Author Topic: Hacking and anti hacking strategies  (Read 26928 times)

David

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Re: Hacking and anti hacking strategies
« Reply #30 on: May 21, 2008, 11:39:34 am »
The best idea is the de-centralised WOT-style ban sharing scheme.
Every time I see someone competent try to make one, I jump in and offer help.  They always give up.
Making one is still on my todo list, but don't expect it any time soon.

And aimbots aren't that prevalent.  Its rare that I see one, but I only play on servers that have decent admins so that's probably why.
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maxell

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Re: Hacking and anti hacking strategies
« Reply #31 on: May 22, 2008, 01:21:38 pm »
i was playing trem a few days ago and some guy (i forgot his name) logged on, then in a matter of seconds his name was appearing all over the screen:
HE killed him
he kills her
he killed ...
so one...

so i diciced to specatate him and i have seen he was aimbotting
but he couldn't be kicked or banned due he WAS an admin

my point is you can do anything when you get admin...

so (knowing it will never happen. but i am going to try anyway) i suggest that there is a (from idea from topic start) logg in which there your filln in your username your password then a code like "3Kad4Fh" or whatever it is this should stop some botters then when playing the game no one has admin and no one can set an admin for you, you can only be admin by voting like /callvote ellectadmin playername kinda thing.. so there would be less admins and that all server has a limit of so meny admins (like 10 for sst) so whenever someone is ellected to be admin anotherone is kicked out so ther ealways is a rotation of admins, due to this fact the control you can have being an admin is !passvote !kick !warn !time !mute !listadmins !listplayers and a new one which i just thought of it now !liststats, which is when you go !liststats it comes up with everyone's name the amount of shot fired this game the amount of feeds and kills and deaths. also if you do not have admin you can only do /callvote poll /callvote mute /callvote ellectadmin. i took the BAN of so if a aimbotter gets accussed he can just kick or ban everyone. but ONLY the server manager can have the useall ones ( !listplayers !listadmin !mute !devmap !kick !ban !warn !time so one) but HE is the only one which can ban AND cancelvote he can also EXCLUDE some admins making them back to level 0. this systeme should get ride of ANY excuses made by botters like the only listed bellow in green
that systeme may not keep the botters off but i will keep everyone fair and square so the example: "you aimbotter" says a player he answers "so what you going to ban me? ha ha good luck cause you can't i am admin." it would only happen on some days but on the next day people probably would remeber the person and kick him...

there is a 1 out of 10000 that this will be real one day on trem but who knows? might be THAT lucky one...

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Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

Survivor

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Re: Hacking and anti hacking strategies
« Reply #32 on: May 22, 2008, 01:24:52 pm »
Average causality seems to be beyond your level of thinking maxell
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daenyth

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Re: Hacking and anti hacking strategies
« Reply #33 on: May 28, 2008, 03:31:51 pm »
It's not that complicated. Next time record a demo of the botter and submit it to the server owner. If he doesn't do anything, don't play on that server anymore. It really is that simple.
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ChaosSquirrel

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Re: Hacking and anti hacking strategies
« Reply #34 on: May 28, 2008, 09:13:35 pm »
Well, admins should *NEVER* overstep their own rules. So play on a better server. I recommend PureTrem. But that's really just opinion.
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maxell

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Re: Hacking and anti hacking strategies
« Reply #35 on: May 29, 2008, 08:56:32 am »
survivor A) i have a IQ of 150 rounded up

and if i don't go on server which people DO NOT HAX then i wouldn't be playing trem at all

also: i record most of my games only posting them (which i done before) got me banned for posting a video...

also: people with dymanic IP which can avoid mutes, kick, bans, and some other things, therefor dynamic people  should be banned somehow (i am no computer genius, but i know there is a way to do it) bannmed of all server or any servers...

also: as i said before
Well, admins should *NEVER* overstep their own rules. So play on a better server. I recommend PureTrem. But that's really just opinion.

the "should" says well most admin respects there own rules but some just use these rules like if there were above the law... and these people shouldn't be playing there ruin the "fun" of playing the game. and also, last time that i checked a "game" is to have fun or be happy

we should make a post os the best/fairest/most liked/nicest/ so one

i will make that post look in general
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

