And a tyrant can kill one in 3 slashes...
Erm... That's just the thing: it makes too little difference. Man, but did I love it when you
finally got that godly Heavy Armor (with capital letters) in NS and the aliens started scrambling in fear and you knew they were having a furious discussion along the lines of "OMG! They have HA! OMG!" Then, of course, the satisfaction of actually surviving without dying even once during the next half of the game. Not because the equipment was so good, but because you could utilize it where others died. What did the manual of Tremulous say about survival bonuses: "Try to live for two minutes to get a bonus?"

Tremulous isn't NS at all, I understand, but it does have the potential to become as popular and, if the devs of Trem learn from NS's mistakes, also avoid the thing that finally killed it after hanging at the balance of mediocre satisfaction for two years (I know this because I was there from the first version, released around 2002, IIRC).
Teamplayers own everything but the most skilled of players (only few come to mind), but only if they truly work as a team, not just move in groups.
Score isn't everything, I've seen teams with 4 times the frags of the other teams lose just because they were going for the frags not the kill. Fragging endlessly doesn't win games, basekills do.
But when you take in the pace of the game, how can you work as a solid, strategically planned team when everything happens under two minutes before spawning in again? In games like UT2k4 this is not a problem since they aim for pure FPS no-brainer shooting, but doesn't Tremulous aim for something much better? :O
The base mostly being placed around the om/reactor is a restricting measure intented in gameplay.
Why so? Why the gameplay has been restricted/limited?
NS is based on HL which is a slow game anyways. Even though I mostly came from more tactical realism games/mods I found the speed in trem to be just 'right' after playing it for a bit. Really, Humans wouldn't stand a chance against any skilled alien if they walked as slow as NS marines do. IMO trem has quite a steep learning curve
Depends of POV again, I guess, since "old" players like me would like to have it a bit more slow to have some satisfaction from a kill. There are over N games (Battlefield 2 being the most recent) that try to please these 'fast-paced AXN gaming' -fans, so it would be nice to have something for us veterans too.
By the way, you could slow down both aliens and mar... er...
humans to make it fair. Or humans a bit more so that the aliens can have the advantage. Like one of the guys on NS board once said: "Balance isn't about making both teams equal, but making things work together flawlessly." If there is one thing, like speed, that gives an huge advantage to one team, the other teams need to have something to counter it. Does Tremulous have similar, clear roles? By what I played, it did have a bunch of guns, but none of them didn't seem to give me any special advantage over the opposing team...
FPS/RTS is just a label used to help give a simple description of the game.
Sounds reasonable. But wouldn't it be more accurate to say "FPS game with minor RTS elements" so that newbies like me know what to expect? Personally, I was, and still are, hoping to find a solid replacement for NS. Perhaps not Tremulous in its current form and version, but maybe in the future if it changes to the better. Keeping thumbs up here.
In regards to the FPS nature of the game, a lot of us enjoy this style; the fast pace, the adrenaline rush of an intense fight. I don't forsee that aspect of the game changing by leaps and bounds.
Aw, that's a shame to hear because you have a very tough competition ahead of you in the area of regular shooters. Let's see... all the games I have tried of this same genre: Counter Strike, Team Fortress Classic, Science & Industry, Unreal Tournament 1-2004, Quake 1-3, post-v2 Natural Selection, Day of Defeat, HL Deathmatch, Earth's Special Forces, Firearms, and a few others I forget to mention and are not listed on Steam's stats. :eek:
But it's good to hear that the devs are still working and perhaps even open for new ideas. If this mod ever gets the same popularity as NS, 40,000+ registered members, it must be a hell to sort out the good ideas from the bad ones. Okay,
reading forums must be tough, but hey...
