Author Topic: What are really GOOD builders?  (Read 26472 times)

Revan

  • Posts: 306
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Re: What are really GOOD builders?
« Reply #30 on: April 21, 2008, 02:37:06 pm »
See, this is where strategy comes in. S1 can come back and beat S3. It's just highly improbable. But IF the aliens aren't coordinating, which may or may not be true because they owned to S3 so hard, groups of humans have chances of pulling something off, bit by bit. It's unlikely they will, but then again, you really won't see that kind of human coordination in a public game so long as people are so scared of tyrants.

Would holding off 2 rants and 2 goons at the base of the ramps in ATCS2 with light armor helmet and las gun until they ran away count? Best dogging I ever did

[N7]Revan
One Marauder to rule them all!

ChaosSquirrel

  • Posts: 176
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Re: What are really GOOD builders?
« Reply #31 on: April 21, 2008, 07:53:46 pm »
Catching barbs is a technique that is as old as the barbs themselves, yawn.

Just don't do it with your head. That's a bad day.
My in-game name is )CGC( ChaosSquirrel.
Hint: The Basilisk is the most powerful Alien.
Yay! Finally someone agrees! Or was that sarcasm...

Dracone

  • Posts: 1079
  • Turrets: +138/-278
Re: What are really GOOD builders?
« Reply #32 on: April 22, 2008, 12:59:56 am »
There are some servers where goon barb damage is fucked up and headshots will do a fraction of what they should. Unfortunate, really.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

ChaosSquirrel

  • Posts: 176
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Re: What are really GOOD builders?
« Reply #33 on: April 22, 2008, 08:20:29 pm »
So play on a real Tremulous Server!  ;D

But, I digress. The point is, good bases must not be snipe-able. Even the best team can't always catch. I will again recommend Tesla at chokepoints, because the track rates of turrets practically require them to be facing the right way. Tesla hits fast and hard.
My in-game name is )CGC( ChaosSquirrel.
Hint: The Basilisk is the most powerful Alien.
Yay! Finally someone agrees! Or was that sarcasm...

Despairation

  • Posts: 209
  • Turrets: +27/-21
Re: What are really GOOD builders?
« Reply #34 on: April 22, 2008, 09:40:03 pm »
And if the :defcomp: goes down, you're dead.
go play in a food processor

You can poke it with a stick, but that doesn't change the facts.

Dracone

  • Posts: 1079
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Re: What are really GOOD builders?
« Reply #35 on: April 22, 2008, 11:08:45 pm »
Not only that, but unlike turrets Tesla are tall and can get in the way of shots unless you put them fully out of the firing lanes of the humans.

Also, the coordinated catching of barbs should ONLY be used when going after the goons has been settled out as a pretty much impossible task, which is rare. In the normal scenario, the team SHOULD be killing the goon in less than three seconds as soon as it shows, and rifles make that more than possible.

Another thing is that, assuming anything around 100 build points and the aliens have a relatively high number of larger classes, you should never have any defenses around choke points unless it's tied in with your main base (yes, this means nothing around the choke points in the ATCS human base). Humans would be required to cover pretty much every choke point, because it would only take one getting killed for an opening to let aliens stream in and kill the main base, easily. This uneven spread of firepower and requirement for extra defense can also be devastating on the humans' offensive capabilities.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

ChaosSquirrel

  • Posts: 176
  • Turrets: +1/-22
Re: What are really GOOD builders?
« Reply #36 on: April 24, 2008, 07:54:24 pm »
True, but turrets are really wide. And their boxes are broke. The drop nade? That was an accident.
Tesla is great, but you simply *MUST* defend the DC. Otherwise you're screwed. But if you lose your base, you're screwed anyways.
My in-game name is )CGC( ChaosSquirrel.
Hint: The Basilisk is the most powerful Alien.
Yay! Finally someone agrees! Or was that sarcasm...

Dracone

  • Posts: 1079
  • Turrets: +138/-278
Re: What are really GOOD builders?
« Reply #37 on: April 25, 2008, 04:11:54 am »
am rly gud bildr?  ??? ??? ??? ??? ??? ??? ??? ??? ??? o and ye that defcomp rly is floating, not on ground





Not gonna lie though, that lasted a while. Just look at the time, it went that and then a good bit. I think it went all the way to 40:00. :P I've been addicted to building silly bases lately, some of which have somehow held in nicely.

