Author Topic: Amine's Proximity Mines  (Read 35780 times)

Risujin

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Re: Amine's Proximity Mines
« Reply #30 on: February 21, 2008, 03:15:57 pm »
1) The method used to detect a nearby enemy does not check to make sure he is in the line of sight (e.g. blowing it up from the other side of a thin wall.) This can easily be fixed using trap_Trace() or some other quicker function I am not aware of.
There is a G_IsVisible() or something that will do that for you.

2) If you drop a grenade on a human or alien head, and the human or alien moves away before it activates, the grenade will float (similar to Goldeneye 64's Floating Remote Mines). I am not sure how to fix this.
Check the ent->r.contents of whatever you hit with the grenade, if it is CONTENTS_SOLID, stick to it, otherwise fall with gravity or immediately explode.

I really like the idea to make it only buildable from the advanced construction kit, but if I do that it will not work without having pre-configured your client to allow downloads, so I think for now I will leave it like this.
Want to know something funny? Up to revision 451, Tremulous had constructible "float mines". They were ditched a long with the bank. Too much Gloom resemblance for the devs? :)

crazywhiteboy9x9

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Re: Amine's Proximity Mines
« Reply #31 on: March 03, 2008, 01:20:25 am »
how do i complie stuff like thi i been looking every where and found nada so will some 1 send me a guid please

Paradox

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Re: Amine's Proximity Mines
« Reply #32 on: March 03, 2008, 01:24:33 am »
Anyone understand the fuckshit in that last post?

If your looking for a qvm with it, the one i compile has it.
http://p-g-qvm.googlecode.com

∧OMG ENTROPY∧

crazywhiteboy9x9

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Re: Amine's Proximity Mines
« Reply #33 on: March 03, 2008, 12:39:59 pm »
Anyone understand the fuckshit in that last post?

If your looking for a qvm with it, the one i compile has it.
http://p-g-qvm.googlecode.com
sorry for the bad spelling but i cant find out how to patch my qvm with this and i all ready run that p-g-qvm-1.5.0.1 gvm on my server and i wana know how to pat the qvm with proxie mines if u cant help me please?

Thomsen

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Re: Amine's Proximity Mines
« Reply #34 on: March 03, 2008, 03:14:53 pm »
set g_proximityMines 1

+ OPTIMUS +

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Re: Amine's Proximity Mines
« Reply #35 on: March 03, 2008, 04:31:20 pm »
how do i complie stuff like thi i been looking every where and found nada so will some 1 send me a guid please

1rd download crosshaar than crack wid 0.3 zoo outnumber the ASAP so dhe nada would update to set_svfxmod_3.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

crazywhiteboy9x9

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Re: Amine's Proximity Mines
« Reply #36 on: March 03, 2008, 09:38:12 pm »
how do i complie stuff like thi i been looking every where and found nada so will some 1 send me a guid please

1rd download crosshaar than crack wid 0.3 zoo outnumber the ASAP so dhe nada would update to set_svfxmod_3.
lol wow do u guys feel that bad...... lol ill type better ok but serious what do i need

whitebear

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Re: Amine's Proximity Mines
« Reply #37 on: March 08, 2008, 03:19:25 pm »
yo neez ganja an 1-2-Datta.pk3 zo uu kan 0wn teh spoon. oter wize te smuglers ovär run ya.

Roanoke

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Re: Amine's Proximity Mines
« Reply #38 on: November 29, 2008, 04:38:31 am »
Source code please? I know this is a necro, but still.

Amanieu

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Re: Amine's Proximity Mines
« Reply #39 on: November 29, 2008, 05:18:42 am »
It's in p-g-qvm
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Syntac

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Re: Amine's Proximity Mines
« Reply #40 on: November 29, 2008, 06:09:29 am »
It's also available at the MG patch tracker.