@up
I'm sure just after a week of 1.2 release (will it ever happen) there will be "1.1 gameplay mod".
Designated builder is an even bigger and more intrusive change.
It also fucks you over for getting anything done, and is basically crippling the game-play and preventing moves just to try to stop deconers. It's like saying someone might try to shoot me sometime, so I should chop my legs off so I'm a smaller target.
Current designated builders are cutting our legs off, indeed. My last poset in this topic was about improving it, so it will cut a finger, not whole leg. And I'm sure after few brainstorms it won't cut anything but it still will be preventing deconners.
As for "preventing moves" - I have no idea why my propositions would prevent them. Base moves are possible in 1.1 too

Mark decon is definitely a better choice than designated builder, if only because it allows a base to be rebuilt by all of your team after an attack.
You can build even with you aren't a designated builder.
As I stated before marking makes building a lot of easier, removes another tactical aspect of game and makes it require less teamwork - in 1.1 when you are moving a base you have to find at least 1 other player to help you, and when you find one that cooperates with you, it gives you a lot of fun. In 1.2 you can do it alone. I find doing something alone in a team-based game boring.
In 1.1 while moving base you had to make sure that every building in your old base is gone, also your enemy could camp them, so you lose some bps at sd (mostly happens to humans, but there was a game, where
aliens couldnt move their om becase humans camped it [(c) K13PTo]). 1.2 removes it (but i think it can be fixed - marked building will disappear only when it's powered).