It's always fun to see what you can do with a ckit. :)
« Last Edit: April 25, 2008, 04:14:54 am by Dracone »
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

Lava Croft

  • Guest
Re: What are really GOOD builders?
« Reply #38 on: April 25, 2008, 07:38:39 am »
Silly bases tend to freak out the opposing team for a short period, which is rather funny! That particular base on Karith always fails hard in the games I play though. You know, barbs...

Dracone

  • Posts: 1079
  • Turrets: +138/-278
Re: What are really GOOD builders?
« Reply #39 on: April 25, 2008, 04:59:37 pm »
Yeah. There used to be a turret on the other side of that vent. :(

The funniest part came later though. Some player, who was obviously really new, was running about with a ckit switching things up. I didn't mind, there was no way you could make that base look NOT retarded really. Anyhow, me and him were standing on that medistation on on the grating balcony. I have a jetpack, he does not. Suddenly, he looks down and decons the medistation under our feet. He falls to his doom while I jetpack out of it.

Another guy did something that looked so impulsive I couldn't help but laugh. He jumped off the balcony, lived with the very low HP you'd likely have after living through that fall, and IMMEDIATELY after hitting the ground, he began to go open fire and sprint towards the door to the elevator room outside lobby. All I could think was, "What the fuck? You just fell and took massive damage, yet you started going on a futile mission before your bounce was even done?" It's funny what the new players who don't talk do sometimes.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

yetshi

  • Posts: 189
  • Turrets: +4/-6
Re: What are really GOOD builders?
« Reply #40 on: April 25, 2008, 05:13:21 pm »
let A get window on niveus, h moves to 4 door left.

push all A back into window, body block door, 3 or 4 shottys or a few chains can handle it for a short time.

build mini base beside the door arm and medi, ret the door in.

H is too close for A to evo, hilarity ensues.

ChaosSquirrel

  • Posts: 176
  • Turrets: +1/-22
Re: What are really GOOD builders?
« Reply #41 on: April 25, 2008, 07:51:44 pm »
am rly gud bildr?  ??? ??? ??? ??? ??? ??? ??? ??? ??? o and ye that defcomp rly is floating, not on ground





Not gonna lie though, that lasted a while. Just look at the time, it went that and then a good bit. I think it went all the way to 40:00. :P I've been addicted to building silly bases lately, some of which have somehow held in nicely.

It's always fun to see what you can do with a ckit. :)

Being able to abuse a glitch is not being a good builder. However, it was overall a very functional and well done base. The floats are cheap and should be built on/mostly on objects. Occasionally, it can help defense. Only weakness? Snipers.
My in-game name is )CGC( ChaosSquirrel.
Hint: The Basilisk is the most powerful Alien.
Yay! Finally someone agrees! Or was that sarcasm...

Dracone

  • Posts: 1079
  • Turrets: +138/-278
Re: What are really GOOD builders?
« Reply #42 on: April 25, 2008, 11:28:46 pm »
Well of course being able to "abuse a glitch" doesn't make someone a good builder. By my heading above the picture, it should be obvious that I made this base just for laughs, not in an attempt to make a really effective base.  ::)

But still, yes, it did hold in well. I think it's because of all the rifles and MDs in spaced out, hard to reach locations, as well as the structures being difficult to make a solid move on, but I can't tell because I wasn't paying much attention to how the team fared. (Yes, it wasn't very nice, I know. :laugh:)

Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

ChaosSquirrel

  • Posts: 176
  • Turrets: +1/-22
Re: What are really GOOD builders?
« Reply #43 on: April 28, 2008, 07:53:13 pm »
True, but it is too spread to defend, and quite a run to get to an exit. Snipers could hide behind structures and hit more important stuff.
My in-game name is )CGC( ChaosSquirrel.
Hint: The Basilisk is the most powerful Alien.
Yay! Finally someone agrees! Or was that sarcasm...