Author Topic: Imbalanced?  (Read 34939 times)

Gurgl.

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Imbalanced?
« on: May 26, 2006, 05:11:58 pm »
i dont think its only me who think humans are too powerful. When my friend and me were playing, me dretch him Basilisk, it took like 7 sec of standing hitting an afker several times to kill him, he didnt even have "camper"-suit. I think humans should have no chance against aliens when it comes to close combat. Human get their money way to fast, too easy to get jetpacks, BSuits and flamers and so on. This is no offence to the game, i only think its hard to play as alien, until alien gets to stage 3, which in most of the cases never happens.

next_ghost

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Re: Imbalanced?
« Reply #1 on: May 26, 2006, 05:55:43 pm »
Quote from: "Gurgl."
it took like 7 sec of standing hitting an afker several times to kill him, he didnt even have "camper"-suit.


Just aim for the head. One headbite and one hit anywhere to kill human with body armor.
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Vector_Matt

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Re: Imbalanced?
« Reply #2 on: May 26, 2006, 06:59:25 pm »
Quote from: "next_ghost"
Quote from: "Gurgl."
it took like 7 sec of standing hitting an afker several times to kill him, he didnt even have "camper"-suit.


Just aim for the head. One headbite and one hit anywhere to kill human with body armor.
There is NO such thing as a "camper suit" it's called armor. And next_ghost is right, hitting the legs does little damage, chest medium, head a lot.

Gurgl.

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Imbalanced?
« Reply #3 on: May 26, 2006, 07:05:28 pm »
Well, i guess youre right, but that doesn't alter the fact that you can kill two small dretch, and then you afford a bsuit... Which i did recently. Maybe you could increase cost on human stuff and lower the number of kills for aliens to get higher stage...

Neo

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« Reply #4 on: May 27, 2006, 02:49:48 pm »
They should just lower the amount gained from killing lower level aliens. I got about the same cash for a tyrant by killing 2 dretches or so, which makes no sense. It just encourages humans to gun for the little aliens and camp away the bigger ones as its more cost effective.

werepants

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Imbalanced?
« Reply #5 on: May 27, 2006, 05:48:57 pm »
basilisks in particular are underpowered.  in another thread someone said maybe the difference between head, chest and legs should be there, but be less significant.  like instead of head, torso and chest taking 4, 2, and 1 times damage, respectively, it would be 1.5, 1, and .5, or even less, at 1.25, 1, and .75.  The problem is that a basilisk can't hit a humans head from the ground even if it looks up, and so it still takes like 8 swipes to kill a trapped person.  That is ok if the human is totally by himself, but in a group of even 2 people a basilisk is mostly scr00d.

although, in the favor of the current system, I do love fast kills with the dretch in s1, and it makes sense that biting someone in the legs takes 8 times as long to kill them as, say, biting them in the face...

Stof

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Imbalanced?
« Reply #6 on: May 27, 2006, 07:15:03 pm »
Quote from: "werepants"
The problem is that a basilisk can't hit a humans head from the ground even if it looks up, and so it still takes like 8 swipes to kill a trapped person.  That is ok if the human is totally by himself, but in a group of even 2 people a basilisk is mostly scr00d.

You know, the basilisk can jump and still maintain its trap in place. Trap a human, jump on its head and finish him.
urphy's rules of combat
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18 ) Make it too tough for the enemy to get in and you can't get out.

Gurgl.

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Imbalanced?
« Reply #7 on: May 28, 2006, 02:35:37 am »
I totally agree with Were, basilisk does too little damage, mostly because you only hit leg when trapped one from ground. Another thing id like to add, th human BSuits move WAY to fast, aint they supposed to be heavy mechanical suits? I mean its hard to catch up on one, even if you run with a dretch after him  :roll: . Another thing, lucifier damage yourself too little. I Was basilisk, got someone trapped, hit him 3 times, he fired his lucifier STRAIGHT DOWN hitting himself more then me, and i died, not him. He had light armour.

