Author Topic: Pro-Player Weekend Server: Config Draft  (Read 16131 times)

Smokey

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Pro-Player Weekend Server: Config Draft
« on: January 20, 2008, 08:37:49 pm »
For those of you who don't know, Long ago Zilla & SGA Hosted a Weekly (Weekendly actually :)) "Pickup". This consisted of passwording a server and only distributing the password to skilled clans and players. This makes for actually fun and challenging gameplay.

Now that Zilla has Servers, We want to do this again. We need a config for the server that players will actually agree with

Code: [Select]
set sv_pure "1"
//passwords
set g_needpass "1"
set g_password "passhere"   //server password
set rconPassword "lolsekret"   //rcon password

//loading screen
set sv_hostname "^1Pro-Player Weekend Server"
set g_motd "Brought To you By ^4Z^7illa.                                          Visit Us @ Http://Zilla-Clan.net"

//allow downloads from the server
set cl_allowdownload 1

//maximum number of clients
//greater than 24 is not recommended from a gameplay point of view
set sv_maxclients "20"

//after 35 minutes, all build points are removed
set g_suddenDeathTime "25"
//after 60 minutes, the game will end as a draw
set timelimit "35"

//forces each team to have a similar number of players
set g_teamForceBalance "1"

//following the first map, start this rotation
set g_initialMapRotation rotation1

//misc settings
set pmove_fixed     "0"
set sv_minRate      "5000"
set sv_maxRate      "15000"
set sv_minSnaps     "10"

//Friendly Fire
set g_friendlyfire 1
set g_friendlyBuildableFire 1
set g_friendlyfiremovementattacks 0

//Default mapconfigs file
set g_mapconfigs .

//Unlagged
set g_unlagged 1

//Downlaods from }MG{
set sv_wwwDownload 1
sets sv_wwwBaseURL "http://downloads.mercenariesguild.net"
sets sv_dlURL "http://downloads.mercenariesguild.net"

set g_clientUpgradeNotice 1
set g_teamImbalanceWarnings 120
set g_suddenDeathMode 0
set g_allowShare 0
set g_antiSpawnBlock 0
set g_floodMinTime 0
set g_dretchpunt 1
set g_privatemessages 1
g_maxnamechanges 99
g_minnamechangeperiod 0
set g_retribution 0

//start this map first
map atcs
set g_alienBuildPoints 124
set g_humanBuildPoints 102

Any Suggestions?
« Last Edit: January 21, 2008, 01:03:21 am by Smokey »

kevlarman

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Re: Pro-Player Weekend Server: Config Draft
« Reply #1 on: January 20, 2008, 08:51:22 pm »
stock bp and a shorter sd, other than that it looks good. (and maybe no atcs :P)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Rocinante

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Re: Pro-Player Weekend Server: Config Draft
« Reply #2 on: January 20, 2008, 09:03:33 pm »
My $.03:

  • Move SD down a bit.. it's been my experience that, especially with good players, you'll hit S3 and one side will partially camp waiting for SD, so not much happens.  Maybe 25-30?
  • Move timelimit down a lot.  I played on 60m servers before (mine was that high as well), and it gets very boring at the end.  There's also less incentive to find the last alien/human before timelimit if it's that long.  Maybe 35-40 here.
  • I see FF is on, you might want g_friendlyFireMovementAttacks 0.  Turns off pounce/trample friendly fire.
  • SD mode 1, denies all rebuilding in SD.  Some like it, some prefer mode 0 where zero-BP items can be rebuilt (reactor, OM, etc)

Just my suggestions, but you may find it depends on the groups playing at that time.  But you could also do !commands to change them as well, or on the fly with rcon/screen/etc.
}MG{Mercenaries Guild
"On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"

Smokey

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Re: Pro-Player Weekend Server: Config Draft
« Reply #3 on: January 20, 2008, 09:20:43 pm »
stock bp and a shorter sd, other than that it looks good. (and maybe no atcs :P)
Atleast 102 for each, so they don't get stuck with 6 buildpoints.

And what do you suggest for SD and TL?

Dracone

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Re: Pro-Player Weekend Server: Config Draft
« Reply #4 on: January 20, 2008, 09:39:22 pm »
Remember that this is a pro server. The teams will likely work on some level, although probably lower than a clan's, to get shit done. These won't be the everyday never listen noobs. But if anything, 25 SD and 45-50 TL sounds good to me.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

kevlarman

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Re: Pro-Player Weekend Server: Config Draft
« Reply #5 on: January 20, 2008, 10:09:06 pm »
stock bp and a shorter sd, other than that it looks good. (and maybe no atcs :P)
Atleast 102 for each, so they don't get stuck with 6 buildpoints.

