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Advanced Map Patch v0.1

Started by ==Troy==, January 20, 2008, 07:54:32 PM

==Troy==

AMP - Advanced Map Patch, v 0.1

Patch file : http://soultcer.net/trem/AdvancedMapPatch-_-==Troy==.patch
Definition files for the Radiant : http://soultcer.net/trem/entities.def
QVM (Lakitu7 5.1 + AMP) : http://soultcer.net/trem/game.qvm


Description :

This version adds target_misc and alters trigger_multiple to allow such functions as AND logic and alteration of stages/BP or a spawn of a buildable.


For the server to run maps that use those entities correctly a patch has to be installed. On the other hand there is no client-side modifications involved. All future versions will have a backwards compatibility.



Entities Description.

Trigger_multiple

Key : counter      Value : integer
Description : WARNING! if you are using counter, use trigger as target only! The trigger will trigger its target only if it has been triggered counter amount of times. Wait key plays a role of a reset, if the trigger was triggered once, the counter will be reset after the wait time in seconds, or if the counter overflows.


Target_misc

Key : buildable   Value : string
Description : this mode uses a layout system, you have to input the standard layout form (Building Number, Origins (3), Angles (3), Origin2 (3), Angles2 (3)), Easiest to get a hang of is to open a layout save file with a text editor. If the building did not spawn somehow, edit the first origins (put building higher/lower etc.).


Key : team    Value : int
Description : 0 = both 1 = humans 2 = aliens. Has no effect otherwise

Key : stage   Value : int
Description : adds/reduces (negatives allowed) the stage value. Capped at 0 and 2

Key : threshold   Value : int
Description : adds/reduces (negatives allowed) the stage threshold value.

Key : buildpoints   Value : int
Description : adds/reduces (negatives allowed) buildpoints for a team, capped at 10k.

Even thought this has the same layout format, it does not need layout patch to be installed on a server.

I also want to thank Lakitu7 for inspiration and help in creation of a patch.

n.o.s.brain

#1
ok, i want to try a map with a new twist,
do I replace the old bigger entities.def in /base/scripts to begin mapping with this?
EDIT: ok, i did and it worked!

==Troy==

bigger entities def? The one given above is a deflist taken from mapping wiki with the addition of the new features.

And yes you need to replace :)

Bald Rabbit

where i can download it? files not found

==Troy==

This version has been discontinued.

MartinX3

You mean you want to make another Map Patch?

n.o.s.brain


MartinX3

Shit.

Want a destruction Variable for environment destruction. XD

MartinX3


==Troy==

I am unsure who told you that, but as I already said above, there is no work being done by me on AMP at the moment and there is no planned release date. Please do not necro the project.

MartinX3

#10
There was an AMP test server with the map map-example-b6.pk3.
This map shows what the Patch can.
And the Admins on this server tells that it will be released in 4 weeks.
They put a func_destructable in it.
It was funny to destroy the boxes with weapons. =)

I think they finish your work.

Snake

.


MartinX3

Sorry.
The double Post was a browser bug.