Neo

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« Reply #8 on: May 28, 2006, 11:26:13 am »
Yeah, its also ironic that a big heavy suit gets more jumps than a regular human :D

I agree on the luci, it is just way too spam happy, so long as you don't max charge and shoot at your feet you'll kill the alien and take little damage, with atleast light armour. I'd say put in something to balance them more, as you have this big cannon weapon that can shoot your teammates across the room with a hit but has no recoil.

Desp.

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« Reply #9 on: May 28, 2006, 02:13:38 pm »
Make bsuits slower thus giving them even more of a reason to camp in their base? Uh no thanks...

b0rsuk

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« Reply #10 on: May 28, 2006, 04:40:59 pm »
Quote from: "Desp."
Make bsuits slower thus giving them even more of a reason to camp in their base? Uh no thanks...


At the moment you often simply can't kill campersuits (with dretches and marauders), because once they're low on health and use medikits, and are low on health again, it takes LOTS of time to kill him.
The problem is that campersuits can still use stamina to run, and when they do so they're apparently faster (or marginally slower) than dretch, basilisk, marauder. It's almost impossible to kill a RUNNING campersuit with a marauder; you just don't have enough speed. And you certainly can't block them with smaller aliens. You could with basilisk, but they would just kill you with blaster; and that's assuming the can is too stupid to save a bit of ammo for his escape.
f you have a demo of ass-kicking basilisk playing against experienced opponents, ESPECIALLY in later stages, send it to me.

Vector_Matt

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« Reply #11 on: May 28, 2006, 07:10:47 pm »
Quote from: "b0rsuk"
...campersuits... ...campersuits... ...campersuit...
It's called a Battle Suit, or BSuit for short. There is NO such thing as a campersuit, I repeat, there is NO such thing as a campersuit.

Survivor

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« Reply #12 on: May 28, 2006, 11:02:06 pm »
Nothing in trem is faster than the marauder. Especially once you learn to use walls. Dretches may walk faster but marauders jump; they jump high and they jump fast. Marauders can kill battlesuits, not easy but hey we're talking about a stage 2 alien versus a stage 3 armor.
As such the marauder is the most wonderful class on the alien team, fast, small hitbox, capable of hunts, base defense/destruction and holding chokepoints. Their high jumps and with the advanced upgrade lightning attacks can bring down just about any jetpacker with the exception of the middle of atcs.
The only thing that is needed is experience on them. I even prefer them over goons and tyrants for base destruction. Every alien class needs experience and I understand that it's hard to get but once mastered marauders can easily outmatch humans even when they're in groups.
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PanKot

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« Reply #13 on: May 29, 2006, 08:38:01 am »
deifinitely marauder is superb class,it has few advantages over slow and easy to hit dragoon (200hp my ass:P), but I wouldn't underestimate adv dragoon, when it shoots it's projectile and hits human in BSuite I think it takes around 50hp... that's much for a stage 3 armor
adv marauder is good for holding choke points, when a group of 4 - 5 humans meet adv marauder it's able to zap them few times before forced to flee... humans now are weakend and are melted by acid tubes in the moment they enter alien base...
adv marauders forever
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Teiman

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« Reply #14 on: May 29, 2006, 01:41:42 pm »
Yea, I agree. Once you learn to use the zap alien, you can cause havoc on enemy lines. Even on buildings, then the "hit and run" strategy work as his best. Anyway Is still a support unit, and need a dragon, or a few drench to finish the work.

SLAVE|Mietz

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« Reply #15 on: May 29, 2006, 02:36:48 pm »
Quote from: "Teiman"
Yea, I agree. Once you learn to use the zap alien, you can cause havoc on enemy lines. Even on buildings, then the "hit and run" strategy work as his best. Anyway Is still a support unit, and need a dragon, or a few drench to finish the work.