And what do you suggest for SD and TL?
you only get stuck with 6 bp for exactly 2 nodes and no teslas, that's fine but 102 is fine too. sd shouldn't be longer than 10 minutes because it was meant as a way to end a game that was almost over with one team (humans camping or aliens eggspamming) barely hanging on, not as the prefered alien method of winning. also sd mode should be 1 (0 gives aliens an advantage because om can be rebuilt but armory can't, 2 lets you drag out the game with armocades, i think you remember solilo's tremor bases holding out indefinitely through sd)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Death On Ice

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Re: Pro-Player Weekend Server: Config Draft
« Reply #6 on: January 20, 2008, 11:46:37 pm »
I agree, no Pounce / Trample FF.

Also, what maps will be played?

Please, more than just ATCS.

Lakitu7

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Re: Pro-Player Weekend Server: Config Draft
« Reply #7 on: January 21, 2008, 12:22:19 am »
I think the others covered what I would say.

Shortish SD/TL. These are pickups. There's no reputation to protect. People don't need to be camping whores.

No pounce/trample ff because those are just stupid

BP not more than 102, if not 100.

SD Mode 1

Thank you for leaving share off.

Yarou

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Re: Pro-Player Weekend Server: Config Draft
« Reply #8 on: January 21, 2008, 12:37:55 am »
set g_unlagged 0


Currently:
{&}Yarou

Smokey

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Re: Pro-Player Weekend Server: Config Draft
« Reply #9 on: January 21, 2008, 01:03:44 am »
First Pos Updated.

set g_unlagged 0
Why No unlagged? :(

Oblivion

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Re: Pro-Player Weekend Server: Config Draft
« Reply #10 on: January 21, 2008, 01:50:22 am »
No unlagged = Better gameplay sometimes
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kevlarman

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Re: Pro-Player Weekend Server: Config Draft
« Reply #11 on: January 21, 2008, 02:22:22 am »
No unlagged = Better gameplay sometimes
not backing up your statements = people will believe you anyway [/sarcasm]
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Lakitu7

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Re: Pro-Player Weekend Server: Config Draft
« Reply #12 on: January 21, 2008, 02:45:36 am »
Don't listen to the luddite brigade. :p

Medic

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Re: Pro-Player Weekend Server: Config Draft
« Reply #13 on: January 21, 2008, 03:24:00 am »
Keep unlagged on, the game is better that way and most people and servers run unlagged on.  I'm surprized Yarou would cast a vote for unlagged being turned off since SGA server has it on.

SD starts at 20 or 25.  Timelimit 10 to 15 minutes later.

The SD mode where nothing is rebuildable. 

Thanks for having share off.

Less than 108 BP. 

All FF on. 

Modified for Maps:

I like the basic rotation minus transit and uncreation.

Ones I would add based on feeling that they are balanced include ATCS III, the Bunker, gloom 2.

Ones that I feel would be fun include infested pump station and sector 17b.
« Last Edit: January 21, 2008, 04:13:19 am by Medic »

Dracone

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Re: Pro-Player Weekend Server: Config Draft
« Reply #14 on: January 21, 2008, 03:40:25 am »
No unlagged = Better gameplay sometimes
not backing up your statements = people will believe you anyway [/sarcasm]

Uh oh! You threw yourself into a loop! Hit the break key, quick!
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

Smokey

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Re: Pro-Player Weekend Server: Config Draft
« Reply #15 on: January 21, 2008, 03:43:37 am »
So this seems to be like an acceptable config.
Maplist please?

Oblivion

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Re: Pro-Player Weekend Server: Config Draft
« Reply #16 on: January 21, 2008, 03:45:01 am »
No unlagged = Better gameplay sometimes
not backing up your statements = people will believe you anyway [/sarcasm]

I'm sorry, next time I will be sure to backup my statements.  :D

Also let me add a few g_commands.

Code: [Select]
set g_unlagged "0"
set g_suddenDeathTime "15"
set timelimit "45"

set g_friendlyfire "1"
set g_friendlyfireHumans "1"
set g_friendlyfireAliens "1"
set g_friendlyBuildableFire "0"

set g_votelimit "2"
set g_dretchPunt "100"
set g_friendlyFireMovementAttacks "1"
set g_suddenDeathMode "0"

Reason for SD so low it will keep camping to a minimum!

Edit: Smokey you wanted a maplist.  Let meh see.

Code: [Select]
atcs
atcs
tremor
nexus6
atcs
niveus

Maybe a custom may in between tremor and nexus.
« Last Edit: January 21, 2008, 03:48:36 am by Oblivion »
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Lakitu7

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Re: Pro-Player Weekend Server: Config Draft
« Reply #17 on: January 21, 2008, 04:00:26 am »
One atcs is damn bad enough.

Stock maps - uncreation   is standard fare. Outside that and it's hard for everyone to agree on anything, since most of the custom maps haven't been played enough for folks to come to a consensus.

