targeting laser
offensive use
I'm not getting this...
You point the Targeting Laser at an enemy structure. If anyone is firing a chaingun, flamethrower or lucifer cannon at it, instead of the usual aim penalties these weapons suffer from, more of their scattered fire or splash damage gets concentrated on the target. You don't point it at enemy players, it does not control the aim of your own defensive structures, and because of interference, you can't use it near reactor or repeater power. It's sole purpose is against enemy structures, in the enemy base. I'm talking about an offensive anti-structure Targeting Laser like they had in Tribes,
not a Defense Control Laser like was proposed on the MGDEV site (sorry, I never followed the link to see that we were talking about two different things

). I do NOT want to control the Human team's defensive structures. I want to coordinate and concentrate offensive heavy weapons fire (player-wielded and -aimed chainguns, flamers or lucis) against enemy structures. I'm not talking about the Benmachine/Risujin idea. I'm talking about the way they did it in
Tribes. It's a cool idea, check it out.

A bullet-firing hitscan ammo-based pistol.
You mean like my laser-pistol? I think mine sounds cooler, and of my sidearms that need ammo, no others many are energy weapons.
I played
Deus Ex all the way through by putting all of my experience points, implants and weapon mods on/towards/in furtherance of the pistol before any other weapon or ability. Me likee Space marine standard issue bullet pistol. Laser pistol is cool, too, no doubt.
A small shield which you can use to protect yourself from alien attacks. I don't know, 50% of the original damage or something?
Don't think of the halo shield or anything, but really a shield that's hold up with your hands. Mostly usable if you ran out of ammo, but no offensive use.
It needs a battery and walking backwards should slow you down.
Granted, don't know about how the shield should work with respect to balance, so I didn't include it.
As I said, I think the fact that it's the only thing you can "wield" (your "gunhand" being occupied with it) and that it only takes about 50% damage makes this "sidearm" pretty weak (you can't hurt anybody or anything, unless you bring along a nade, and you still are taking half-damage). A good fallback on a base-rape run, but otherwise no major advantage.
P.S. I think these sidearms should cost the user about 175 creds (equals 1 evo I believe), although I guess the argument could be made that if you turn in your blaster you can choose one of these from some sort of separate sidearm menu at the Armoury. Or maybe it could be a "spawn as" option (as in a separate, second submenu). Spawn as Rifle/Ckit. Sidearm choice: Hgun/Rkit/Ghook/Lpistol/Eknife/Pgun/Tlaser/Shield. You could, say, spawn as a Rifle with an Rkit, or a Ckit with a Lpistol. Even if you make them cost 175 creds, you could deduct that amount from the player's assets upon spawning (if he doesn't have enough he gets a message/warning/alarm and a blaster, or he doesn't get access to the submenu).
I really think a redesign of the armory menu would be more elegant, just look at games like Urban Terror and even *gasp* Wolfentsien: ET.
That would serve quite nicely. A separate "sidearm" sub-menu or mixed in with the regular menu items? Cost of these items? Please continue...
I continue to applaud this Mod [Concept].Sidearms vs. Traits, ftw!!!
Originally I said: Good idea, but could use some tweaking, but now I say if you can get someone to make the Alien Traits (hint: Relics buffed/nerfed), then by all means someone code this, now! (j/k see poll choices)btw: What models are proposed for the various sidearms? A one-colored overlay/reskin/glow of the blaster model, a la the Alien Traits? Or could one find a modeler interested in such a project? Please change my vote to make this now, or start a new thread with a new poll and include both Human Side-arms and Alien Playertraits in one huge, monthly megamod [Concept] thread. Then I can vote: Please, I beg of you, put this nearer to the top of the laundry list of things the rank-and-file think looks "kewl".-psst- techhead: How was St. Pat's?@OP: When you get a chance, can you list approximate "prices" for each of the suggested side-arms?