Author Topic: motorbikes for trem?  (Read 68253 times)

Shadowgandor

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Re: motorbikes for trem?
« Reply #30 on: February 29, 2008, 02:27:25 pm »
No, we need this:


maxell

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Re: motorbikes for trem?
« Reply #31 on: March 01, 2008, 10:40:39 pm »
well why don't we put all of them put we need someone to make them ( i can't) and most people here can't so if you can voice up
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TinMan

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Re: motorbikes for trem?
« Reply #32 on: March 02, 2008, 09:11:18 pm »
I can't click your "smite" link quick enough.
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Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
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player1

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Re: motorbikes for trem?
« Reply #33 on: March 02, 2008, 10:46:30 pm »
I can't click your "smite" link quick enough.

QFT!!!

I can't applaud that sentiment quick enough.

seeeker

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Re: motorbikes for trem?
« Reply #34 on: March 03, 2008, 11:09:48 pm »
TinMans alive =O

player1

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Re: socks for trem?
« Reply #35 on: March 03, 2008, 11:21:03 pm »
Or at least his account has been reactivated...

So far, it seems consistent with the character once known as "TinMan". Further observation required. :)

On Topic: How about a monowheel-thingamabob? Costs 999 bp...

mooseberry

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Re: socks for trem?
« Reply #36 on: March 04, 2008, 04:15:57 am »
On Topic: How about a monowheel-thingamabob? Costs 999 bp...

Great, something to make unlimited build servers lag even more...  :) :)  ;)

Jk.....sorta
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player1

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Re: monowheel? monowheel!
« Reply #37 on: March 04, 2008, 04:27:42 am »
On Topic: How about a monowheel-thingamabob? Costs 999 bp...

Great, something to make unlimited build servers lag even more...  :) :)  ;)

Jk.....sorta


Look at this. It makes as much sense as ubp.

mooseberry

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Re: monowheel? monowheel!
« Reply #38 on: March 04, 2008, 06:16:53 am »
On Topic: How about a monowheel-thingamabob? Costs 999 bp...

Great, something to make unlimited build servers lag even more...  :) :)  ;)

Jk.....sorta


Look at this. It makes as much sense as ubp.

Sorry for a Starwars link, but I just saw a big connection, so...
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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player1

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Re: monowheel? monowheel!
« Reply #39 on: March 04, 2008, 06:22:34 am »
On Topic: How about a monowheel-thingamabob? Costs 999 bp...

Great, something to make unlimited build servers lag even more...  :) :)  ;)

Jk.....sorta


Look at this. It makes as much sense as ubp.

Sorry for a Starwars link, but I just saw a big connection, so...

See, now there's a serious suggestion. What would the Humans get, though?

jackForward

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Re: motorbikes for trem?
« Reply #40 on: March 04, 2008, 10:14:40 am »
Hummies get a pogostick and discover new ways to enter the alien base or fight those damned maras.
>> http://en.wikipedia.org/wiki/Pogo_stick

player1

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Re: unibikes for trem?
« Reply #41 on: March 04, 2008, 06:10:24 pm »
Another serious suggestion, in a thread full of fail...

seeeker

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Re: motorbikes for trem?
« Reply #42 on: March 04, 2008, 09:23:19 pm »
Id like to see one of those onewheel vehicles stuck on mud or something, driver would spin like crazy lol

player1

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Re: if it's not a vehicle, what is it?
« Reply #43 on: March 04, 2008, 10:29:46 pm »
I think something like this would be appropriately balanced for Trem action (providing, of course, that you're talking about jumpboost-enabled pogo sticks for the Humans).

I wonder if the OP got the message yet...

The_Spy

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Re: motorbikes for trem?
« Reply #44 on: January 04, 2009, 09:30:11 pm »
Even with a vehicle for humans, Aliens would need to have some MASSIVE kickass new class to counter it. Plus: Vehicle+ATCS=FAIL
There is no spoon. Or no continent called Europe. No spoon or Europe. Okay, that makes sense.

Archangel

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Re: motorbikes for trem?
« Reply #45 on: January 04, 2009, 09:35:02 pm »
Wow, you like necroposting AND ellipses too...

cactusfrog

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Re: motorbikes for trem?
« Reply #46 on: January 05, 2009, 04:50:24 am »
my idea would be to make a huge battlesuit-robot looking thing, it would carry two humans (one driver and one gunner)
Human goes to arm, purchases such armour (2000 creds for just the vehicle) then it works like a hovel, where another human gets close to the player using the unit and presses q or something to enter as gunner)
The "Mobile Suit" (=D) would have lots of hp and would need to have slow movements and turn rates.
There could also be addons to it, like a "Energy Storage" that could also allow other players to recharge energy weapons in it
Also it would need to be impossible to switch between gunner and driver (to avoid too much power to the unit and add make the gunner death a weakpoint)

Edit:

=D
like this


player1

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Re: Tremulous 1.7
« Reply #47 on: January 05, 2009, 05:33:11 am »
As long as they can't aim upward at my flying alien.

