Author Topic: some info on Tremulous 1.2 development  (Read 77736 times)

Death On Ice

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Re: some info on Tremulous 1.2 development
« Reply #90 on: November 14, 2008, 03:38:40 am »
Make an account on the new one, re-post the old posts, make new ones. In that order.
Old posts available at http://milescrabill.com/trem, no CSS or ANYTHING for some bullshit reason.
New site which we are too lazy to do anything with: http://milescrabill.com/tremwordpress.
I moved the first two posts over, but am too busy to do much more.
Anyone who wants to help out, email me. (email in profile), or PM me.

khalsa

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ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ

temple

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Re: some info on Tremulous 1.2 development
« Reply #92 on: November 15, 2008, 03:13:08 am »
We also have a list of all the released vsays commands. (Think counter strike or Call of Duty.) Here is one example:

http://milesmac.com/blogs/media/blogs/tremnews/sounds/voice-chat/smith_hold_pos_1.wav

I don't know how close these are to finished, I think some of them would get really annoying to listen to after a while.  :)

I just hope they aren't spamed as much as they are in Enemy territory: quake wars. ~_~

Code: [Select]
SSS
I need a gunner
SSS
SSS
SSS
I need a gunner
I need a driver
SSS
I need a medic
I need a medic
SSS
SSS
SSS
SSS
SSS
SSS
I need a gunner

OVER AND OVER AGAIN. After awhile I just turn off my speakers. ~_~
Funny you say that.  I tune it out after a while.

Rawr

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Re: some info on Tremulous 1.2 development
« Reply #93 on: November 17, 2008, 09:21:47 am »




._.
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

your face

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Re: some info on Tremulous 1.2 development
« Reply #94 on: November 17, 2008, 05:07:44 pm »
y ur tabs spraid out
spam spam spam, waste waste waste!

Syntac

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Re: some info on Tremulous 1.2 development
« Reply #95 on: November 17, 2008, 08:49:13 pm »
Because he doesn't want us to know about all the pr0n sites he visits on a regular basis.

;)

mooseberry

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Re: some info on Tremulous 1.2 development
« Reply #96 on: November 18, 2008, 01:30:21 am »
Thanks, but we know.  ;)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Death On Ice

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Re: some info on Tremulous 1.2 development
« Reply #97 on: November 18, 2008, 02:13:07 am »
Thanks, but we know.  ;)
Yeah, read the above posts.

Superpie

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Re: some info on Tremulous 1.2 development
« Reply #98 on: November 22, 2008, 07:05:48 pm »
Where is the good in goodbye? -Meredith Willson

Death On Ice

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Re: some info on Tremulous 1.2 development
« Reply #99 on: November 23, 2008, 06:03:19 am »
Khalsa told me you had something in the works, and that he was providing you with hosting. Good luck.

bugsniffer

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Re: some info on Tremulous 1.2 development
« Reply #100 on: December 19, 2008, 12:04:34 am »
 :basilisk: i didnt really catch that...

mooseberry

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Re: some info on Tremulous 1.2 development
« Reply #101 on: December 19, 2008, 02:39:52 am »
Hmm?

Work on this has sort of slowed down... I have so many little projects going on I'd sorta forgotten about this...  :D
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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rotacak

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Re: some info on Tremulous 1.2 development
« Reply #102 on: December 21, 2008, 10:29:33 pm »
Quote
Dretches can now damage any human structure while it is still building, but can no longer damage turrets and teslas that have been completed.
:-( Only one thing what alien can do, when lose all evos and it will be removed.

Waitingfor2

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Re: some info on Tremulous 1.2 development
« Reply #103 on: March 14, 2009, 11:09:29 pm »
Vaporware?
I have to say, I agree with Bulbous. All this waiting for vaporware is pointless. Are the last few of us really desperately clinging to the belief that development is still going on? Pointing to cryptic changelogs as proof?

Plague Bringer

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Re: some info on Tremulous 1.2 development
« Reply #104 on: March 15, 2009, 12:52:24 am »
What the hell are you waiting for? You've got Tremulous. It works. Play it.
U R A Q T

Syntac

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Re: some info on Tremulous 1.2 development
« Reply #105 on: March 15, 2009, 01:37:32 am »
@Vaporware-whiners: Get up off your lazy asses, fire up a text editor, and try modding. It's amazingly fun once you get the hang of it.

player1

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Re: some info on Tremulous code
« Reply #106 on: March 15, 2009, 05:15:15 am »
...and if nothing else, it makes really interesting reading.

kevlarman

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Re: some info on Tremulous code
« Reply #107 on: March 15, 2009, 06:12:59 am »
...and if nothing else, it makes really interesting reading.
you'd think he's joking but it's true:
Code: [Select]
//behold the evil mindfuck from hell
//it has fucked mind like nothing has fucked mind before
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Kaleo

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Re: some info on Tremulous 1.2 development
« Reply #108 on: March 16, 2009, 12:06:41 pm »
I found some poetry in the idTech3 source a while back.

