I'm currently new to mapping, but I have read several tutorials. I found some textures that I would like to use for my map, so I made a folder in C:/Program Files/Tremulous/base/textures/mymap and in GTKRadiant I can see the textures. But when I compile into a bsp it freezes, and says q3map2 has an error. However, when I compile my map into a bsp with the other textures that trem has, it works. Is there something i did wrong?