Divmax

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Re: Hacking and anti hacking strategies
« Reply #36 on: May 29, 2008, 09:36:39 am »
also: people with dymanic IP which can avoid mutes, kick, bans, and some other things, therefor dynamic people  should be banned somehow (i am no computer genius, but i know there is a way to do it) bannmed of all server or any servers...
*cough*Only a few people use static IP addresses*cough*By banning dynamic IP addresses will ban a lot of people*cough*Alternative is hostnames*cough*
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tuple

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Re: Hacking and anti hacking strategies
« Reply #37 on: May 29, 2008, 12:22:46 pm »
survivor A) i have a IQ of 150 rounded up

If you brag about your IQ, then you are not intelligent enough to see how incredibly flawed the concept is.  Think of a yardstick, building a yardstick to measure pieces of wood to find out which is most like a yardstick.  Then realize that what you're really bragging about is living up to a fabricated determination of a concept that any thinking being admits we know precious little about, intelligence.  Then spend a year or two studying epistemology, then spend at least 2 years working with the same group of severely retarded adults.

When you realize that humanity usually can't even see intelligence, you'll begin to wonder how it is claimed that its possible to measure it.

For the record I have never taken an IQ test.  It was not part of standardized testing when I was a child and I find it to be a useless number now.

* sorry to go offtopic, but it annoys me when intelligent people use arbitrary numbers to brag about intelligence instead of a real measure such as reasoned discourse.
« Last Edit: May 29, 2008, 12:26:55 pm by tuple »

player1

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Re: Free games, and people who own their own servers
« Reply #38 on: May 29, 2008, 06:15:01 pm »
For those readers who may think we live in a land where all must be ideal, and everything regulated, might I remind you that if a person has his own server, that person can hack, cheat, bot, abuse, revert and do whatever the hell he wants to. If people decide he is a jerk and don't want to play there, that is their choice. If it is that op/owner's personal joy to be king of a crappy server where only people who are desperate enough for a place to play remain, while any sane player leaves within seconds and never returns, such is that person's choice.

The answer always remains the same. It's a free game. Play on places with good admins and fair players, or learn to enjoy being abused. A small "family" of servers could be created with a very limited, inefficient, best-application-of-a-worst-case-scenario Web of Trust arrangement, but the opportunities for spoofing and exploiting such a system by persons so inclined are endlessly entertaining.

Tremulous. Get your own server. And STFU.


ChaosSquirrel

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Re: Free games, and people who own their own servers
« Reply #39 on: May 29, 2008, 10:27:27 pm »
For those readers who may think we live in a land where all must be ideal, and everything regulated, might I remind you that if a person has his own server, that person can hack, cheat, bot, abuse, revert and do whatever the hell he wants to. If people decide he is a jerk and don't want to play there, that is their choice. If it is that op/owner's personal joy to be king of a crappy server where only people who are desperate enough for a place to play remain, while any sane player leaves within seconds and never returns, such is that person's choice.

The answer always remains the same. It's a free game. Play on places with good admins and fair players, or learn to enjoy being abused. A small "family" of servers could be created with a very limited, inefficient, best-application-of-a-worst-case-scenario Web of Trust arrangement, but the opportunities for spoofing and exploiting such a system by persons so inclined are endlessly entertaining.

Tremulous. Get your own server. And STFU.



True point, but still... especially if you host an "NO BOTS!!!" server, you should not overstep your own rule. When you have authority, it's a question of "why would I?" It's the same reason there are hackers, except these people run a server that says "NO BOTS!!!" and lie. Which is not good.
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Hint: The Basilisk is the most powerful Alien.
Yay! Finally someone agrees! Or was that sarcasm...

player1

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Re: Shoulda, woulda...
« Reply #40 on: May 30, 2008, 06:57:57 am »
...you forgot coulda.

I think you really stuck the landing, though.

Eeeew Spiders

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Re: Hacking and anti hacking strategies
« Reply #41 on: May 31, 2008, 04:34:11 pm »
survivor A) i have a IQ of 150 rounded up

An IQ is for measuring how well you do in solving IQ tests,
I am not sure its an indication for anything else  ;)

ChaosSquirrel

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Re: Hacking and anti hacking strategies
« Reply #42 on: June 01, 2008, 12:26:53 am »
IQ is designed to measure linear/non-linear thinking and see how many hurdles you can jump through. Mine is 250, because you get an extra 100 for knowing that the test is a cheating liar.  ;D
My in-game name is )CGC( ChaosSquirrel.
Hint: The Basilisk is the most powerful Alien.
Yay! Finally someone agrees! Or was that sarcasm...

