Author Topic: Portal - future tremulous mod?  (Read 124563 times)

googles

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Re: Portal - future tremulous mod?
« Reply #90 on: May 31, 2008, 11:47:01 pm »
YES! that is exactly what iv been looking for! great job! just a little texturing and that would be a finished model :-D

Redsky

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Re: Portal - future tremulous mod?
« Reply #91 on: June 01, 2008, 07:36:05 am »
YES! that is exactly what iv been looking for! great job! just a little texturing and that would be a finished model :-D
Errr, googles are you sure you dont need anything more??? maybe i should put some kind of light tube sticking out of it(just like in medi)
Dont be afraid of telling me if you need anything more in the model  ;) im here to help

Edit: Do you want want of the "crystals" in portal have other colour(a black dot in your drowing)
« Last Edit: June 01, 2008, 07:56:12 am by Redsky »
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googles

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Re: Portal - future tremulous mod?
« Reply #92 on: June 01, 2008, 09:10:47 am »
Well..if your willing to do this, i would like to request a blue swirl that is displayed in the bottom of the portal, not like the medi, but as if your looking down into a portal type thingy..also i would like a black dot on the star facing down, this is to show you which way the portal was built

Redsky

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Re: Portal - future tremulous mod?
« Reply #93 on: June 01, 2008, 09:33:37 am »
Well..if your willing to do this, i would like to request a blue swirl that is displayed in the bottom of the portal, not like the medi, but as if your looking down into a portal type thingy..also i would like a black dot on the star facing down, this is to show you which way the portal was built
1. im working on this whirl... well i m not a shader master... Ill make this part transparent and add here other texture (swirl)... and there is this shader which spins texture around... i think that will do!
2. can this star be in other colour? (im doing it in red)

Edit: I was thinking about some kind of light glow - in the shape of medi light tube but lighter and much smaller- just to give a felling of reality. And one more thing: I think i should make it consist of three objects (like medi): portal, whirl, glow tube
but have to eat something first  :D

Edit2: ahh, can someone help me understand the meaning of all this numbers in animation.cfg... i understand some of them but not all.
« Last Edit: June 01, 2008, 09:51:11 am by Redsky »
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googles

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Re: Portal - future tremulous mod?
« Reply #94 on: June 01, 2008, 02:02:15 pm »
The glow tube does sound pretty cool..id love to see that in there if you want to i mean :)

Redsky

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Re: Portal - future tremulous mod?
« Reply #95 on: June 01, 2008, 03:28:45 pm »
I do googles ;) now im not some kind of texturing artist, i did my best and thats how it looks like:

Hmmm, i hate this. I dont know how to change mesh transparecy with tga transparecny... and thats why there is no glow tube on the image. But its done and in trem there should be no problem with it(i think). I should study making textures, mapping looks lame :-[
If you* feel like doing better texture than get blend file, and textures(without glowtube)
http://files.filefront.com/texture+for+portalzip/;10447972;/fileinfo.html
---------------
*any good soul out there in the internet having some basic knowledge of setting uv in blend and being good at painting textures
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Divmax

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Re: Portal - future tremulous mod?
« Reply #96 on: June 01, 2008, 04:11:25 pm »
Attempting to export it to .md3. Gah I fail at Python scripts. Exporting it to .map then converting it to .aas then converting it to .md3 fails.
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Redsky

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Re: Portal - future tremulous mod?
« Reply #97 on: June 01, 2008, 04:37:13 pm »
Attempting to export it to .md3. Gah I fail at Python scripts. Exporting it to .map then converting it to .aas then converting it to .md3 fails.
Dont get angry but do you have instaled Python on your pc?
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Divmax

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Re: Portal - future tremulous mod?
« Reply #98 on: June 01, 2008, 05:31:18 pm »
1 question and suggestion.

1 ) How do I get the model textured? It's animated(ugly animation.cfg) though.
2 ) Flip the model 90 degrees anti-clockwise please(I have no knowledge of Blender what so ever). Instead of the split being |, its ---.

A demo of what happened.

