Author Topic: Portal - future tremulous mod?  (Read 124558 times)

googles

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Re: Portal - future tremulous mod?
« Reply #30 on: March 16, 2008, 08:02:06 am »
Correction, revision 39, and the latest is revision 40. One thing I noticed, sometimes it refuses to shoot.

EDIT : It refuses to shoot when your bbox is touching a wall.
EDIT2 : If you move after you shoot, your immediately teleported to the current location of the projectile. And spamming the blaster sometimes causes the thing to not shoot.
EDIT3 : Uh oh, you can shoot through playerclip brushes and get stuck there, same thing happens when you try to teleport to objects that are diagonal.

It isnt meant to shoot when near a wall, thats to prevent mixing into walls
It also resets the currently flying projectile if shot again, aka it will kill the old ball and shoot another
And..i cant figure out how to prevent it from mixing you into walls..i did all i know how to stop it

Divmax

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Re: Portal - future tremulous mod?
« Reply #31 on: March 16, 2008, 08:44:21 am »
It does try to eject you out of the wall after some time.
I'm a developer for the following projects(now I'm inactive) :
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googles

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Re: Portal - future tremulous mod?
« Reply #32 on: March 16, 2008, 10:32:16 am »
nvm
« Last Edit: March 16, 2008, 03:57:32 pm by googles »

==Troy==

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Re: Portal - future tremulous mod?
« Reply #33 on: March 16, 2008, 12:20:30 pm »
Saving a momentum while teleporting is as easy as cake (my hovels do that, they even save the pounce damage when you use them as goon).
Would hovel-port-coded portals preserve momentum with respect to the orientation of both portals?

Sadly not, but it wouldnt be a big problem to just rotate the vector.

nerowinger

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Re: Portal - future tremulous mod?
« Reply #34 on: March 16, 2008, 12:42:38 pm »
hmm
maybe use the check bbox function from the evolve function
this could test how much space you'll need and change the spawnpoint origin for each bbox

i think the portal thing is a really nice idea =)

HF

googles

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Re: Portal - future tremulous mod?
« Reply #35 on: March 16, 2008, 12:45:48 pm »
thats what i did...
« Last Edit: March 16, 2008, 03:57:15 pm by googles »

Divmax

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Re: Portal - future tremulous mod?
« Reply #36 on: March 17, 2008, 10:14:20 am »
Since you edited your post, does that mean your continuing with the project?
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

googles

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Re: Portal - future tremulous mod?
« Reply #37 on: March 17, 2008, 09:45:00 pm »
Since you edited your post, does that mean your continuing with the project?

yes, i changed my mind the project will still be active

if someone could show me how to add models..i took a look at the relic/domination mods and i cant understand how it was done

==Troy==

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Re: Portal - future tremulous mod?
« Reply #38 on: March 17, 2008, 10:16:26 pm »
Since you edited your post, does that mean your continuing with the project?

yes, i changed my mind the project will still be active

if someone could show me how to add models..i took a look at the relic/domination mods and i cant understand how it was done

look at the misc.c (or similar) there is a misc_model, it will show you how exactly do it.

googles

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Re: Portal - future tremulous mod?
« Reply #39 on: March 18, 2008, 03:22:52 am »
I know this might sound very arrogant of me, but i would like to request a model from the community. The reason i don't do it myself is because the lack of knowledge about blender. If someone could make a model resembling a portal(maybe something with a twirling effect?) it would be very appreciated.

vatho

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Re: Portal - future tremulous mod?
« Reply #40 on: March 18, 2008, 10:44:55 pm »
I know this might sound very arrogant of me, but i would like to request a model from the community. The reason i don't do it myself is because the lack of knowledge about blender. If someone could make a model resembling a portal(maybe something with a twirling effect?) it would be very appreciated.

A shoutout in the credits thankful????  :laugh:

Anyway, I doubt anyone will create a model, most of the community is lazy like that :(
Maybe one of the other coders/modelers may tho (I hope they do at least)  :-\

googles

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Re: Portal - future tremulous mod?
« Reply #41 on: March 19, 2008, 09:29:27 pm »
I know this might sound very arrogant of me, but i would like to request a model from the community. The reason i don't do it myself is because the lack of knowledge about blender. If someone could make a model resembling a portal(maybe something with a twirling effect?) it would be very appreciated.

A shoutout in the credits thankful????  :laugh:

Anyway, I doubt anyone will create a model, most of the community is lazy like that :(
Maybe one of the other coders/modelers may tho (I hope they do at least)  :-\

Thanks alot for your support :) the project is coming along nicely.

vatho

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Re: Portal - future tremulous mod?
« Reply #42 on: March 19, 2008, 10:10:49 pm »
Awesome man, This is my most anticipated mod in a long time  :laugh:

I call dibs on beta tester!  :P

==Troy==

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Re: Portal - future tremulous mod?
« Reply #43 on: March 19, 2008, 10:41:18 pm »
As I said, google, you will hardly get a model till you get a code working and polished :) But once you will get it, expect the model to be done in a quite short while.

