And again. 5.22, fixing the bug given here:
http://tremulous.net/forum/index.php?topic=8310.msg128079#new---
Update again. Call it 5.21 if you wish, but if you're running this, you should update. Amanieu uncovered a pretty good size bug. Just redownload the file again or update from svn.
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Welcome once again to a new release of Lakitu7's Tremulous 1.1 QVM: 5.2
Downloads:
http://www.mercenariesguild.net/patches/index.php?do=details&task_id=176This release brings you the following new features by myself and others in the Tremulous community:
The much-requested return of Vote Reasons (all-new rewritten by me)
The /builder command to find out just who built that damn glitch egg and what number in the log it is so you can !revert it (Googles + Rezyn + some of my own changes)
Admin Stealth: Notices of admins' actions are given as their registered name, hiding the name that they're currently using and giving accountability (Amanieu and I, rewritten be me)
!listmaps and !maplog (Rezyn)
Warmup countdown (Amanieu)
!cp + the ability to CP only to particular teams + automatic wordwrapping to avoid it cutting off (googles + benmachine + rezyn + me)
g_adminMaxBan: Set a maximum time for bans by admins without the perm-ban ability (Rezyn)
!showbans search: follow !showbans with some text to search by name or ip (Rezyn)
g_banNotice: Append a set text to your ban notices when they're sent to players, allowing you to include contact information for where to appeal (googles)
A brand new redone users' manual!!! ooh, ahh!! (me)
.. and more, along with plenty of bugfixes (in particular, the g_logsync etc. cvar spam should be gone; thanks Amanieu for that).
Please view the (all-new) manual for details.
Other Announcements:
My development is now (relatively) open: Interested parties will find a bug tracker / feature request system here:
http://www.mercenariesguild.net/patches/index.php?project=2as well as my SVN repository here: svn://source.mercenariesguild.net/lakitu7-qvm/
and here:
http://source.mercenariesguild.net/lakitu7-qvm/ if you'd like to beta test my work as soon as it's available and report bugs.
After this release, i am also announcing that I will not be trying to merge with Tremulous SVN head. Anyone who does this sort of thing will tell you what a monsterous task that would be, and at this point there's very little benefit compared to the amount of work involved, especially when half of the changes will be removed in "backporting" anyway. What I *will* be doing is merging those patches from svn that fix bugs that relate to game.qvm. When 1.2 comes out, I still intend to follow through with my original plan and just torch the whole damn thing and start over from scratch. It'll be easier that way. I feel that this approach will work out much better than trying to merge every little SVN revision for its own sake, which would really just burn me out of doing this very quickly, and that wouldn't really benefit anyone.
Enjoy!
Lak