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... Havok is releasing their industry-leading Havok Complete toolset completely free in May. Havok Complete combines the Havok physics engine with Havok Animation, and is already used in over 200 triple-A titles on the market today...
"This is fantastic news for commercial PC game developers as well as the independent game development community, who will really benefit from this move," said Mark DeLoura, creator of the Game Programming Gems series.
Thou canst not kill that which doth not live,but you can blow it into chunky kibbles!
There is likely more chance of the devs using Sauerbrauten (of cube fame) than havok.
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
probably not, but it could explain why the devs are waiting.
I would love to see tremulous on the Doom3 engine once it gets GPL'd. Doom3's dark environments suit an alien-hunt kind of game.
Linux: ~/.tremulous/base/Mac: ~/Library/Application\ Support/Tremulous/base/Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
Carmack has said on several occasions that the DOOM3 engine will be released under the GPL. How they will solve the issue with the code Carmack wrote together with the Creative Labs guys, I don't know.
...However, the company has confirmed that it’s going to stick by its guns, by making PhysX a free API that’s available to anyone...