So far, everyone agrees that rating building is going to be a challenge that may never see a useful, non-arguable result. We also all seem to pretty much agree on how to rate damage. And we agree that if there ever were a way to rate building, it would have to be a completely separate rating from the killer/destroyer rating. Also, several schemes have been proposed, and hopefully we can take apart some specific quotes in a friendly fashion to see if we can find any room for agreement there. But let's discuss something else for the moment.
As Lava said, hopefully the interested parties have gone off to make the thing (since we can talk about it until doomsday), however, I think continuing to discuss it here shows an interest in the project, keeps it alive, and provides a repository of community suggestions for possible improvements/expansions/features/etc., if and when Medic and friends eventually return. I'd like to add that I agree with you, LC, their time is better spent making something actual, which is then critique-able, based on what it is, not what we dream it could be (although it would still be competing against our Ideal of itself, not against a slightly better version of itself), rather than listening to blather. But maybe we can have some ideas waiting for their return.
I also want to point out that while thinking about scoring, at least two other silly ideas occurred to me, both related to the Quake3Arena medals, and their appearance on the final tallies on the scoreboard. Like most of the Q3a code (including stuff like the railgun, I assume) I believe this is available for use in Tremulous (I'm sure the decision was made
not to use it). If you'd like to comment on them, they are
here and
here.
Please stop by those threads and let me know how much you agree, disagree, are offended by, or left unaffected by, those proposals.
@Surv, Atom Eve: your posts deserve a considered response, which I will have to defer to later. Non-virtual concerns here intervene.
@Lava: look, civil discussion among online gamers!
@Opti: I will parse quotes later, thanks for the response (I think I know what you are saying).