Especially if you want to destroy the reactor without getting hurt itself, the mara-zap has longer range than the reactor-zap

[HUN]N.M.I.

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« Reply #16 on: May 29, 2006, 02:43:16 pm »
As an only-human player, I have to tell you, I really hate 2 Alien forms: the Tyrant and the Marauder. Others are much more easier to kill.
The Tyrant is the most frightful, you can't kill them fast, they charge at you, and slash-slash, you're done for.
The Marauder is the most annoying thing, gets in the base, zappes and bites everything and everyone, then leaves before you can kill it. Really annoying, with that unpredictable jumping and speed :D.
So it isn't unbalanced in any way (maybe Dretches should have an advanced form at later Stages and the Humans' pea-shooter-Blaster could be a little more useful too in S2 or S3).
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next_ghost

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Imbalanced?
« Reply #17 on: May 29, 2006, 03:32:15 pm »
Quote from: "PanKot"
deifinitely marauder is superb class,it has few advantages over slow and easy to hit dragoon (200hp my ass:P), but I wouldn't underestimate adv dragoon, when it shoots it's projectile and hits human in BSuite I think it takes around 50hp... that's much for a stage 3 armor
adv marauder is good for holding choke points, when a group of 4 - 5 humans meet adv marauder it's able to zap them few times before forced to flee... humans now are weakend and are melted by acid tubes in the moment they enter alien base...
adv marauders forever


What's more important than hurting the attackers is forcing some humans from the attacking group to go reequip and heal. You can disintegrate the entire attack just by jumping around the right place. :wink: Humans have to move their base as close to aliens as possible or they have no chance to even enter the alien base with some ammo left.

Quote from: "SLAVE|Mietz"
Especially if you want to destroy the reactor without getting hurt itself, the mara-zap has longer range than the reactor-zap


Zapping the reactor takes too long, jump on it and keep biting. Just watch out for annoying humans around. Reactor itself can't make more than 100hp damage to you before it explodes.
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Neo

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« Reply #18 on: May 29, 2006, 04:17:43 pm »
yeah, marauders are great for hunting people and causing mayhem in the bases, but I still evolve to heavy hitters when assaulting a base.

Yeah, if you are able, always attack the reactor from above, as it only does 2 damage per hit compared to the more lethal side zaps.

Liszasabi

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« Reply #19 on: May 29, 2006, 04:47:16 pm »
For me campersuit.. ops back, battlesuit is way too cheap and there is most problem its too fast how its possible that non armored human run slower than heavy mechanical armor? I tried to run from bsuit as dragoon and its nearly impossible as trying to reach sprinting bsuit as dretch. Just Bsuit + Chaingun you can start shooting someone to 20% hp and you can easily X then sprint 2x faster than any alien[excluding Marauder ^^] As well with too high speed of bsuit gives you awesome strafes, 3-4 high class aliens at open place can sometimes try to hit bsuit but his hitboxes moves left and right too fast
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Neo

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« Reply #20 on: May 29, 2006, 04:59:20 pm »
yeah, I do agree that bsuit has too many advantages for its price tag.

Liszasabi

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« Reply #21 on: May 29, 2006, 07:47:32 pm »
For me there should be decide - Ligth Armor - low defense but speed, jumps and evasion, or campersuit, ops Battlesuit - high defense, low speed beacouse there you dont have to choice sth like that, you are faster than light armor, jump higher, and defense much much better than light armor im only one with that feeling?
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Stof

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« Reply #22 on: May 29, 2006, 08:06:51 pm »
With a Battlesuit, you cannot crouch, you cannot use jetpack or batterypack and you cannot use helmet radar.

Quite enouth tradeofs if you ask me. If you stopped playing ACTS every other game, it would not feel so unbalanced I assure you :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Neo

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« Reply #23 on: May 29, 2006, 09:33:16 pm »
You only really need the radar when egg hunting, just been playing against a load of bsuits and their speed is silly, once you start dying you can't get away from them, they can even catch up with leapers.

jetpacks and batterypacks are a bit overstated in usefulness and there is no alien base location that requies crouching to get to.

