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A call for a public development roadmap

Started by FooBar, March 12, 2008, 06:15:24 PM

mooseberry

Quote from: Death On Ice on March 15, 2008, 05:17:44 PM
It will slow down the process,

It may not speed anything up, but I really doubt it will slow it down.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

David

Dev time wasted writing it all = slow down.
Dev time is, sadly, very limited at the moment.

People who want to help and can, will.  Lots of people have fixed things on bugzilla, and people like Lakitu make new things.  Some things he has written for his QVM will make it to 1.2.  The reason?  He codes things that both work in a code sense, and work in a gameplay sense.  When tards write broken and buggy copy&pasted code to make tyrants fly, why the hell would the devs want there help?
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Rocinante

Not to mention that if the next step on the roadmap were "Alphabetize function calls in foo.h", someone would be likely to hear a constant "You haven't done that yet?  Why not, it's simple, here I'll do it for you, just get it done, c'mon you're holding things up, what's wrong with you, you suck..."

Roadmap could be good.  But I'm 83.7% sure it won't change anything from the perspective of the developers.
}MG{Mercenaries Guild
"On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"

techhead

At least give us a general roadmap of major features, the stuff that one person couldn't do in a day or less.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

kevlarman

Quote from: techhead on March 16, 2008, 05:11:50 PM
At least give us a general roadmap of major features, the stuff that one person couldn't do in a day or less.

i gave a rough list in the other thread...
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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techhead

#35
But your list isn't official, which is what everyone is asking for.
Also, I found proof of what you said was wrong in Dasprid's latest Tremradio.
The mini-map, they mentioned in a forum post a while ago, but it is likely lost to the annals of time...

EDIT: Found one so far...
Quote from: Paradox on April 23, 2007, 11:05:39 PM
...

The minimap under development by Timbo is a much better idea, because it behaves just like it is supposed to. Everything within the players line of site at the start is on the minimap. As the player explores the map, more things show up. If the player finds something, they can tag it. The vents would not show up for any joe to find, as they require you to see into them and know what they are, so that would not be a problem.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

David

What gives what para says more weight than kev?
Kev writes code, para doesn't.  I know which one I trust more.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

kevlarman

not to mention i idle in the right place at the right time:
18:16:11 @Timbo> Paradox: i've never planned or coded any minimap functionality
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

player1

Quote from: kevlarman on March 16, 2008, 06:19:56 PM
Quote from: techhead on March 16, 2008, 05:11:50 PM
At least give us a general roadmap of major features, the stuff that one person couldn't do in a day or less.

i gave a rough list in the other thread...

link me plz
i'm losing track of which of these 1.2 threads is the least obscure...

kevlarman

Quote from: player1 on March 17, 2008, 01:02:32 AM
Quote from: kevlarman on March 16, 2008, 06:19:56 PM
Quote from: techhead on March 16, 2008, 05:11:50 PM
At least give us a general roadmap of major features, the stuff that one person couldn't do in a day or less.

i gave a rough list in the other thread...

link me plz
i'm losing track of which of these 1.2 threads is the least obscure...
Quote from: kevlarman on January 23, 2008, 10:50:18 PMrough list:
-new huds
-new models for many things
-alien "weapons" in first person
-vsays
-balance changes
-probably a few things i forgot
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

player1

@kev: thx (I applaud your kind manner.)

P.S. So just who are "the devs" at this point, if you don't mind me asking?

+ OPTIMUS +

I'm especially interested about the art crew of the game, as this is the part i could help if needed.
Would be nice to have a neater interface than before.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

kevlarman

Quote from: player1 on March 17, 2008, 11:36:53 PM
@kev: thx (I applaud your kind manner.)

P.S. So just who are "the devs" at this point, if you don't mind me asking?
1.1 devs + dasprid + tjw (or something)
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----