Author Topic: Mission One (beta 7)  (Read 91999 times)

_-+|[A]|+-_

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Re: Mission One (beta 4)
« Reply #60 on: April 17, 2008, 05:04:15 pm »
Uploading B4 onto my server, its like the funnist map EVER, every time my server has it on people come and i just restart it, i never get bored of it unless the other team is retarded and cant do it, i did humans and aliens on b3 in 20 mins ^^

'Cos you has nothing better to do, unlike us who study/work/make descent maps.

Says the person who spammed me on msn about mapping >_>
People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>

Amtie

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Re: Mission One (beta 4)
« Reply #61 on: April 17, 2008, 05:06:26 pm »
I didn't spam you. Now stop the offtopic-ness please.
Meow.

Can an admin set my name to Amtie please?

Lava Croft

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Re: Mission One (beta 4)
« Reply #62 on: April 17, 2008, 06:05:30 pm »
Since amt111 asked me what I thought of this map, I'll just state I think it's not a map, but a test case. It might be fun if there was a map built around it.

Her3tic

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Re: Mission One (beta 4)
« Reply #63 on: April 17, 2008, 09:10:48 pm »
I fishished beta 4 in 12 min with -36 kills! (Aliens)

Pretty fun, even if i was alone

The spinning wheel can be stopped with something built near it :P But only a small part of it will spin !?!wtf?!?

And in the area before jumping in the big black hole with touch-wall-kill i was trying to build OM but he was disapearing after building it(Area 3 i think, not sure of it, just after the water pool and the litle black-kill-corridor), (Om not even explode, just disapear)
...After all, we're all just here because we love Tremulous...
Every revolutionary ends up either by becoming an oppressor or a Heretic.
Albert Camus

rotacak

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Re: Mission One (beta 4)
« Reply #64 on: April 17, 2008, 09:35:00 pm »
The spinning wheel can be stopped with something built near it :P But only a small part of it will spin !?!wtf?!?

And in the area before jumping in the big black hole with touch-wall-kill i was trying to build OM but he was disapearing after building it(Area 3 i think, not sure of it, just after the water pool and the litle black-kill-corridor), (Om not even explode, just disapear)
That stopping thing is caused by standard version of server. If you use patched server (lakitu or similar), then you can't buid there and that mean you can't stopped it.

Disappear OM - dunno, maybe it's also caused by standard server. In last game on some server we build om there and all was ok.

Her3tic

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Re: Mission One (beta 4)
« Reply #65 on: April 18, 2008, 01:27:45 am »
Yeah it was a standart server, i was on a server i made with "create server" setting, so it's basic... Nothing more, i only wanna make it again alone without ppl clicking on all button
...After all, we're all just here because we love Tremulous...
Every revolutionary ends up either by becoming an oppressor or a Heretic.
Albert Camus

techhead

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Re: Mission One (beta 4)
« Reply #66 on: April 18, 2008, 02:02:17 am »
You probably should add a nobuild brush for backwards compatibility with stock Trem.
Also, there is nothing to do besides the obstacle course for the beginning of the game, making game-play somewhat linear.
Nice proof-of-concept, though.
I'm playing Tremulous on a Mac!
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Her3tic

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Re: Mission One (beta 4)
« Reply #67 on: April 18, 2008, 03:41:56 am »
You shouldadd a spawn in last room who let you spawn in acid... i'll explain (A bit crazy):

The first team to get in the end got the 4 minute to build their base, but when the 4 minute end, the other teams spawns and OM in the other room than the last, die (Splashed like before) But the last spawn become operational and the spawner dont die anymore.

The first team to achieve their mission got their base ready and the Glass open Up. The map to fight should be bigger for more gameplay so they wont come too fast to the last team base. The last team die but spawn in the last room with nothing but one spawn(They dont die anymore in it), they will need to build their base quicly before the first team come.

If you could just block the spawn until the end instead of killing the spawner it would be nice.


Bah it's just a stupid idea, dont flame me on that  ;D
...After all, we're all just here because we love Tremulous...
Every revolutionary ends up either by becoming an oppressor or a Heretic.
Albert Camus

Sakura-chan/Tsunade

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Re: Mission One (beta 4)
« Reply #68 on: April 18, 2008, 06:10:29 am »
Uploading B4 onto my server, its like the funnist map EVER, every time my server has it on people come and i just restart it, i never get bored of it unless the other team is retarded and cant do it, i did humans and aliens on b3 in 20 mins ^^

'Cos you has nothing better to do, unlike us who study/work/make descent maps.
Now i know why i don't play often (study)
edited=Alien and human base should change a alot because like 1 nade to alien base=dead etc
« Last Edit: April 18, 2008, 06:17:58 am by Sakura-chan/Tsunade »

rotacak

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Re: Mission One (beta 4)
« Reply #69 on: April 19, 2008, 11:12:56 am »
Her3tic: I can't figure what you mean that situation with last spawn. Block spawn with wall or somewhat part of level can't be done, in that situation is spawn automatically destroyed.

One grenade can't kill alien base until all eggs aren't on one place. But yes, human base allowing build spawn on ledge, aliens no. Still don't know if it is alien map or human map, sometime I think it's balanced.
That one room for final base should be allow build on ledge only with stage 2.

Her3tic

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Re: Mission One (beta 4)
« Reply #70 on: April 21, 2008, 11:30:57 am »
So, just an egg that trow you in acid... But it become operational in the end (no more acid)

It would give an advantage to the ppl who come first to the last room, and even if you didn't all the room, you can fight to death!
...After all, we're all just here because we love Tremulous...
Every revolutionary ends up either by becoming an oppressor or a Heretic.
Albert Camus

rotacak

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Re: Mission One (beta 4)
« Reply #71 on: April 23, 2008, 04:41:42 pm »
Hmm, but when I build acids in layout, then aliens will have very low buildpoints and their path will be harder (same on human side). Another thing is that about splashing OM - that take sometime long time, depend where is builded. And then can happen aliens will have no OM in middle battle.

