Author Topic: P-G-Qvm 1.6.1  (Read 23166 times)

Paradox

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P-G-Qvm 1.6.1
« on: June 22, 2008, 10:23:16 pm »
    Minor release, but with a few features that have been requested.
Changelog
  • Added Teamstatus command `/teamstatus`. Shows you the status of your base (nodes/eggs, om/reac, etc). Cvar `g_teamStatus` to toggle ( Issue 120 )
  • Added Welcome Messages feature. Sends welcome messages to connecting players. `g_welcomeMsg` is message sent to players (supports \n), `g_welcomeMsgTime` is the duration of display. ( Issue 118 )
  • Increased `!listmaps` display to 256. ( Issue 117 )
  • Fixed Medi-Radioactive Rets glitch ( Issue 116 )
  • Fixed vote math issues with 50%. ( Issue 115 )
  • Added instant build, `g_instantBuild`. ( Issue 112 )
  • Changed `qvm_version` appearance, removed website, added time.



« Last Edit: June 22, 2008, 10:28:30 pm by Paradox »

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Drakotsu

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Re: P-G-Qvm 1.6.1
« Reply #1 on: June 24, 2008, 11:14:38 pm »
Great job..:)
And..what about !layout ?
Why is this feature not in the qvm, we have !listlayouts but not !layout it looks like lol.

Paradox

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Re: P-G-Qvm 1.6.1
« Reply #2 on: June 24, 2008, 11:19:15 pm »
!layout is long depricated.

Just make it on devmap and !layoutsave

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Drakotsu

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Re: P-G-Qvm 1.6.1
« Reply #3 on: June 25, 2008, 04:01:19 am »
Ohh and also..
how would i use the extreme mod commands?

Using RCON to set..

g_modBuildableHealth
 g_modBuildableSpeed
 g_modHumanStamina
 g_modHumanHealth
 g_modAlienHealth
 g_modHumanRate
 g_modAlienRate
 g_modWeaponAmmo
 g_modWeaponReload

does absolutely nothing for me >.<

Divmax

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Re: P-G-Qvm 1.6.1
« Reply #4 on: June 25, 2008, 10:53:19 am »
Ohh and also..
how would i use the extreme mod commands?

Using RCON to set..

g_modBuildableHealth
 g_modBuildableSpeed
 g_modHumanStamina
 g_modHumanHealth
 g_modAlienHealth
 g_modHumanRate
 g_modAlienRate
 g_modWeaponAmmo
 g_modWeaponReload

does absolutely nothing for me >.<
It only takes effect after running a new map.
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

Bomb

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Re: P-G-Qvm 1.6.1
« Reply #5 on: June 25, 2008, 12:55:34 pm »
Nice work! Only question: is it on code.google.com? Because paradoxdgn.com is having trouble loading.

doomagent13

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Re: P-G-Qvm 1.6.1
« Reply #6 on: June 25, 2008, 04:00:40 pm »

Paradox

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Re: P-G-Qvm 1.6.1
« Reply #7 on: June 25, 2008, 04:39:01 pm »
Yes, i just direct people to my blog post in case i need to make a fast update. Easier than editing 5 posts, i just edit one.

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ACKMAN

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Re: P-G-Qvm 1.6.1
« Reply #8 on: June 25, 2008, 11:13:46 pm »
...

Hi I'm Ackman ... new here.

In tremspain we are using your qvm... i have some ideas:

-Add: Spec your teammates
-Add: /builder, /me, etc. To !help command. Like in lakitu7's wvm.
-Fix: If you evolve from dretch to AdvGoon and then you evolve to Tyr it costs 2 evos, not 1.
-Somethings i forgot...

mooseberry

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Re: P-G-Qvm 1.6.1
« Reply #9 on: June 25, 2008, 11:17:46 pm »
-Fix: If you evolve from dretch to AdvGoon and then you evolve to Tyr it costs 2 evos, not 1.

That's allways been there, it's supposed to be like that im sure.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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ACKMAN

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Re: P-G-Qvm 1.6.1
« Reply #10 on: June 25, 2008, 11:31:10 pm »
Why? lol

Lakitu7

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Re: P-G-Qvm 1.6.1
« Reply #11 on: June 25, 2008, 11:53:28 pm »
Balance. The "upgrades" are a strategic decision, not something that's "free."

ACKMAN

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Re: P-G-Qvm 1.6.1
« Reply #12 on: June 26, 2008, 12:02:27 am »
Oh.. i sometimes evolve to goon (fucking binds.. xD) and i lose 1 evo :(

Bissig

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Re: P-G-Qvm 1.6.1
« Reply #13 on: June 26, 2008, 01:02:12 am »
Balance. The "upgrades" are a strategic decision, not something that's "free."

But humans upgrade for free even when they make a mistake?

And why only from Adv Goon to Tyrant?

Lakitu7

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Re: P-G-Qvm 1.6.1
« Reply #14 on: June 26, 2008, 01:08:12 am »
advmara to goon is the same way, as is advbasy to mara.

Humans doing it is irrelevant. The sides play differently. Aliens can change classes away from the base. Humans can't. Aliens can't "devolve." Humans can. Balance.

Yes, that's why I don't like evo binds either. Better to just learn to click faster. People who say you can't evo in the air without evo binds are slow / lieing.

