Author Topic: P-G-Qvm 1.6.1  (Read 23290 times)

ACKMAN

  • Posts: 342
  • Turrets: +9/-20
Re: P-G-Qvm 1.6.1
« Reply #30 on: July 02, 2008, 12:13:33 am »
Yes but i want something like rampage(ESD). This feature will be nice.

doomagent13

  • Posts: 506
  • Turrets: +18/-18
Re: P-G-Qvm 1.6.1
« Reply #31 on: July 03, 2008, 07:40:14 pm »
Code it yourself.

ACKMAN

  • Posts: 342
  • Turrets: +9/-20
Re: P-G-Qvm 1.6.1
« Reply #32 on: July 03, 2008, 08:06:34 pm »
I dont know C..

Drakotsu

  • Posts: 110
  • Turrets: +2/-1
Re: P-G-Qvm 1.6.1
« Reply #33 on: July 07, 2008, 12:31:39 am »
Ohh i have been wondering about g_buyall..
If someone can link me to or tell me the names of all the items i can buy with g_buyall (the name you use in the console to buy the item) that would be great.
I only know how to buy a turret (mgturret) and a telsa gen.

So if someone could tell me all the names of the items, and alien classes, that would be great :D

googles

  • Posts: 219
  • Turrets: +30/-19
Re: P-G-Qvm 1.6.1
« Reply #34 on: July 07, 2008, 01:09:59 am »
lockblob - trapper
hive - ..duh?
level# - 0 being dretch, 4 being rant, you can figure it out.
level#upg - same as above, but upg means its the advanced form.
mgturret - rets
teslagen - tesla
grenade - the grenade as a gun, not as an item.

Drakotsu

  • Posts: 110
  • Turrets: +2/-1
Re: P-G-Qvm 1.6.1
« Reply #35 on: July 07, 2008, 01:36:08 am »
Ty :P also, what about armory? :P

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: P-G-Qvm 1.6.1
« Reply #36 on: July 07, 2008, 01:43:09 am »
Ty :P also, what about armory? :P

LOL:

Bissig got himself squished by an Armory!

frak

  • Posts: 19
  • Turrets: +5/-4
Re: P-G-Qvm 1.6.1
« Reply #37 on: July 21, 2008, 03:58:26 am »
I believe there is an Armo class. It doesn't have any from of attack, but you can be the supply man :P

Paradox

  • Posts: 2612
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    • Paradox Designs
Re: P-G-Qvm 1.6.1
« Reply #38 on: July 21, 2008, 04:21:30 am »
Medistat might work...

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