Unfortunately I don't have it on my computer anymore.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

kevlarman

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Re: some info on Tremulous 1.2 development
« Reply #109 on: March 16, 2009, 08:39:16 pm »
I found some poetry in the idTech3 source a while back.

Unfortunately I don't have it on my computer anymore.
not quite poetry but...
Code: [Select]
==================
Sys_MonkeyShouldBeSpanked
==================
*/
int Sys_MonkeyShouldBeSpanked( void ) {
  return 0;
}
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Death On Ice

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Re: some info on Tremulous 1.2 development
« Reply #110 on: March 19, 2009, 06:49:19 am »
Cease to defile our thread, heathens.
Also, unless Superpie has done something to continue this blog since November '08 (when he split the blog / ceased contact with me), the blog is as much vaporware as some people think 1.2 itself is.

Superpie

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Re: some info on Tremulous 1.2 development
« Reply #111 on: March 19, 2009, 02:04:30 pm »
Cease to defile our thread, heathens.
Also, unless Superpie has done something to continue this blog since November '08 (when he split the blog / ceased contact with me), the blog is as much vaporware as some people think 1.2 itself is.
http://superpie.info/trem/?q=node/5
Where is the good in goodbye? -Meredith Willson

Death On Ice

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Re: some info on Tremulous 1.2 development
« Reply #112 on: March 22, 2009, 08:15:16 pm »
Cease to defile our thread, heathens.
Also, unless Superpie has done something to continue this blog since November '08 (when he split the blog / ceased contact with me), the blog is as much vaporware as some people think 1.2 itself is.
http://superpie.info/trem/?q=node/5
'Sat, 11/15/2008 - 19:52'
This appears to be the last edit made, or so it says on the front page.
This is the November '08 I am referring to.
I understand that there might not have been new information added regarding 1.2 since then because there may have been little obvious evidence of new features; I have not been keeping up.

Waitingfor2

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Re: some info on Tremulous 1.2 development
« Reply #113 on: April 03, 2009, 06:07:18 pm »
And, I'm thinking... if development on Tremulous REALLY IS going on, with all the time that has passed and changes that are supposedly in the works, are we not looking at a 2.0 rather than a 1.2 ?

David

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Re: some info on Tremulous 1.2 development
« Reply #114 on: April 03, 2009, 06:19:00 pm »
Why?
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I am not a dev.  Nothing I say counts for anything.

FisherP

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Re: some info on Tremulous 1.2 development
« Reply #115 on: April 03, 2009, 08:23:35 pm »
I dunno if it's been said before but I reckon that the vsay voice for the Alien side should be a womans voice.

Asvarox

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Re: some info on Tremulous 1.2 development
« Reply #116 on: April 03, 2009, 08:27:52 pm »
I'd prefer overmind's voice, or at least something similar
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

amz181

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Re: some info on Tremulous 1.2 development
« Reply #117 on: April 03, 2009, 08:36:43 pm »
I dunno if it's been said before but I reckon that the vsay voice for the Alien side should be a womans voice.

the only sort of womenly voice i could imagine is that of the locust queens...  but seeing as tremulous cant hire the actress, the current one is fine

frazzler

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Re: some info on Tremulous 1.2 development
« Reply #118 on: April 06, 2009, 10:28:01 am »
I read the new ideas and I have some concerns. It appears that when the new Trem comes out, humans will have a far larger advantage. Sure, Adv Goons are at S2. But the dretchs, who can no longer sneak up on the base due to increased turret damage and range or destroy the turrets, will struggle immensly to reach S2. These humans, who now have a 'dodge/sprint' button and their new fangled rifles should shoot down these dretchies far more easily.



to sum it up: Aliems=Fail to Humies.


PS: I completely love the new look for all the weapons and Aliens! The Goon confused me abit, but I think you were just showing a model of the head/body not the entire Goon. The Humans Battlesuit should no be pink. It should look like a transformer of sorts.

Urcscumug

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Re: some info on Tremulous 1.2 development
« Reply #119 on: April 06, 2009, 03:50:45 pm »
I dunno if it's been said before but I reckon that the vsay voice for the Alien side should be a womans voice.

With a Scottish accent.
"OM's lookin' awfy peely-wally, lads."
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