Bissig

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Re: P-G-Qvm 1.6.1
« Reply #15 on: June 26, 2008, 01:13:55 am »
advmara to goon is the same way, as is advbasy to mara.

Humans doing it is irrelevant. The sides play differently. Aliens can change classes away from the base. Humans can't. Aliens can't "devolve." Humans can. Balance.

Yes, that's why I don't like evo binds either. Better to just learn to click faster. People who say you can't evo in the air without evo binds are slow / lieing.

Ok, seems I overlooked the advmara to goon since I dont like playing mara - yet. At the moment I try to improve my deadly basi skills (whatever skills that are *g*)

Two points:

1. Evolving inside the alien base while humans attack is sometimes near to impossible.
2. The error message telling me that I can not evolve due to wall/friend/foe blocking me is annoying. Is there anyway to disable it? (there is a cvar to turn off warnings but it does not seem to stop this annoying message)

Sorry for the offtopic-ness. Both questions burn my guts ;-)

Lakitu7

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Re: P-G-Qvm 1.6.1
« Reply #16 on: June 26, 2008, 02:56:46 am »
1. Evolving inside the alien base while humans attack is sometimes near to impossible.
2. The error message telling me that I can not evolve due to wall/friend/foe blocking me is annoying. Is there anyway to disable it? (there is a cvar to turn off warnings but it does not seem to stop this annoying message)
1) Also somewhat of a balance thing. This is so humans, who cannot heal/change equipment unless they're at their base, can actually attack an alien base and have it be a bit more possible since it takes aliens a bit longer to go evolve.
2) If you have cg_disablewarningdialogs 1, those messages are just text. There's not a way to turn off the text, but there wouldn't really be a reason to, either. Don't hold down an evo bind to spam the server with commands if you don't want it to spam back at you. :p

ACKMAN

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Re: P-G-Qvm 1.6.1
« Reply #17 on: June 26, 2008, 09:50:54 am »
Ah... i know ...


-In g_welcomemsg you only can set 1 word... ¿WTH?
-!drug command is cool for jetcampers, but people use !explode and !customgrav too... can change flag?

Bomb

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Re: P-G-Qvm 1.6.1
« Reply #18 on: June 26, 2008, 12:06:31 pm »
If you want to change the flags, get the patch/source/SVN/whatever and do it yourself. Easy. Just look at the top of g_admin.c.
« Last Edit: June 26, 2008, 12:08:40 pm by Bomb »

ACKMAN

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Re: P-G-Qvm 1.6.1
« Reply #19 on: June 26, 2008, 01:47:13 pm »
But they only upload the qvm U_u

Divmax

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Re: P-G-Qvm 1.6.1
« Reply #20 on: June 26, 2008, 02:47:32 pm »
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

ACKMAN

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Re: P-G-Qvm 1.6.1
« Reply #21 on: June 26, 2008, 03:49:40 pm »
Oh thanks :P

Paradox

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Re: P-G-Qvm 1.6.1
« Reply #22 on: June 26, 2008, 04:19:17 pm »
ackman, g_welcomeMsg "Sentance this is long with spaces see"

You have to use quotes (" ")

As for deadspec, we cant seem to port it properly.
« Last Edit: June 26, 2008, 04:29:57 pm by Paradox »

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Bissig

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Re: P-G-Qvm 1.6.1
« Reply #23 on: June 26, 2008, 11:42:24 pm »
1. Evolving inside the alien base while humans attack is sometimes near to impossible.
2. The error message telling me that I can not evolve due to wall/friend/foe blocking me is annoying. Is there anyway to disable it? (there is a cvar to turn off warnings but it does not seem to stop this annoying message)
1) Also somewhat of a balance thing. This is so humans, who cannot heal/change equipment unless they're at their base, can actually attack an alien base and have it be a bit more possible since it takes aliens a bit longer to go evolve.
2) If you have cg_disablewarningdialogs 1, those messages are just text. There's not a way to turn off the text, but there wouldn't really be a reason to, either. Don't hold down an evo bind to spam the server with commands if you don't want it to spam back at you. :p

Thank you very much!

At one point warning dialogs were off, but it seems I forgot to put them into a .cfg


Paradox

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Re: P-G-Qvm 1.6.1
« Reply #25 on: July 01, 2008, 05:00:05 pm »
Fine, we'll stick a cvar on the mara message.

g_maraFace

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ACKMAN

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Re: P-G-Qvm 1.6.1
« Reply #26 on: July 01, 2008, 06:28:12 pm »
:) so... like it XD


Ah:

-Can you add freefunds cvar?
-!denyupgrade ??? i think is good for jetcampers or something
« Last Edit: July 01, 2008, 07:04:55 pm by ACKMAN »

Paradox

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Re: P-G-Qvm 1.6.1
« Reply #27 on: July 01, 2008, 07:47:42 pm »
freefunds is there, but in a smarter form, !credits.

As for !denyupgrade, no, we have denyweapon, but not upgrade.

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ACKMAN

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Re: P-G-Qvm 1.6.1
« Reply #28 on: July 01, 2008, 07:54:37 pm »
nono... it was an idea XD


note: freefunds is better ...

Paradox

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Re: P-G-Qvm 1.6.1
« Reply #29 on: July 02, 2008, 12:00:12 am »
if you want to let people get money whenever they want, turn on devmap, and turn off god and noclip.

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