Poll

What do you think about a TowerDefence mod ?

This would be Awesome!!!
39 (35.1%)
Cool idea
38 (34.2%)
Do whatever you want
21 (18.9%)
WTF !!! trem is not wc3
4 (3.6%)
Completly useless
9 (8.1%)

Total Members Voted: 74

Author Topic: New Mod IDEA: TowerDefence (wc3)  (Read 72281 times)

MartinX3

  • Guest
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #90 on: June 25, 2008, 02:35:43 pm »
Then the game is at stage 1 unplayable, or?

/Edit:
And the BP number is not right.
« Last Edit: June 25, 2008, 02:59:26 pm by MartinX3 »

Divmax

  • Posts: 197
  • Turrets: +3/-8
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #91 on: June 25, 2008, 03:14:54 pm »
The rets are unable to attack at Stage 1 and the BP number also depends on the Powerplant, and the beginning BP is the one you have set.
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

MartinX3

  • Guest
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #92 on: June 25, 2008, 03:16:36 pm »
But the BP get not lower when i build turrets or upgrade them.
And why the teslas don't attack?

/Edit:
I set BP to 999999 and now it work correct.
« Last Edit: June 25, 2008, 03:27:35 pm by MartinX3 »

JJosh

  • Posts: 7
  • Turrets: +2/-3
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #93 on: July 27, 2008, 01:39:46 pm »
Made a trem account (finally) just so i could post on this. Mediafire links not working... Where they removed?

MartinX3

  • Guest
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #94 on: July 28, 2008, 04:18:53 pm »
The files are on my PC. ^^
When you want this files PM me and give me your E-Mail address.
I send you the two files in an E-Mail.
Or want you another Way?
And Nerowinger.
Do you work at this Mod?
When not, then give us the source.
Someone must make it finish.
It is so great. =)

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #95 on: August 02, 2008, 06:35:55 pm »
Nerowinger has the source, and he was last on the forums April 18, 2008.
You can ask him for the source, but he isn't here to listen.

According to the GPL, if source is asked for but not given, then development and public distribution shall cease, ASAIK. However, development and distribution ended a while back.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

MartinX3

  • Guest
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #96 on: August 05, 2008, 08:44:25 am »
Hadn't know that he was so long not at forums.

Hmm.
I think because school or girlfreind or normal friends. ;)

CreeDo

  • Posts: 35
  • Turrets: +1/-2
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #97 on: August 30, 2008, 10:18:42 am »
I hope this Mod Continues ....

and make a Release.

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #98 on: September 01, 2008, 02:48:18 am »
You did not read much of the later posts in the thread, did you?
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

CreeDo

  • Posts: 35
  • Turrets: +1/-2
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #99 on: September 01, 2008, 11:46:39 am »
Actually i did....

I think that
1) Neros just gave up
2) Is making it in secret .
3) Does not exist any more :'(

MartinX3

  • Guest
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #100 on: September 01, 2008, 06:51:17 pm »
Nero exist i saw him sometimes in Trem.
And I use the mod on my tower defence server =)
When you don't sue the sort and get new list it is the first server.
when not my server is not on. :-p

CreeDo

  • Posts: 35
  • Turrets: +1/-2
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #101 on: September 02, 2008, 10:01:25 am »
r u sure?.

The first ones name is < Blank >

But theres like 5 Blanked named servers... All of them i got 300+Ping.

MartinX3

  • Guest
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #102 on: September 02, 2008, 11:52:39 am »
The name is MartinX3TowerDefence.

Some guys can't see the M at the beginning of the name and it is then blue. ^^
Or they see ^X3TowerDefence in red and pink.

Ah.
Before i forgott.

When i use Tremfusion 0.0.2 on my server you can use ö ä and ü.
And you can write ° ^ ö ä ü and other things in the console.
It will be show. not only as _ or . or something.
You can do this because you oopen the console with ^ and close it with shift + esc and not with ^ again.
=)
VOIP is enabled too.
You need fsm or tremfusion as client.
(A tremulous.exe which use a guid and some extra feature for graphic, voip and something.)


PS:

The special letters only get shown when ALL clients on server have the new Tremfusion 0.0.2.
« Last Edit: September 02, 2008, 04:01:11 pm by MartinX3 »

CreeDo

  • Posts: 35
  • Turrets: +1/-2
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #103 on: September 03, 2008, 09:31:41 am »
Nope.. I cant find Your server .....

MartinX3

  • Guest
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #104 on: September 03, 2008, 12:40:51 pm »
I did sleep or was in school.
:-p

We in Germany have other times than you in ... .... america?

I came home from school this moment.
Nor i get lunch at home. =)

tsurano

  • Posts: 30
  • Turrets: +1/-5
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #105 on: September 04, 2008, 02:04:36 am »
Maybe someone should send him a message on his youtube.com account

http://www.youtube.com/user/xxnerowingerxx, he last signed in 2 weeks ago

MartinX3

  • Guest
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #106 on: September 04, 2008, 04:45:54 pm »
Nice video.
But the different Turret ammo is not in his last version includet. =(

CreeDo

  • Posts: 35
  • Turrets: +1/-2
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #107 on: September 10, 2008, 08:20:41 am »
Thanks to Mart. for getting me the files...

I got it up and running. Some problems tho.,.

ok so.. i made the way points added bots. they follow the points ! YAY.

But i put human stage to 2 AND 3

 and theres no " power plant " on my build menu. When i do / build powerplant it says." Cannot build this "

Also the RC is always smoking.

the command i used was.
tremded.exe +set dedicated 1 +fs_game towerdefence +exec server.cfg

and the consle says.

Gamename : Base

is it meant to be " towerdefence"?

Thanks for the help.

MartinX3

  • Guest
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #108 on: September 10, 2008, 12:47:19 pm »
I use this commands

"tremded.exe" +set dedicated 2 +exec server.cfg +set net_port 32123 +fs_game Towerdefence

I think it is a bug.
That some Players see the Powerplant in the Build-Menu and others not.
Do you use a up-to-date Tremulous.exe with a guid?
And is your .qvm comatible to your tremded.exe?

CreeDo

  • Posts: 35
  • Turrets: +1/-2
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #109 on: September 10, 2008, 11:19:19 pm »
hm....

I when i use yours i get.

FS_game is write protected or something
I am using the QVM from the td.pk3 file. can u just send ur QVM?

thanks again

Syntac

  • Posts: 841
  • Turrets: +118/-104
    • Syntac's Stuff
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #110 on: September 10, 2008, 11:58:52 pm »
You probably aren't setting it when you launch the server. Set it as a command-line parameter or stick it in your server.cfg.

CreeDo

  • Posts: 35
  • Turrets: +1/-2
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #111 on: September 11, 2008, 10:33:29 am »
Yay. It works!

But only on the hosting Computer.
I tried connecting on a different comp and it dosnt work.
Theres no " Power plant " and " Glow" of the turrets

MartinX3

  • Guest
Re: New Mod IDEA: TowerDefence (wc3)
« Reply #112 on: September 11, 2008, 02:24:05 pm »
In the TD.pk3 file.
Is it the p-g-qvm 1.6.1?

Edit:
Oops.
Don't write +fs_game "TowerDefence" (with "").
Write +set fs_game "TowerDefence (with "") in the *.bat file. =)
« Last Edit: September 11, 2008, 02:54:46 pm by MartinX3 »