Poll

What do you think or Side-arms?

Someone code this. NOW
39 (53.4%)
Good idea, but could use some tweaking
19 (26%)
Needs a lot of work
4 (5.5%)
It's better than Tremx...
6 (8.2%)
Techhead, please stop doing your Mod-of-the-Month.
5 (6.8%)

Total Members Voted: 69

Author Topic: [Concept] Side-arms  (Read 48994 times)

UniqPhoeniX

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Re: [Concept] Side-arms
« Reply #60 on: December 09, 2008, 04:49:40 am »
Vis would be a problem, because it cuts off everything you are not supposed to see. If you can suddenly see far through walls, you will also get lots of lag.

Roanoke

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Re: [Concept] Side-arms
« Reply #61 on: December 09, 2008, 04:53:14 am »
PSD: I have thought of that, but you'd need to specify a wall depth and stuff. And then there's the aforementioned coding problem. Maybe tech-style circles + player name, class, and health fraction near the circles would add to the usefulness. Or leave that to an advanced helmet. I don't know.