Her3tic

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Re: Mission One (beta 4)
« Reply #72 on: April 23, 2008, 06:51:40 pm »
With Acid, i wasn't thinking about acid tube, but some killable pattern that kill you when you spawn, unless the last room is occupied.

But forget it, it's a litle bit stupid and it kills ppl for nothing...

I was thinking about it and there should be an other way to the last room that open when the first team reach it. This new path open 4 minute after the first team reach the last room, and every floor are connected to this path (Can be a teleporter or a looong way you can take without beeing able to go in it backward) So the last team can take it to go in Last Room and fight to death!!! (First team got advantage in this, and there is not a great Time to wait for the other team that cant do the maze fast enough)
Of course, the Fight Room should be bigger!!

Think about it!
...After all, we're all just here because we love Tremulous...
Every revolutionary ends up either by becoming an oppressor or a Heretic.
Albert Camus

Amtie

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Re: Mission One (beta 4)
« Reply #73 on: April 25, 2008, 05:45:45 pm »
Fight room should contain multiple rooms for bases, some detail that aliens could use to hide behind/build behind. Also have a human-friendly path through the two areas. Currently humans can either jump over the trigger_hurt or crouch in the hole, either way getting disadvantaged against aliens.

And try to minimize jetpacking and goon-pounce-running (such as the ledge above the hole, where the doors at the ramp are, near the carousel).

Also try to make that wall on the opposite side of the ladder jumpable, or ladder-able.
Meow.

Can an admin set my name to Amtie please?

_-+|[A]|+-_

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Re: Mission One (beta 4)
« Reply #74 on: May 04, 2008, 12:55:36 pm »
Just did aliens in 8 mins with -3 kills  ;D
People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>

Kaleo

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Re: Mission One (beta 4)
« Reply #75 on: May 07, 2008, 07:52:49 am »
This map would be mad for clan games if the final bases were tweaked out a lot.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
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Hugoagogo

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Re: Mission One (beta 4)
« Reply #76 on: July 14, 2008, 02:58:58 am »
what about a sperate version
both teams go through their tunnels and then dada they are in ther atcs base areas with no buildings
Hugoagogo - The evil and slightly mad scientist

Life has a rubbish respawn time

elmo*USA

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Re: Mission One (beta 4)
« Reply #77 on: July 14, 2008, 03:55:16 am »
What servers run this map? I wanna try it out :)

seeeker

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Re: Mission One (beta 4)
« Reply #78 on: July 14, 2008, 05:05:50 am »
SST has it sometimes, usually with a decent amount of people. You can join it and call it from console

/callvote map mission_one_b4

make sure to listen to what admins say tho ;D

elmo*USA

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Re: Mission One (beta 4)
« Reply #79 on: July 14, 2008, 07:13:12 am »
any servers that have it that aren't as populated as sst?

Pete

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Re: Mission One (beta 4)
« Reply #80 on: July 14, 2008, 04:48:18 pm »
I've got it on my server, Cheese Media, though it usually might not be populated at all :p

Ellohir

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Re: Mission One (beta 4)
« Reply #81 on: July 14, 2008, 05:27:00 pm »
Try TremSpain, it's one of the preferred maps and isn't too crowded.

Bissig

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Re: Mission One (beta 4)
« Reply #82 on: July 14, 2008, 09:45:13 pm »
I so wish rotacak would use what he has learned and what he knows to make a real map and stop producing one gimmicky map after the other.

rotacak

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Re: Mission One (beta 5)
« Reply #83 on: August 07, 2008, 12:00:23 am »
Beta 5 is there.

Kaleo

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Re: Mission One (beta 5)
« Reply #84 on: August 07, 2008, 12:12:52 am »
M1 is mad fun... It's just a bit of an eyesore.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

rotacak

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Re: Mission One (beta 6)
« Reply #85 on: August 08, 2008, 08:40:13 pm »
Beta 6. I hope that all annoying build bugs are definitely FIXED.

eugene struthers

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Re: Mission One (beta 6)
« Reply #86 on: August 09, 2008, 11:32:25 am »
Hey man, could you upload beta 4 please? there's this server that I play that is always playing Mission One. I downloaded beta 5 and 6 and put them in the base folder but it won't load when I try to connect so I'm assuming only the beta 4 works, so.. yeah

thanks

rotacak

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Re: Mission One (beta 6)
« Reply #87 on: August 09, 2008, 02:32:11 pm »
Hey man, could you upload beta 4 please? there's this server that I play that is always playing Mission One. I downloaded beta 5 and 6 and put them in the base folder but it won't load when I try to connect so I'm assuming only the beta 4 works, so.. yeah

thanks

All version works ok, but yes, there is link for you: Beta 4

eugene struthers

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Re: Mission One (beta 6)
« Reply #88 on: August 09, 2008, 03:41:08 pm »
Hey man, could you upload beta 4 please? there's this server that I play that is always playing Mission One. I downloaded beta 5 and 6 and put them in the base folder but it won't load when I try to connect so I'm assuming only the beta 4 works, so.. yeah

thanks

All version works ok, but yes, there is link for you: Beta 4

Thanks  ;D

eugene struthers

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Re: Mission One (beta 6)
« Reply #89 on: August 09, 2008, 04:20:38 pm »
Oh i just realized why it's not loading, it's not appearing in my maplist...anyone know why?   :(