Kaleo

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Re: motorbikes for trem?
« Reply #48 on: January 05, 2009, 11:34:01 pm »
my idea would be to make a huge battlesuit-robot looking thing, it would carry two humans (one driver and one gunner)
Human goes to arm, purchases such armour (2000 creds for just the vehicle) then it works like a hovel, where another human gets close to the player using the unit and presses q or something to enter as gunner)
The "Mobile Suit" (=D) would have lots of hp and would need to have slow movements and turn rates.
There could also be addons to it, like a "Energy Storage" that could also allow other players to recharge energy weapons in it
Also it would need to be impossible to switch between gunner and driver (to avoid too much power to the unit and add make the gunner death a weakpoint)

Edit:
[img ]http://s1.kieru.net/72vehiclesketch.jpg[/img]
=D
like this
[img width=960 height=768 ]http://www.mobygames.com/images/i/45/30/292330.jpeg[/img]


No, I would think more like this:
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atomic1fire

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Re: motorbikes for trem?
« Reply #49 on: January 14, 2009, 03:43:10 am »
A carrier class alien,
One alien that can carry several other smaller ones, with reasonably good defense. with an acid tube or something on its back.

CreatureofHell

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Re: motorbikes for trem?
« Reply #50 on: January 14, 2009, 04:28:32 pm »
no alien needs carrying. the tyrant has charge, goons have pounce, dretches have speedhax and basi's have gas drugs. and grangers stay at home
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seeeker

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Re: motorbikes for trem?
« Reply #52 on: January 21, 2009, 08:29:42 pm »

Dretchdude

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Re: motorbikes for trem?
« Reply #53 on: March 22, 2011, 12:55:39 am »
I'm risking the existence of my account to revive this topic  ;).  But while I'm sacrificing my account :angel:, I will say this;  It would be too easy to have ATCS cleared of the middle part and have vehicle spawns right outside the human base (if vehicles and spawns were already created, that is).  And just like the water alien idea, maps are made with little space because we don't NEED all that much area.  In fact, that makes it better for the aliens.  So maybe we can make bigger areas in maps where there will be vehicles, and spots where it's too tight for them to exist.

I know this sounds dramatic, folks, but my account is probably gonna be deleted for replying to an old post.  So I will say my goodbyes.  Thank you, everyone, for giving me such a great time on the Tremulous forums (even if I just made a fool of myself all the time).  No, I'm not making a new account.  Sorry.  But who cares?  You guys never liked me anyway.  So if you reply and I don't reply back, then that means that my account's gone.  Bye, Trem fans, and thank you for being flamers (I get a good laugh all the time here)!
« Last Edit: March 22, 2011, 12:57:51 am by Dretchdude »

UniqPhoeniX

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Re: motorbikes for trem?
« Reply #54 on: April 03, 2011, 12:04:04 am »
Trem maps don't have large areas/lots of water not because we don't need it, but because those make the map totally human biased.

Minimum

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Re: motorbikes for trem?
« Reply #55 on: April 03, 2011, 07:00:35 am »
Bad idea. The only games in which vehicles actually work in multiplayer are Battlefield... and maybe Halo.

Plus, motorbikes on ATCS? Where the hell would you go?

Nux

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Re: motorbikes for trem?
« Reply #56 on: April 03, 2011, 03:46:48 pm »
I'm risking the existence of my account to revive this topic  ;).  But while I'm sacrificing my account :angel:, I will say this;  It would be too easy to have ATCS cleared of the middle part and have vehicle spawns right outside the human base (if vehicles and spawns were already created, that is).  And just like the water alien idea, maps are made with little space because we don't NEED all that much area.  In fact, that makes it better for the aliens.  So maybe we can make bigger areas in maps where there will be vehicles, and spots where it's too tight for them to exist.

I know this sounds dramatic, folks, but my account is probably gonna be deleted for replying to an old post.  So I will say my goodbyes.  Thank you, everyone, for giving me such a great time on the Tremulous forums (even if I just made a fool of myself all the time).  No, I'm not making a new account.  Sorry.  But who cares?  You guys never liked me anyway.  So if you reply and I don't reply back, then that means that my account's gone.  Bye, Trem fans, and thank you for being flamers (I get a good laugh all the time here)!

It's nice to see a polite and well considered necro. It's refreshing. Still best to just not do it. Just start a new thread with a link to this thread in it.

I don't think you have anything to worry about anyway, if ULTRA Random ViruS hasn't had his account deleted I don't see why yours would be. He has you beat on number and degree.

As for the actual topic, if you want areas that you can traverse the map fast and areas that you can't, just stick a moving platform in. I don't see any situation where vehicles add to gameplay unless you changed tremulous a great deal from what it is now. Still, if you can code it be my guest to try it out.

RAKninja-Decepticon

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Re: motorbikes for trem?
« Reply #57 on: April 03, 2011, 04:40:38 pm »
Bad idea. The only games in which vehicles actually work in multiplayer are Battlefield... and maybe Halo.

Plus, motorbikes on ATCS? Where the hell would you go?

no and no.  try planetside and tribes 2.

really, battlefield and halo,  what are the doping these kids up with nowadays?
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Minimum

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Re: motorbikes for trem?
« Reply #58 on: April 03, 2011, 10:12:08 pm »
Bad idea. The only games in which vehicles actually work in multiplayer are Battlefield... and maybe Halo.

Plus, motorbikes on ATCS? Where the hell would you go?

no and no.  try planetside and tribes 2.

really, battlefield and halo,  what are the doping these kids up with nowadays?

I have and I have. I think both those games would be better off with more maps not built around vehicles. Tribes 2 maybe less so, I thought Tribes 2 was a game pretty close to perfection, but still.

EDIT: Additonally, you're the one whose been "Doped up", according to your horrid grammar.
« Last Edit: April 04, 2011, 09:39:39 am by Minimum »

swamp-cecil

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Re: motorbikes for trem?
« Reply #59 on: April 07, 2011, 02:38:09 am »
*Vroom Vroom*
Pew Pew Pew Pew Pew
Come On!
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.