EDIT: Whoops, forgot that if it is a demo, you need the model.
« Last Edit: June 01, 2008, 06:04:03 pm by Divmax »
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Redsky

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Re: Portal - future tremulous mod?
« Reply #99 on: June 01, 2008, 06:35:52 pm »
EDIT: Whoops, forgot that if it is a demo, you need the model.

yep, I need a screenshots rather than demos... i dont have any of files that googles posted(the links are broken)
another thing... this building needs only 2 animatios right?

1.  opening portal(its same as closing just closing is playback)
2.   broken portal
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Le Compilateur

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Re: Portal - future tremulous mod?
« Reply #100 on: June 01, 2008, 11:28:28 pm »
I love the idea. However...

Human 1 grabs a portal gun and shoots the human base wall. Then he suicides into the alien base, getting off a shot just before six dretches eat him.

Meanwhile, Human 2 (in the base) grabs a nade and throws it at the Overmind, then rapidly destroys the aliens' base with luci spam.

You would have to work out a way of keeping this from happening.
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mooseberry

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Re: Portal - future tremulous mod?
« Reply #101 on: June 01, 2008, 11:45:39 pm »
There have been many such concerns about this, but as I understand, it is not meant for true serious gameplay.
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Redsky

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Re: Portal - future tremulous mod?
« Reply #102 on: June 02, 2008, 11:55:32 am »
If you guys are interested, i would like to add the flying aliens to my portal mod :\

I think its great idea :D, from the very begining I was thinking of making Vandal for all Tremulous Society - that is: for anyone who wants to implement it in his/her ( ;)) mod.
Now the problem is that not all of Vandal is made by me. Model, Animations, UV-mapping, Textures are my creation, but codes arent mine. I cannot tell if Benmachine is willing to give away his work.
There have been many such concerns about this, but as I understand, it is not meant for true serious gameplay.

And can you tell me which gameplay is Realy serious? Think, it's only fun that matters :laugh:
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googles

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Re: Portal - future tremulous mod?
« Reply #103 on: June 02, 2008, 03:11:43 pm »
It has been stated that this is no longer the portal GUN mod, this is the portal BUILDING which you can grab a ckit and place the building and use it as a portal. and to redsky, that is looking AWESOME i hope to see it soon :)

MartinX3

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Re: Portal - future tremulous mod?
« Reply #104 on: June 02, 2008, 06:58:51 pm »
Tremulous need the Havok engine  :D

Redsky

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Re: Portal - future tremulous mod?
« Reply #105 on: June 02, 2008, 07:04:16 pm »
Update - made new texture:

hmmm i dont know if its far better than previous. Anyways, it still need some fixes.
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googles

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Re: Portal - future tremulous mod?
« Reply #106 on: June 02, 2008, 07:31:38 pm »
I like it :) it looks a little cleaner, there isnt much detail in trem you know so it kinda fits

Le Compilateur

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Re: Portal - future tremulous mod?
« Reply #107 on: June 02, 2008, 08:14:53 pm »
It has been stated that this is no longer the portal GUN mod, this is the portal BUILDING which you can grab a ckit and place the building and use it as a portal. and to redsky, that is looking AWESOME i hope to see it soon :)
Oh. I guess I missed that. At least it prevents the humans from building a portal in each base and then hopping through (since the aliens could just destroy it).
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mooseberry

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Re: Portal - future tremulous mod?
« Reply #108 on: June 03, 2008, 05:41:53 am »
It looks too cartoonish imo. Just give it a real metal base and it will look much better!
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Redsky

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Re: Portal - future tremulous mod?
« Reply #109 on: June 04, 2008, 06:36:49 am »
It looks too cartoonish imo. Just give it a real metal base and it will look much better!
Hehe, we all can see that :)
now im not some kind of texturing artist
so for you it is maybe a piece of cake but not for me. Maybe you could do a better one...