Stof

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« Reply #24 on: May 29, 2006, 10:54:31 pm »
Quote from: "Neo"
You only really need the radar when egg hunting, just been playing against a load of bsuits and their speed is silly, once you start dying you can't get away from them, they can even catch up with leapers.

jetpacks and batterypacks are a bit overstated in usefulness and there is no alien base location that requies crouching to get to.

BS cannot crouch and fly. It means that unless playing a map like ACTS, aliens should always fight humans in places where they can evade BS users by wallwalking, jumping, pouncing and running into some tiny place.

On ACTS, there is very little places where the alien increased mobility helps. The only one that I can think of is to evade humans by jumping on top of the central building and it buys you very little time. That and the fact that aliens cannot hide anywhere, cannot ambush anywhere make the BS overpowered on that map.

On a better maps, BS users are blind and cannot defend well against hit and run tactics :D
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Neo

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Imbalanced?
« Reply #25 on: May 29, 2006, 11:42:41 pm »
you'd be suprised how ineffectual hit and runs are now that everyone knows about the bsuit sprint 'feature'

Stof

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« Reply #26 on: May 29, 2006, 11:45:28 pm »
Quote from: "Neo"
you'd be suprised how ineffectual hit and runs are now that everyone knows about the bsuit sprint 'feature'

It's the same for aliens and for tyrants/dragoon. If you cause one BS to flee, you've already won a little. Now, let's see if you have what it takes to follow it and finish him. Humans do that all the time agaisnt a dragoon or a tyrant and I'm sure you've noticed how hard it is to follow one of those once it pounces/charges forward.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

werepants

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Imbalanced?
« Reply #27 on: May 29, 2006, 11:48:48 pm »
I think battlesuits should have a bigger hitbox, and be more limited as far as movement.  I think the speed is fine, but it should run out quickly.  Like have quick bursts of running really fast, but be unable to sustain it.
Battlesuits should not be able to go everywhere that light armor can go.  They should also be easier to hit.  Also, maybe speed should be reduced in every way except forward.  Strafing is too easy in a battle suit.  Dragoons die quickly if there is a battlesuit circling properly.

If you look at the alien counterpart, Tyrants are huge, not very mobile, and armored.  Why should humans have a unit with the same size hitbox, better speed, and better armor?  Doesn't make sense, and isn't balanced.

Stof

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« Reply #28 on: May 29, 2006, 11:59:02 pm »
Quote from: "werepants"
I think battlesuits should have a bigger hitbox, and be more limited as far as movement.  I think the speed is fine, but it should run out quickly.  Like have quick bursts of running really fast, but be unable to sustain it.
Battlesuits should not be able to go everywhere that light armor can go.  They should also be easier to hit.  Also, maybe speed should be reduced in every way except forward.  Strafing is too easy in a battle suit.  Dragoons die quickly if there is a battlesuit circling properly.

If you look at the alien counterpart, Tyrants are huge, not very mobile, and armored.  Why should humans have a unit with the same size hitbox, better speed, and better armor?  Doesn't make sense, and isn't balanced.

Indeed, Battlesuits could maybe use some bigger hit boxes, but not some bigger world collision boxes. It is already hard enouth with the aliens who all have different sizes. In some maps, there are places where a Dragoon can go but not an Adv Dragoon. And as I said, BS cannot fly and cannot crouch which fills up the fact that BS cannot go everywhere an unarmored human can go :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

next_ghost

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« Reply #29 on: May 30, 2006, 09:50:53 am »
Quote from: "Neo"
jetpacks and batterypacks are a bit overstated in usefulness and there is no alien base location that requies crouching to get to.


Arachnid, red tunnels above initial alien base :wink:
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.