and some torches scattered on the floor are noted and appreciated. The water is, as Gareth knows himself, laughable to say the least. There are some blood decals, ropes, piles of sand, palmtrees, ambient sounds and -surprisingly- crates strewn around the map, but these cannot alleviate the idea of a somewhat rushed map with some missed creative potential. With this said, the map looks decent and non-obtrusive, which strengthens the overall feeling of a mediocre map, with no real ups and no real downs.
Total Score [7,1]

Screenshot A