Here is another review after some games on the map
3 bugs i noticed :
- You can kill someone who is in the command center through the window (you can even bite provided the human is close to the window)
- The lock system needs some improvements : at the beginning in the command center, red = open but at the end of the game, some doors open when switches are red, and some when switches are green...Did you take into account the use of the switches near the doors to determine the color of the lights in command center ?
- Another problem with the lock system : I noticed in two different games, that, at the end of the game, some doors dont work properly : only 2 locks are in position and the door open when you come near it. So if you re a human without BS (to be able to crouch), or a dretch/basilic/marauder, you can go through the "locked" door.
About gameplay :
I must say its awful...
1 First, the gravity problem...Low gravity can be fun but 8 is really too low...
Especially for humans who start outside. Maybe something between 200 or 80 would be better. However if you keep low gravity, the balance of the game is f***** : Wallwalkers are powerful during S1, but Jetpacks will be the masters of S2 and S3. (What i dont understand is why this happens only when i m playing on Derelict and not when i m playing on local...is it a problem with Derelict ?)
2 About the starting point outside...I love it but aliens tend to rush to the entrance of the base so that they can prevent the wounded humans with CK from going inside. When they reach dragoons, game is finished. Maybe you could find a way to slow them down a little at the beginning so that humans have a chance to build a node inside before the Aliens rush

3 To prevent the Alien rush, some humans build outside. The problem is, when they are outside, they stay outside...they dont try to go inside the base anymore. So they arent really playing. I think you should forbid building outside.
4 However this is a more general problem : Everytime i played on the map, i was under the impression that everyone was only walking in corridors, and sometimes, if they met an ennemy they would try to kill it. But they dont try to finish the game : Aliens think they cant destroy human base, and Humans dont care about the alien base.
Even players who already played many times on the map seem to like doing nothing (i can understand that a newbie prefer to discover all the map before ending the game). I see 3 possible reasons to that :
- Alien base is well hide (its on a high position, in a room with 2 low entrances...so sometimes you dont notice the room is very high...and some humans dont know there are ladders in this room) so humans often miss it. If its location was a bit more obvious maybe they would try to destroy it.
- We never reach Stage 3 : At the beginning i was in favor of the hard-to-reach S3. But now, i m against it : The map is too big, we dont frag as much as in the others map, and the high limit often mess with the server configuration. You should remove it. With tyrants, Aliens will try to destroy the human base (Although i m quite sure marauders who can destroy buildings from under the pathway would be enough...but aliens never try anything against humans)
- The map is definitly too big

By removing some corridors, we would fight more.
Another little thing : Can you speed up the elevators pls ? They are desperatly slow...i always wonder wheter i activated them or not...(and adding a sound would be nice too)