Some of the more wrong things you said:
Make the base less safe to stick around. [Are we going with that one?]
Its easier to take a 1.1 base, but build 1.2 style and its just as strong. Standing on a turret like a retard will get you killed, but thats a good change IMO.
Turn all weapons into mass drivers (exaggeration) by speeding up projectiles and/or lengthening reload times. [Is this what we choose?]
If all = lucy, then sure.
Make all weapons so easy to use that your basic noob will have no choice but to own with them. [shall I tick this one?]
Two teams. 'Own' is, I assume, a relitive term. Do the math.
Give the lagging party the benefit of the doubt, so that not just them but all have a distorted perspective [unlagged anyone?]
eh?
Well firstly I'd like to thank you for addressing my points in detail.
Its easier to take a 1.1 base, but build 1.2 style and its just as strong. Standing on a turret like a retard will get you killed, but thats a good change IMO.Does this mean the base is safe, but the people in it aren't? (relatively speaking)
I'd argue that the base being dangerous to aliens at all is cause for camping it. The only disadvantage I see to staying in the base is the difficulty in moving around (you can't dodge as easily). Yet it is the very people who can't dodge anyway who usually choose to camp. Also, given the new optimal base layout (spread out) there is more space to dodge in (for the people who can) and since they used to leave the base because it was too cramped now have less incentive to leave it.
I propose that the camping problem is a natural consequence of having a race that doesn't have ranged attacks versus a race that does and also has a base to use the ranged attacks from.
If all = lucy, then sure.I said 'all' because you can still spam with other weapons. It's just not as easy. I said 'exaggeration' after all.
As for the sped up luci, when I used it I was astonished by how damn easy it was to kill things with it. I think you've truly made the devil cannon and this is not the devil I know. NOT a welcome change.
Two teams. 'Own' is, I assume, a relitive term. Do the math.How about I use an extreme example to illustrate this point. Imagine a game where the only weapon was a button that, when pressed, kills any enemy you like instantly. In this example you might note that the chance of winning or losing a game is 50/50. That sounds fair.
Of course it isn't fun at all. I propose that the fun in a game is the development of skill in the use of tools in the game. I feel as though there is a balance to be struck between how easy they are to pick up for starters, and how much room there is for improvement. Tremulous guns are already quite easy to use for beginners. I don't think they need to be any easier.
eh?That's just a complaint about the use of unlagged. I snuck that in there for personal reasons. You may ignore it as it's a subject that's been talked to death. Suffice to say, it's a good thing for people who aren't me.