Author Topic: What would a good human base design looks like?  (Read 30516 times)

Survivor

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Re: What would a good human base design looks like?
« Reply #30 on: March 25, 2008, 06:13:08 pm »
What it would look like? No idea, since exact placement is affected by a lot of factors each match. I know what doesn't work though. And I know adding stuff which isn't supposed to be there is just weak.
That's why I would almost say I'd once written a general guide for building. Can't for the life of me remember where I put it though...
« Last Edit: March 25, 2008, 06:17:41 pm by Survivor »
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kevlarman

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Re: What would a good human base design looks like?
« Reply #31 on: March 25, 2008, 08:56:31 pm »
Ah.. brilliant! Everyone knows that. I do not know what base you were talking about, but if you were referring to ele there is the vent.
window room and elev room mainly, they fail hard against decent players (well, elev room works for aliens only, but even that can be risky at times)
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yetshi

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Re: What would a good human base design looks like?
« Reply #32 on: March 26, 2008, 07:33:11 am »
Why you guys woudn't show your bases? Youve said mine stinks, sucks, but you never show your own built bases.

jump on PT about any time of day, im either speccing or building.

Revan

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Re: What would a good human base design looks like?
« Reply #33 on: March 26, 2008, 05:30:36 pm »
window room and elev room mainly, they fail hard against decent players (well, elev room works for aliens only, but even that can be risky at times)

err... if aliens are any good they win Niveus from the window room day after day, yes I see what you mean about ele, for humans or aliens it often turns into a camp-fest.

[N7]Revan
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Despairation

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Re: What would a good human base design looks like?
« Reply #34 on: March 27, 2008, 03:10:25 am »
If the humans are half decent at moving a base, they can win niveus. Window room is a pretty bad base; only one exit.

Alien base I built (fairly fast) on niveus:



Alien base I built on atcs:



Human base I built on niveus:



Human base I built on atcs:


Note: I did all these bases with default bp, devmap, and on an empty server (I was short on time).

« Last Edit: March 27, 2008, 03:32:57 am by Despairation »
go play in a food processor

You can poke it with a stick, but that doesn't change the facts.

Atom Eve

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Re: What would a good human base design looks like?
« Reply #35 on: March 27, 2008, 04:02:57 am »
Can those rets on the ATCS base reach the top of the reactor? I can't tell from the screenshots. Also, only one spawn is likely to hurt you if the base gets attacked by a few goons at once, due to spawn queue clogging. I have a similar issue with your turret placement in the human Niveus base. All they have to do is get rid of one ret (and even that might be more than needed) and they could pretty much clean out the reactor without a problem.
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<Atom_Eve> Haha. From the FAQ on the forums:
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Despairation

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Re: What would a good human base design looks like?
« Reply #36 on: March 27, 2008, 04:53:03 am »
Oh, whoops. There is supposed to be a spawn next to the reactor. Hmm, that's what being in a hurry does to you, I guess.

And yes, the two next to each other can shoot a mara and goon off the top of the rc.
« Last Edit: March 27, 2008, 01:57:17 pm by Despairation »
go play in a food processor

You can poke it with a stick, but that doesn't change the facts.

Metsjeesus

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Re: What would a good human base design looks like?
« Reply #37 on: March 27, 2008, 10:42:39 am »
Ok, some screens.

As far as i know, best camping place in niveus. IMHO better then plant room. Usually, there are 1 battlesuited chaingunner and 1 battlesuited painsawer at all times in base to protect rushing tyrs. And it will be alittle crumpy to come to refill if there will be more then 10 players on human side.



















Dracone

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Re: What would a good human base design looks like?
« Reply #38 on: March 27, 2008, 08:11:21 pm »
This base formation I made can hit RC jumpers with, from the testing I've done, 2-3 turrets, against everything but regular basi, and they usually get gunned down before they get to the RC but that doesn't make it fully anti-hop, they CAN pull it off with a bit of luck on the part of turrets turned VERY specifically.

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your face

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Re: What would a good human base design looks like?
« Reply #39 on: March 27, 2008, 08:32:31 pm »
Building a good base should be common sense.  ;D
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Despairation

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Re: What would a good human base design looks like?
« Reply #40 on: March 27, 2008, 09:35:13 pm »
@ Dracone They also might be able to pull it off if a tyrant was rushing during the hop.
go play in a food processor

You can poke it with a stick, but that doesn't change the facts.

Dracone

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Re: What would a good human base design looks like?
« Reply #41 on: March 27, 2008, 09:54:04 pm »
I should have mentioned that's an S1-S2 base. Most bases made for anti-RC hop require change-up for tyrants. S3 bases are fairly easy to make in terms of killing rants. The goons are purely the actually players getting over there and killing them.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

Metsjeesus

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Re: What would a good human base design looks like?
« Reply #42 on: March 28, 2008, 10:55:09 am »

In ATCS thats normal layout how human should build. Some exeptions, if human side has 10 or more players, replace a turret with a node and optionally replace another turret with second medi. Faster spawn means more firepower and smaller time on medi means you can attack often. 

janev

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Re: What would a good human base design looks like?
« Reply #43 on: March 28, 2008, 09:16:35 pm »
A good builder has to be flexible and be able to gauge the other team. There is no one base to rule them all. Also it really depends on what you want from your base.... do you want an aggressive base? do you want a fortress? do you want a lure base(so crappy and easy to saw it lures the other team out)? something completely different?

I really prefer the pre s3 action and fast tempo games so i tend to style my bases accordingly, grab a central reasonably defensible spot lay down anti hopper turrets then expand to limit the other teams movement and support your teammates. Ofc these kind of bases aren't going to work unless your team can hold their own against the other team. That said I would rather lose the game in 3-10 minutes of action than 50 minutes of camping.
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Despairation

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Re: What would a good human base design looks like?
« Reply #44 on: March 28, 2008, 10:01:37 pm »
* Despairation wonders where the crazy guy went
go play in a food processor

You can poke it with a stick, but that doesn't change the facts.

The Crazie Coward

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Re: What would a good human base design looks like?
« Reply #45 on: March 29, 2008, 03:55:18 pm »
What Crazy guy you talking about? Im Crazie btw.
TSME is a group of builders dedicated to make indestructable bases,
ensuring the base is ready for any amount of attacks,
and is always dedicated to their jobs.


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lizards160

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Re: What would a good human base design looks like?
« Reply #46 on: March 30, 2008, 12:58:41 am »
There is almost no way to build a good base in most maps.

best bases

Humans - Small area that goons cant and rants cant get to. as long as you have at least 2 telsas and a ret per entrance bye bye murauders, basis, and dretches. this is the only example of a base where you can win with 1 player( to heal buildings).

Aliens - Ok humans win in just about all maps if they charge right in the beginning. but if they dont they lose most of the time. Aliens build a load of acid tubes over doors and make sure om eggs and boosts hidden. even then a good humans can get in. The only way aliens bases are good is if there a players at least 3+.

ok then realistic bases.

Humans - if an area is open to sniping it can and will lose.

Aliens - If they dont have good players they lose. building doesn't really help them. hives are a waste of bp.

Atom Eve

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Re: What would a good human base design looks like?
« Reply #47 on: March 30, 2008, 02:10:27 am »
Talking out of his ass.

I know I've seen posts that were filled with more incorrect information than this one was, but I can't think of any off the top of my head.
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<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

player1

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Re: What would a good reply look like?
« Reply #48 on: March 30, 2008, 07:13:07 pm »
Talking out of his ass.

I know I've seen posts that were filled with more incorrect information than this one was, but I can't think of any off the top of my head.

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