Author Topic: Trappers are too powerful!  (Read 8955 times)

Higher Game

  • Posts: 31
  • Turrets: +2/-24
Trappers are too powerful!
« on: January 04, 2008, 04:38:11 am »
There is no countermeasure to stop these things. I have tried using grenades and lucifer blasts to use splash damage, but I just can't kill them. I end up running in thinking I have done enough damage, but they aren't dead yet and they trap me so a dretch can finish me off.

There should be some kind of anti-trapper armor or something, because I just don't see how a human is supposed to beat those things.

Odin

  • Spam Killer
  • *
  • Posts: 1767
  • Turrets: +113/-204
    • My Website
Re: Trappers are too powerful!
« Reply #1 on: January 04, 2008, 05:24:38 am »
Too weak, too powerful, what's next?

Change your strategy.

Knowitall66

  • Posts: 492
  • Turrets: +70/-52
Re: Trappers are too powerful!
« Reply #2 on: January 04, 2008, 05:38:55 am »
They have 75 hp they're not hard to destroy. You can still turn with a Battlesuit and without it you can keep trying to turn then when it wears off and spits again you can turn a little bit. When they are destroyed they shrink like other alien structures.

Caveman

  • Guest
Re: Trappers are too powerful!
« Reply #3 on: January 04, 2008, 07:42:36 am »
Puhlease HG, before your next post about something being too weak or too strong, start playing and ask yourself how others do it.
Better yet, go to servers where you get owned, so you can really get better.

Survivor

  • Posts: 1660
  • Turrets: +164/-159
Re: Trappers are too powerful!
« Reply #4 on: January 04, 2008, 09:03:35 am »
The trapper uses such a simplistic aiming mechanic that if you know where one is you should never, ever be caught by one, unless you have to traverse a creep area or fight off aliens. And even then there's a big chance of evading. The trick to trapper is getting the human to stay in the LoS of the damn thing long enough to get caught, either by the human being unaware, or forcing him to do so (creep/structures/aliens).
I’m busy. I’ll ignore you later.

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Re: Trappers are too powerful!
« Reply #5 on: January 04, 2008, 09:16:57 am »
Easier to say - dont run in a straight line and at constant speed. Some strafing will save you from pretty much any trapper, unless it is 1cm away from you, but then a shotgun blast will finish it off earlier than it spits (50 hp, not 75).

Read some guides in S&T section, you will get it + some practice and observation will help you as well.

Knowitall66

  • Posts: 492
  • Turrets: +70/-52
Re: Trappers are too powerful!
« Reply #6 on: January 04, 2008, 09:32:40 am »
Opps yeah was looking at modded code.

Sanity

  • Posts: 48
  • Turrets: +4/-21
Re: Trappers are too powerful!
« Reply #7 on: January 04, 2008, 10:13:58 am »
A) Luci jump past it.
B) Get Bsuit and shoot it down
C) A good nade should get one close to the door/entrance, if its not close you should be able to run past.
D) A trapper can't trap 2 people if they run in fast enuth.

Theirs more, but i cbs explaining it all.

Survivor

  • Posts: 1660
  • Turrets: +164/-159
Re: Trappers are too powerful!
« Reply #8 on: January 04, 2008, 10:37:17 am »
A single trapper can never trap 2 people at the same time.
And giving them the clue that easily troy :(. Sometimes it's better to have people learn and try themselves instead of just handing everything to them. Else innovation would be stiffled.
I’m busy. I’ll ignore you later.

Sanity

  • Posts: 48
  • Turrets: +4/-21
Re: Trappers are too powerful!
« Reply #9 on: January 04, 2008, 11:52:31 am »
Quote
A single trapper can never trap 2 people at the same time.
Ive seen a trapper trap 2 people...

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Re: Trappers are too powerful!
« Reply #10 on: January 04, 2008, 12:11:54 pm »
Quote
A single trapper can never trap 2 people at the same time.
Ive seen a trapper trap 2 people...

Not possible by definition.

Trapper does not have splashdamage
Trapper refire rate is slower than the trap timeout.

benmachine

  • Posts: 915
  • Turrets: +99/-76
    • ben's machinery
Re: Trappers are too powerful!
« Reply #11 on: January 04, 2008, 05:46:30 pm »
Trapper refire rate is slower than the trap timeout.
This is not true, although it may seem so because a trapper will not fire on a target that is already trapped.
The minimal interval between firing is 1 second.
benmachine

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Re: Trappers are too powerful!
« Reply #12 on: January 04, 2008, 05:49:34 pm »
Trapper refire rate is slower than the trap timeout.
This is not true, although it may seem so because a trapper will not fire on a target that is already trapped.
The minimal interval between firing is 1 second.

Did not know that, thanks for info :)

Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
Re: Trappers are too powerful!
« Reply #13 on: January 04, 2008, 08:09:40 pm »
0mg guYs!!@! tHe trAPP3r 1s t00 p0w3rful! duh h00mans 1s t00 w33k. wtf


It has been established many many times. The balance is very good for tremulous. A skillful team of either side at either stage will have no problem winning against any other team at any other stage.