These are pretty safe bets:
utcs
atcs3
thebunker
gloom2

After that, I have some favorites, but they're more obscure or recent so nobody's going to have much of an opinion. Do the above and we can add some more to make votable.

Oblivion

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Re: Pro-Player Weekend Server: Config Draft
« Reply #18 on: January 21, 2008, 04:08:34 am »
Oh yeah, I keep forgetting we are not running a n00b server hear.   :-\


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Death On Ice

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Re: Pro-Player Weekend Server: Config Draft
« Reply #19 on: January 21, 2008, 06:27:29 am »
How are you going to decide who is invited?

St. Anger

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Re: Pro-Player Weekend Server: Config Draft
« Reply #20 on: January 21, 2008, 07:32:33 am »
20 SD
30 TL
Unlagged
No pounce or trample ff
100 bp
No share

ATCS-UTCS-Niveus-Nexus  (More than that, but just some preferred maps)

BeerBastard

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Re: Pro-Player Weekend Server: Config Draft
« Reply #21 on: January 21, 2008, 10:23:41 am »
How are you going to decide who is invited?

He is going to write everyones name on a paper towel, wet it and throw them at the ceiling(soap mine please lol).  The ones that stick are invited.

But seriously its probably will be a lot of clans, plus people everyone know as quality non clan members. They figured it out before, and I remember it being fine. So I am sure it will be fine.
Feeling Oppressed?
You Down with [OPP]?


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Dracone

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Re: Pro-Player Weekend Server: Config Draft
« Reply #22 on: January 21, 2008, 04:07:35 pm »
Keep in mind that although it says pro-player weekend, that doesn't mean you have to be so good that there'll only be like 20 people invited. Others may recall some of the players who were invited the last time this was around, and although they didn't come in and own with everyone else, they were still considered just good enough to hang out, and that was pretty cool imo.

DOODS LETS INVYTE EVLESOA AND HIS BRO THAT'D BE AWESUM!!!!!!!!111
« Last Edit: January 21, 2008, 04:09:20 pm by Dracone »
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

war

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Re: Pro-Player Weekend Server: Config Draft
« Reply #23 on: January 21, 2008, 04:12:05 pm »
set g_alien buildpoints "100"
set g_humanbuldpoints ''100''
set g_unlagged "0"
set g_suddenDeathTime "20"
set timelimit "45"

set g_friendlyfire "1"
set g_friendlyfireHumans "1"
set g_friendlyfireAliens "1"
set g_friendlyBuildableFire "0"

set g_votelimit "2"
set g_dretchPunt "100"
set g_friendlyFireMovementAttacks "1"
set g_suddenDeathMode "0"

i suggested this, just changed the sd up a bit, but also you should vary the maps, do soa s this.

Code:maps:

atcs
atcs               note:dont do transit or karith, they are too big of maps = egg spam
nexus
tremor
niveus

you can choose if unlagged is on or off, like do 1 match with unlagged and so forth
WaR- best signature possible

tuple

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Re: Pro-Player Weekend Server: Config Draft
« Reply #24 on: January 21, 2008, 05:21:33 pm »
Might I suggest a maprotation.cfg mod that changes the map rotation based on the number of players?  Smaller maps for fewer players and vice versa.

Small maps that could be fun for 2-4 players: UTCSb2, nano-beta1, battlezone_final
Larger maps?  The standards, sophcom_pre1, derelictb-beta04.  I'll try to remember the names of others.

ATCS is way overplayed IMO, I wouldn't include it at all.  Hell, I'd take if off of the server if so many other maps didn't rely on its texture set, etc.

Smokey

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Re: Pro-Player Weekend Server: Config Draft
« Reply #25 on: January 21, 2008, 08:00:15 pm »
Server up and running!

Info @ http://zilla-clan.net/pro - If you post it here you're going to be banned.

Also, If we don't know you then you're clearly not pro, so don't even come.

_Equilibrium_

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Re: Pro-Player Weekend Server: Config Draft
« Reply #26 on: January 21, 2008, 08:53:45 pm »
as long as tremor is in i am fine. :D

BeerBastard

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Re: Pro-Player Weekend Server: Config Draft
« Reply #27 on: January 21, 2008, 09:03:37 pm »
The most different setting I see is suddendeathtype is 0.  Hopefully though with good players there won't be camping till sd.
Feeling Oppressed?
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Death On Ice

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Re: Pro-Player Weekend Server: Config Draft
« Reply #28 on: January 22, 2008, 05:22:48 am »
Server up and running!

Info @ http://zilla-clan.net/pro - If you post it here you're going to be banned.

Also, If we don't know you then you're clearly not pro, so don't even come.

What if you're using an alias?

Lava Croft

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Re: Pro-Player Weekend Server: Config Draft
« Reply #29 on: January 22, 2008, 07:38:49 am »
Remove SD, remove TL. Sudden Death only makes Aliens wait for it, and a timelimit only makes playing games useless.