Author Topic: Map: Fatal Error (Beta 1 - TremWars Request)  (Read 9349 times)

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Map: Fatal Error (Beta 1 - TremWars Request)
« on: May 17, 2008, 06:19:54 am »
Fatal Error by Kaleo
Beta 1
TremWars.net Request




"Something has gone wrong... Something has gone seriously wrong..."
[http://www.anarchy-vengeance.com/tremulous/maps/base/map-fatal_error-0.1.1.pk3]Download[/url]


This is the beta 1 release of my latest map, Fatal Error. I was requested to fix it up for TremWars' new map rotation by it's owner, Critux. Thanks to him, more work has been done on it which otherwise may never of happened. I intend to release a final at some stage, so if you find any bugs, notification would be helpful.

~Kaleo
« Last Edit: July 10, 2008, 02:36:55 am by Kaleo »
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

TRaK

  • Posts: 442
  • Turrets: +94/-21
    • TRaK@MG
Re: Map: Fatal Error (Alpha 1 - Gameplay test)
« Reply #1 on: May 17, 2008, 06:41:20 am »
Looks nice. Layout looks like it should play decently.

A couple things:
- The vents are the brightest part of the map, which feels odd.
- A lot of the rooms feel a bit too boxy.
- Replacing the excess of crates in some rooms with other interesting props would go a long way.

All in all, this is a nice map, good job :)

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: Map: Fatal Error (Alpha 1 - Gameplay test)
« Reply #2 on: May 17, 2008, 06:50:41 am »
- The vents are the brightest part of the map, which feels odd.

Tell me about it...

- A lot of the rooms feel a bit too boxy.

Hmmm... I'll see what I can do.

- Replacing the excess of crates in some rooms with other interesting props would go a long way.

I had some issues with patches not showing up in radiant. If they didn't decide to play up, there would be some nice stuff there.
I was also gonna put some md3's in, but I don't know why I didn't.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Divmax

  • Posts: 197
  • Turrets: +3/-8
Re: Map: Fatal Error (Alpha 1 - Gameplay test)
« Reply #3 on: May 17, 2008, 08:55:27 am »
Copy and paste from the TremWars forum.

Errors I found:
The doors for the bay can get you squished.

What's with the duplicate bay?
Useless box, don't waste precious FPS please.

I can see void.

I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: Map: Fatal Error (Alpha 1 - Gameplay test)
« Reply #4 on: May 17, 2008, 09:42:52 am »
Copy and paste from the TremWars forum.

Errors I found:
The doors for the bay can get you squished.

What's with the duplicate bay?

Yes... That does need fixing. And the duplicate bay is there for looks.

Useless box, don't waste precious FPS please.

Patches leak. That box is most necessary.


I can see void.


If you didn't have r_clear 1 on, you wouldn't notice it.

Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Divmax

  • Posts: 197
  • Turrets: +3/-8
Re: Map: Fatal Error (Alpha 1 - Gameplay test)
« Reply #5 on: May 17, 2008, 09:49:47 am »
Another copy and paste.

Patches leak. That box is most necessary.
You could make it caulk instead of that texture.
Yes... That does need fixing.
I recommend playerclip.
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: Map: Fatal Error (Alpha 1 - Gameplay test)
« Reply #6 on: May 17, 2008, 10:08:01 am »
Another copy and paste.

Patches leak. That box is most necessary.
You could make it caulk instead of that texture.
Yes... That does need fixing.
I recommend playerclip.

The Box: That texture is harder to see that if I had it caulked. I had it caulked originally.
Door: I do too.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Map: Fatal Error (Alpha 1 - Gameplay test)
« Reply #7 on: May 20, 2008, 05:43:24 pm »
Looks nice.  I have yet to test it...
spam spam spam, waste waste waste!

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...