Paradox

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Re: Hacking and anti hacking strategies
« Reply #43 on: June 01, 2008, 01:26:53 am »
also: people with dymanic IP which can avoid mutes, kick, bans, and some other things, therefor dynamic people  should be banned somehow (i am no computer genius, but i know there is a way to do it) bannmed of all server or any servers...
*cough*Only a few people use static IP addresses*cough*By banning dynamic IP addresses will ban a lot of people*cough*Alternative is hostnames*cough*
http://code.google.com/p/p-g-qvm/issues/detail?id=88

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Divmax

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Re: Hacking and anti hacking strategies
« Reply #44 on: June 01, 2008, 04:33:15 am »
also: people with dymanic IP which can avoid mutes, kick, bans, and some other things, therefor dynamic people  should be banned somehow (i am no computer genius, but i know there is a way to do it) bannmed of all server or any servers...
*cough*Only a few people use static IP addresses*cough*By banning dynamic IP addresses will ban a lot of people*cough*Alternative is hostnames*cough*
http://code.google.com/p/p-g-qvm/issues/detail?id=88
I do know about the patch as I tested it with Slacker, although some IPs don't have hostnames.
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TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
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blood2.0

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Re: Hacking and anti hacking strategies
« Reply #45 on: June 01, 2008, 08:33:41 am »
i have had an admin explain to me how he dropped his mouse it turned 180 decrease and fired 5 shots at me by mistake

David

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Re: Hacking and anti hacking strategies
« Reply #46 on: June 06, 2008, 01:54:25 pm »
That patch will lag your server every time someone joins.
Allow me to quickly set you up a long line of very laggy DNS servers in a loop...
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Paradox

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Re: Hacking and anti hacking strategies
« Reply #47 on: June 07, 2008, 12:34:24 am »
That patch is very buggy, as such, it isnt in PGQVM

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Hendrich

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Re: Hacking and anti hacking strategies
« Reply #48 on: August 31, 2008, 04:14:28 am »
Quote
I am sure I am not the only one to notice how common hacks are becoming in trem now. People don't even bother hiding it a lot of the time and can sometimes feel proud to be doing it.

As tremulous is open source I suppose it is pretty easy to make hacks for. Also it would be pretty hard to program and implement a system like punkbuster. The only thing that can really work consistently is having admins on servers.

So how about having a system where by people have to register an account. Once they have registered they become a trial member. As a trial member the will only be able to play on a select few servers which are heavily watched by admin. After they have logged a certain number of hours/referals from admin or something they can then become a full member and get access to all the servers around. Hopefully that would filter out most of the hackers, and also require only minimal admin on the normal servers. People would be afraid of being reverted back to trial account if they were caught hacking. A step further and better would be some kind of reporting system in the normal servers which could be accessed by an ingame menu, members who were reported too much would be investigated or maybe just demoted instantly. Other tiers could also be introduced rather than just trial and normal.

I don't know how hard to make work this would be. The way I see it, as long as there could be a central account server with details on it, and everyone had to log in to play it would be achievable.



I know this has no chance of actually happening. I am really only posting this as I have been so frustrated with cheaters recently, and my mind starts thinking of crazy schemes like this. I liked this idea and so thought I would write it down. Also by posting it on the forum it will at least spark a little more discussion. Who knows, one day we might have a hack free tremulous.

This sounds too much like WoW or Steam, Tremulous is one of the best fps multiplayer shooters because of its freedom. People shouldn't be cahinee up by the beginning, newbies wouldn't want to play the game because they'll be condemned to trail members, and oh, whats this? can hackers hack the trail system to make the computer think they're full members? This idiea is dumb, un-necesarry and would create problems in the future. +1 for trying to help the hacking problem, but I don't see people hacking 24/7 on Tremulous, the only hacks I saw was aim-botting and the ones I have. It is easy to hack, but even the hackers know hacking would make the gameing experince dumb. Period.

Survivor

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Re: Hacking and anti hacking strategies
« Reply #49 on: August 31, 2008, 10:16:43 am »
Didn't add anything new really to a 2 month old topic.
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