Edit: http://files.filefront.com/portalzip/;10488368;/fileinfo.html
take a look, Model, animations, texture, shader and sound ;D
Well, I cannot tell for sure if that is going to work fine, but i think it will. Try them googles!
Edit2: sorry i didnt add skin file so here is working link:
http://files.filefront.com/portzip/;10489237;/fileinfo.html
« Last Edit: June 04, 2008, 11:26:39 am by Redsky »
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googles

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Re: Portal - future tremulous mod?
« Reply #110 on: June 04, 2008, 11:59:33 pm »
Well..im not exactly sure how to add this skin file, i mean i added just like in the zip but the skin file doesnt load

Divmax

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Re: Portal - future tremulous mod?
« Reply #111 on: June 05, 2008, 06:40:07 am »
Code: [Select]
]/testmodel models\buildables\portal\portal.md3
Com_sprintf: overflow of 67 in 64
trying C:\Documents and Settings\JA\Pulpit\q3ase\port\models\buildaBLE...
Com_sprintf: overflow of 67 in 64
trying C:\Documents and Settings\JA\Pulpit\q3ase\port\models\buildaBLE...
Com_sprintf: overflow of 67 in 64
trying C:\Documents and Settings\JA\Pulpit\q3ase\port\models\buildaBLE...
*cough* I hate you for making me make a lot of folders and keep testing which bloody folder does Tremulous try to read the textures from. *cough*
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Redsky

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Re: Portal - future tremulous mod?
« Reply #112 on: June 05, 2008, 09:16:24 am »
thank you divmax, at first i was mad at you cos' I have made a lot of effort to get this model working(and still it didn't work)
So this is what happend whan i was about to prove that testing model cause no problem at all:
1. I took pk3 (zipped 2 folders toghether- putting it into same zipped file but not into one more folder)
here you can download the file(new md3) and i placed it into base folder in the Trem location
2. Opened trem
3. typed in consol
/devmap transit
4. once it was loaded i typed once more in the consol(in the spec mode)
/testmodel models/buildables/portal/portal
..... and guess what happend? model loaded with all textures without any skin file!!!
heres a screen:

hope its not just my client 8), i guess the secret lies in correctly exported model

Edit: Err sorry :-[ heres the pk3 file i told you i used:

http://files.filefront.com/portalpk3/;10502105;/fileinfo.html

Edit2: Is anybody out there? ... *echo* ... *silence*
hmmmm, where did everybody go?
« Last Edit: June 05, 2008, 03:00:05 pm by Redsky »
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MartinX3

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Re: Portal - future tremulous mod?
« Reply #113 on: June 05, 2008, 03:24:34 pm »
Don't know. ^^

But what mean you with it has no skin?

Divmax

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Re: Portal - future tremulous mod?
« Reply #114 on: June 05, 2008, 04:20:19 pm »
It now works for me.
1 thing, can you please rotate it 90-degrees anti-clockwise so that the model is facing the correct direction?
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mooseberry

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Re: Portal - future tremulous mod?
« Reply #115 on: June 06, 2008, 12:31:27 am »
umm... redsky just to let you know, your link does not work.
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Divmax

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Re: Portal - future tremulous mod?
« Reply #116 on: June 06, 2008, 01:33:52 am »
It does, just that FileFront likes to complain about no available download servers.
If anyone is having problems downloading off FileFront, heres a mirror for the working .pk3.
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mooseberry

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Re: Portal - future tremulous mod?
« Reply #117 on: June 06, 2008, 01:56:03 am »
huh well, I'm too lazy to deal with the whole thing, but if you send me the textures you are working with Redsky I could just sort of "fix em up".
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googles

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Re: Portal - future tremulous mod?
« Reply #118 on: June 06, 2008, 01:59:06 am »
Uhh redsky, it DOES work in my mod now :-D but there is only one prob..i cant call the idle animations? when i build it it doesnt want to open idle but it auto close idles, also the the swirl in the middle doesnt spin >.> just to let you know

Redsky

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Re: Portal - future tremulous mod?
« Reply #119 on: June 06, 2008, 08:52:18 am »
i see... ill prelong the idle animation(you are talkin about open-idle, right?) its one frame and maybe it needs 2-3 to fix  this problem.
and is mist half transparent? if no-than shader is not used... and as far as i know using shaders is not automated(or is it xD)
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