+ OPTIMUS +

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Re: Portal - future tremulous mod?
« Reply #44 on: March 19, 2008, 11:57:39 pm »
we just outplayed portal with friends, it's awesome :-O
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

DarkEnix

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Re: Portal - future tremulous mod?
« Reply #45 on: March 21, 2008, 06:27:23 am »
lol , man , the teleport gun reminds me of Jumper , lol
and i found more sources of Portal gun  , cant find source though

http://www.youtube.com/watch?v=z_oY9TuZs2Y
http://www.youtube.com/watch?v=GYgdg1YZx3s&NR=1

googles

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Re: Portal - future tremulous mod?
« Reply #46 on: March 21, 2008, 11:49:05 am »
Heres what iv got so far

http://www.sendspace.com/file/0tdzc9

i know the code is horrid and its far from done but im afraid i cant go any future till i figure out this origin problem.

The problem is when i spawn a portal entity it doesnt spot at the right origin and you get no portal..

You shoot the portal with a blaster, all the debug sends are in there to tell me were the function is at, and its far from done, please dont flame me for shitty code :(

Divmax

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Re: Portal - future tremulous mod?
« Reply #47 on: March 21, 2008, 03:50:13 pm »
Gonna try it, hope it works  :D

EDIT : Well it's true it doesn't spawn anything.
« Last Edit: March 21, 2008, 03:59:29 pm by Divmax »
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

googles

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Re: Portal - future tremulous mod?
« Reply #48 on: March 22, 2008, 09:39:43 pm »
Well i cant figure out this problem and there has been enough time wasted on this, i will discontinue this project. Make your own if you like :\

_-+|[A]|+-_

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Re: Portal - future tremulous mod?
« Reply #49 on: March 23, 2008, 11:19:24 pm »
Well i cant figure out this problem and there has been enough time wasted on this, i will discontinue this project. Make your own if you like :\
Noo  :-\
You cant give up this looks amazing, Please dont give up or the tyrant will eat you >>> :tyrant:  :tyrant:  :tyrant:
People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>

AlphaBetaAdmin

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Re: Portal - future tremulous mod?
« Reply #50 on: March 30, 2008, 12:52:22 am »
lol , man , the teleport gun reminds me of Jumper , lol
and i found more sources of Portal gun  , cant find source though

http://www.youtube.com/watch?v=z_oY9TuZs2Y
http://www.youtube.com/watch?v=GYgdg1YZx3s&NR=1
lol on the second one, he was falling and missed the portal  :P

AlphaBetaAdmin

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Re: Portal - future tremulous mod?
« Reply #51 on: March 30, 2008, 12:58:37 am »
ok, i think you're doing a good job so far google, the one i saw should be more called a 'teleporter' since it doesn't open up a portal but you teleport to where your crosshair hit.

megas333

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Re: Portal - future tremulous mod?
« Reply #52 on: April 10, 2008, 04:14:17 am »
Perhaps the portal is a extra buildable, which can be specially made so that one portal will reach any other portal. Kinda like the Warp Gate for Protoss, except cooler, and can be used for teh awesomeness.
N SMARCH THE 42ND, THERE WAS A FART. A FART SO HUGE AND POWERFUL IT SWEPT ACROSS CITIES AND ALL LIVING LIFE CRUMBLED BEFORE IT. NOT EVEN THE GREATEST FEBREEZE COULD STOP IT. THUS BEGAN THE DAYS OF BEANS. AND PORK.

googles

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Re: Portal - future tremulous mod?
« Reply #53 on: April 11, 2008, 10:34:57 pm »
Perhaps the portal is a extra buildable, which can be specially made so that one portal will reach any other portal. Kinda like the Warp Gate for Protoss, except cooler, and can be used for teh awesomeness.

This might have me reconsidering..i can easily work with buildables....if i do expect a full featured portal system

Amtie

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Re: Portal - future tremulous mod?
« Reply #54 on: April 22, 2008, 11:23:54 pm »
Having a portal mod for trem would be great. I hope you get to finish it  ;)
Meow.

Can an admin set my name to Amtie please?

MartinX3

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Re: Portal - future tremulous mod?
« Reply #55 on: May 01, 2008, 10:50:30 am »
To how many percents is it finish now?

Paradox

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Re: Portal - future tremulous mod?
« Reply #56 on: May 02, 2008, 05:37:38 am »
I played an alpha. Man thats fun

∧OMG ENTROPY∧

mooseberry

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Re: Portal - future tremulous mod?
« Reply #57 on: May 02, 2008, 06:25:38 am »
I tried out something like this I think. But no guns just portal pads.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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MartinX3

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Re: Portal - future tremulous mod?
« Reply #58 on: May 02, 2008, 01:02:39 pm »
where i can get the alpha version.
Or what server run with portal?

_-+|[A]|+-_

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Re: Portal - future tremulous mod?
« Reply #59 on: May 02, 2008, 03:57:39 pm »
Could i have teh current Alpha version pl0x  ::)
People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>