If anything, the humans are more powerful than the aliens. If the aliens camp their base, they get owned by the humans long range weapons. If the humans camp theirs, the aliens have to slowly pick of each turret one by one till they can attack the humans. Aliens have to practically hump the humans to kill them, the human just has to point down a corridor and click, and rack up kills.

∧OMG ENTROPY∧

Sanity

  • Posts: 48
  • Turrets: +4/-21
Re: Trappers are too powerful!
« Reply #14 on: January 04, 2008, 09:39:00 pm »
True, a smart and skilled human team and generally own a smart and skilled aliens team.

X-20

  • Posts: 268
  • Turrets: +62/-33
Re: Trappers are too powerful!
« Reply #15 on: January 04, 2008, 11:49:06 pm »
Aliens have to practically hump the humans to kill them
That made me lol... but i dont think trappers are overpowerred... anyone can just spam half a clip of a rifle or a few shots of a blaster to kill one...
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote
<joey`> mcdonalds fired me for trying to install irc on the teleprompter

Higher Game

  • Posts: 31
  • Turrets: +2/-24
Re: Trappers are too powerful!
« Reply #16 on: January 06, 2008, 07:30:59 am »
I do use suits whenever I attack their base but it still doesn't prevent the trapper from stopping me.

Survivor

  • Posts: 1660
  • Turrets: +164/-159
Re: Trappers are too powerful!
« Reply #17 on: January 06, 2008, 09:01:31 am »
Lets be fair people. The aliens have crappy defenses. Don't whine about an easily circumvented trapper. The tube is only short range, to be effective in s3 you'd need a lot close to the target, which sees a nade on the second run from the humans. The hive is outrun and does comparably low damage for it's reload rate. And the trapper is the complement to make these two a bit more effective.
I’m busy. I’ll ignore you later.

Higher Game

  • Posts: 31
  • Turrets: +2/-24
Re: Trappers are too powerful!
« Reply #18 on: January 07, 2008, 12:15:04 am »
The fact that trappers are impossible to dodge if placed in proper locations makes them so powerful.

froofroo123

  • Posts: 11
  • Turrets: +3/-1
Re: Trappers are too powerful!
« Reply #19 on: January 07, 2008, 03:57:53 am »
If you can't kill a trapper with a lucifer cannon, it's because you missed. Maybe because the trappers are black they are harder to see, so I think it'd be helpful if you turn up the brightness. I've been trapped by a trapper while painsaw rushing, but you can easily kill one by taking out your blaster.

Undeference

  • Tremulous Developers
  • *
  • Posts: 1254
  • Turrets: +122/-45
Re: Trappers are too powerful!
« Reply #20 on: January 07, 2008, 05:45:51 am »
The fact that trappers are impossible to dodge if placed in proper locations makes them so powerful.
The fact that trappers are impossible to dodge if places in proper locations makes proper building so powerful.
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

Tycho

  • Posts: 368
  • Turrets: +198/-81
Re: Trappers are too powerful!
« Reply #21 on: January 08, 2008, 08:28:36 am »
A bit off-ish but consider this:
I've been thinking about this for a while and I came to this conclusion: trem is balanced in between 6-8 players per team.

Reason is: the more player there are the aliens suck the more. Humans are relatively small so the can run in a corridor by the dozens and spam their bullets. Anyways at that point the personal skill dissolve due to the lack of space to dodge so even with noobs the poor goon or any other class (the bigger, the faster it gets hurt) will just suck up so many damage on the given corridor that the attack will not worth it.
So aliens team up.
But they need bigger place to move around so they'll get in each others way. So they will turn into sitting ducks blocking eachothers' retreat.

So large numbers favour humans. Whereas small numbers are for aliens. The less people fire at a goon the more chance it has to get it's prey. (Of course given that all the players have all the same level of skill. )

So yeah. At certain servers or matches one side is overpowered (still not that much that it would ruin the game, but it will make it noticeably harder for one side).... Nevertheless this does not justify the "liek teh z0mg it are ovarp0wared pl0x gimme a hueg megah zappieh gunz!" styled threads. - Trem is one of the most balanced games I've seen in a long time given that you play on a server with a rational size. You cannot expect a normal game on a server with 60 slots or in a match were 4 players are connected only.

ON topic: trappers are easy to kill and easy to spot. The problem is with you if you don't check the base you go into Even without BS you can still spin your mouse fast enough to spot the trapper and evade the second blob not to mention even being able to destroy it. Of course aliens are there to protect their base but it never was the trappers' role to glue humans permanently into alien bases and protect the base just by themselfes. Seriously you should stop posting threads like this. Play more pls and rethink your strategies. (No point for threads like this because most of the time newcomers will not read these just post their own "teh z0mg it are ovarpowared" threads...)

On a side-note: on scrimms large games are more balanced, if skills are same again - just to take it out of the equation, because aliens will most certainly have a tactic and a certain way of moveing around together so they will not block each other.